Jump to content

Recommended Posts

Posted

Discussion thread:
Ambient Seagulls by Tricolour
Wiki Link



Very, very minor "mod". It simply replaces three of the soundfiles that play when you are near a shore with new versions that have seagull cries aswell as the wave sounds. Very immersive.

Posted

I believe this was already included in STEP 2.0.1a. But I agree it's exactly the sort of small mod that brings Skyrim to life :)

 

 

I always look thru the STEP 2.0.1a document before posting, and it wasn't there. :)
Posted
I believe this was already included in STEP 2.0.1a. But I agree it's exactly the sort of small mod that brings Skyrim to life :)
I always look thru the STEP 2.0.1a document before posting' date=' and it wasn't there. :)[/quote']

My apologies Vond you are right, it appeared in the STEP 2.1 preview #2 :) My bad, I didn't mean to suggest you were not being thorough.

  • 1 year later...
Posted

Can one of the savvy modders test this against Birds of Skyrim to see if they conflict? They both add Seagull sounds. Though most likely done in different ways, I would like them tested for conflicts and then in-game to see if the sounds clash where Birds of Skyrim adds the seagull sounds:

 

  • Solitude docks
  • The Dainty sload (Ship)
  • Wreck of the brinehammer
Posted

Ambient Seagulls adds the sound effect by replacing the coastal waves sounds. There are three. (amb_water_exterior_coast_waves_0*_lp.wav)

 

Birds of Skyrim adds a new sound description / marker for a new sound file, inside an unique folder into the data folder though the .esp.

He uses Activators to call the unique sound file, so you'll just hear it if you pass the activators criteria.

On the docks, if there is an activator for Birds of Skyrim, the sounds would play along without conflict (in-game testing needed to confirm overlap), since you would be hearing the "wave seagulls" and the "bird seagulls".

 

They use completely different means.

After my testbed is completed, I'll run that for ya in-game to make sure.

Posted

Ambient Seagulls adds the sound effect by replacing the coastal waves sounds. There are three. (amb_water_exterior_coast_waves_0*_lp.wav)

 

Birds of Skyrim adds a new sound description / marker for a new sound file, inside an unique folder into the data folder though the .esp.

He uses Activators to call the unique sound file, so you'll just hear it if you pass the activators criteria.

On the docks, if there is an activator for Birds of Skyrim, the sounds would play along without conflict (in-game testing needed to confirm overlap), since you would be hearing the "wave seagulls" and the "bird seagulls".

 

They use completely different means.

After my testbed is completed, I'll run that for ya in-game to make sure.

Thanks, I would appreciate that! It's this overlap which is my concern. I might personally recommend Ambient Seagulls removal since you'll hear seagulls when there are no seagulls around in some places.
Posted

Sounds of Skyrim - The Wilds also has seagulls.

 

Just had a quick listen to the Birds of Skyrim seagull sound outside of the game and I hear a motor in the background.

Posted

Sounded okay to me, but it was a bit "chatty" there at the end. I'm still debating whether to push this one (Ambient Seagulls) for removal due to it replacing the wave sounds.

Posted

Ambient Seagulls adds the sound effect by replacing the coastal waves sounds. There are three. (amb_water_exterior_coast_waves_0*_lp.wav)

 

Birds of Skyrim adds a new sound description / marker for a new sound file, inside an unique folder into the data folder though the .esp.

He uses Activators to call the unique sound file, so you'll just hear it if you pass the activators criteria.

On the docks, if there is an activator for Birds of Skyrim, the sounds would play along without conflict (in-game testing needed to confirm overlap), since you would be hearing the "wave seagulls" and the "bird seagulls".

 

They use completely different means.

After my testbed is completed, I'll run that for ya in-game to make sure.

 

So, effectively, we hear seaguls but no waves...? Not sure if this is a good tradeoff.

 

 

Note: If you have a better upload method, share it ^^

 

For audio files - Soundcloud :)

For images either imageshack or tinypic.

For files - dropbox

Posted

Ambient Seagulls retains the waves sound, the gulls are not overpowering. I'll see if those sounds are used in places that manually placed gull sounds are not.

Posted

Finally got to listen it.

 

The waves are retained, as Wormheart said.

 

The chatty, must have been a overlap, with the higher volume ones being from birds of skyrim, maybe.

EDIT2: The chatty ones are from a fourth audio file (SoCSeagull04.wav) that is loaded by Sounds of Skyrim - The Wilds.

 

Going to listen to that too.

 

EDIT:

Just had a quick listen to the Birds of Skyrim seagull sound outside of the game and I hear a motor in the background

Confirmed. Higher volume from Birds of Skyrim. Motor sound must have been "muted" by the waves of Ambient Seagulls.

 

EDIT:

Ambient Seagulls = Adds low volume ones to the three wave sounds.

Birds of Skyrim = One file only with high volume gulls and a motor in the back.

Sound of Skyrim = Four files, no background sound, just the gulls. You guys need to hear these :P

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...

Important Information

By using this site, you agree to our Guidelines, Privacy Policy, and Terms of Use.