Mercury71 Posted March 6, 2023 Posted March 6, 2023 Discussion topic: Completionist - Skyrim Completion Tracker (NG) by K1ngTr4cker Wiki Link Mod that gives you an MCM wher you can follow quests and items. Makes Skyrim feel like a more modern game. And really makes you wanna keep playing (until you are back adding more mods instead ofc). Includes all DLC and AE also have support for many known mods. (STEP includes all prerequisits for this mod and with CoMap it adds very nice fishing icons) Relates to Dear Diary mod also in testing
Mercury71 Posted October 17, 2023 Author Posted October 17, 2023 When using this with "Yes im Sure" we need to... Set EnchantmentLearned = false in YesImSure.toml 1
Mercury71 Posted November 19, 2023 Author Posted November 19, 2023 Mod updated on Nexus. Version 3.9.0.7 /Release: 19/11/2023 Added a configurable MCM counter for the blades radiant quests. Added error handling and checks for 'Yes I'm Sure' - that mods feature for disabling the disenchanting confirmation message is completely incompatible with Completionist and will result in a CTD when attempting to disenchant items. To combat this, Completionist will automatically disable real time tracking for enchantments while that particular 'Yes I'm Sure' setting is enabled, The setting can be easily disabled by turning it off in the 'Yes I'm Sure' .toml file. Fixed completion log duplicating book read events. Tracked locations now have their cleared status displayed in the MCM. Removed tracking for the 'Fortify Lockpicking' enchantment when Thaumaturgy is installed Quest completion is now monitored in real-time (event based so no overhead) and quests will now also appear in the completion log. Quest pages now load and refresh considerably quicker due to an overhaul of the MCM API. Completion Log Dates will now be retrieved in order. (This was an oversight when choosing std::unordered_map as the serialized container) Created a new INI wrapper and patched quest framework which adds support for custom quest tracking through ini files. Documentation can be found within the dev kit in the FOMOD. Created a new polymorphed data structure designed to log and serialize how many times quests have been completed, this will replace the existing method of using Global Variables created in the CK Fixed notification spam from discovered patch locations when opening the map menu Civil War quest tracking is now performed solely in the DLL. The old system used 50 - 50 DLL and Papyrus due to a non reverse engineered member function in <BGS::LocAlias> I now have a workaround for this and as such the quest tracking for the Civil War performs as reliably as the rest of the mod. Fixed a localisation error when fetching the weapon enchantments page name in search results.
ButchDiavolo Posted November 20, 2023 Posted November 20, 2023 Another small update on Nexus Version 3.9.0.8 Updated to fix a crash due to Vortex's trashy file staging... The proper fix should really be USE MO2. Finished implementing the 'Ignore Completed Entries' setting for MCM searching which apparently I forgot about
Mercury71 Posted January 14 Author Posted January 14 New updaets to the mod. Version 3.9.0.9-r2 Fixed an error in the Fossil Mining patch that would cause a CTD when picking up certain fossils. Patch Template change to use an array style for formID's Version 3.9.0.9 Fixed Tracked Locations not showing cleared status. Fixed an error where a couple of settings wouldnt save to the profile. Fixed a formID lookup error when creating misc patches from the template ini Fixed an issue where radiant college quests appeared in the side quests section instead. Added colour options for the completion log. Added missing 3DNPC quest 'The Queen of Mereth' Added conditional checks for Undeath - Classical Lichdom in order to remove tracking for a spell tome removed by that mod Added tracking for items from Amulets of Skyrim. - https://www.nexusmods.com/skyrimspecialedition/mods/487 Added tracking for items, & books from Immersive College of Winterhold. - https://www.nexusmods.com/skyrimspecialedition/mods/17004 Added tracking for items, books and locations from Artifacts - The Tournament of the ten Bloods - https://www.nexusmods.com/skyrimspecialedition/mods/15264?tab=files Added tracking for items from Bad Gremlins Collection - https://www.nexusmods.com/skyrimspecialedition/mods/15092 Added support for Fishing Preview - https://www.nexusmods.com/skyrimspecialedition/mods/107476 (Patch in FOMOD) Added support for Simple Fishing Overhaul - https://www.nexusmods.com/skyrimspecialedition/mods/103440 (Patch in FOMOD) Added support for Fishing Not Grinding - https://www.nexusmods.com/skyrimspecialedition/mods/89220 (Patch in FOMOD) Added support for Proper Mod-Added Torch Support - https://www.nexusmods.com/skyrimspecialedition/mods/104521 (Patch in FOMOD) Added support for Fancy Fishing - Minigame and Tweaks - https://www.nexusmods.com/skyrimspecialedition/mods/89352 (Patch in FOMOD) Added tracking for a missing Wyrmstooth quest 'The Naked Nord'. Patch Framework updated to allow custom items, books and locations to be tracked through the new INI File. Massively overhauled the cell scanner with the following: ~ Item Type Filters ~ Dynamic Quest Marker Functionality (Place a quest marker with a misc. journal entry on a random collectable in the cell) ~ New Hotkey to exclude quest marker references if not reachable. ~ Exterior scanning now supported with configurable scan range. User created patches using the new .ini framework will now be under a custom header in the MCM and sorted alphabetically based on page name.
ButchDiavolo Posted January 14 Posted January 14 5 hours ago, Mercury71 said: New updaets to the mod. Version 3.9.0.9-r2 Fixed an error in the Fossil Mining patch that would cause a CTD when picking up certain fossils. Patch Template change to use an array style for formID's Version 3.9.0.9 Fixed Tracked Locations not showing cleared status. Fixed an error where a couple of settings wouldnt save to the profile. Fixed a formID lookup error when creating misc patches from the template ini Fixed an issue where radiant college quests appeared in the side quests section instead. Added colour options for the completion log. Added missing 3DNPC quest 'The Queen of Mereth' Added conditional checks for Undeath - Classical Lichdom in order to remove tracking for a spell tome removed by that mod Added tracking for items from Amulets of Skyrim. - https://www.nexusmods.com/skyrimspecialedition/mods/487 Added tracking for items, & books from Immersive College of Winterhold. - https://www.nexusmods.com/skyrimspecialedition/mods/17004 Added tracking for items, books and locations from Artifacts - The Tournament of the ten Bloods - https://www.nexusmods.com/skyrimspecialedition/mods/15264?tab=files Added tracking for items from Bad Gremlins Collection - https://www.nexusmods.com/skyrimspecialedition/mods/15092 Added support for Fishing Preview - https://www.nexusmods.com/skyrimspecialedition/mods/107476 (Patch in FOMOD) Added support for Simple Fishing Overhaul - https://www.nexusmods.com/skyrimspecialedition/mods/103440 (Patch in FOMOD) Added support for Fishing Not Grinding - https://www.nexusmods.com/skyrimspecialedition/mods/89220 (Patch in FOMOD) Added support for Proper Mod-Added Torch Support - https://www.nexusmods.com/skyrimspecialedition/mods/104521 (Patch in FOMOD) Added support for Fancy Fishing - Minigame and Tweaks - https://www.nexusmods.com/skyrimspecialedition/mods/89352 (Patch in FOMOD) Added tracking for a missing Wyrmstooth quest 'The Naked Nord'. Patch Framework updated to allow custom items, books and locations to be tracked through the new INI File. Massively overhauled the cell scanner with the following: ~ Item Type Filters ~ Dynamic Quest Marker Functionality (Place a quest marker with a misc. journal entry on a random collectable in the cell) ~ New Hotkey to exclude quest marker references if not reachable. ~ Exterior scanning now supported with configurable scan range. User created patches using the new .ini framework will now be under a custom header in the MCM and sorted alphabetically based on page name. Psst... I made an AddOn for Completionist and BCS - Lost Library. There is another small update for Completionist upcoming, so I will post it officially on Nexus after that drops. If you want to try it out now, I atteached it below. But know there will be a minor update upcoming Completionist - BCS Lost Library Addon.7z 1
ButchDiavolo Posted January 15 Posted January 15 File updated. It now officially supports add-ons. Version 3.9.1.0 Added multi mod support to the misc patch ini and increased supported sections to 6 with multitype support.
ButchDiavolo Posted January 27 Posted January 27 Just a heads up. Completionist has been reworked/ expanded on and version 4.0.0 will (hopefully) be released this weekend.
ButchDiavolo Posted February 25 Posted February 25 It took a while due to extensive rewriting and the mod author getting Covid, but today Completionist 4.0.0. has been updated. Version 4.0.0.0 Fixed mod added Spell Tomes not updating due to missing event registrations. Added a new MCM page for official & unofficial custom patches. Added shout tracking support to custom patches. Added a new hook for full Yes I'm Sure compatibility, now works with enchanting hooks enabled on both mods. Added tracking of player kills with funny little auto generated death scenario text in the mcm. Added MultiPage MCM support to custom patches. (One MCM page with unlimited entries). Added an option to automatically set books as collected when picking them up for people that hate reading them Added UI Support to the Crafting Menu, C.O.C.K.S Compatible, Patches found in FOMOD for UI Overhauls Fixed an error where highlight text would not pull through on mcm page entries if there was another entry with the same name on the same page (Oblivion Artifacts) While optional, New Horizons UI is now recommended for Completionist, Its beautiful and really brings the Completionist MCM to life https://www.nexusmods.com/skyrimspecialedition/mods/87113 Updated Fancy Fishing Patch to forward changes from Fancy Fishing 1.2 Major re-work of core systems new game recommended for 4.0.0.0 1
Brace Posted October 16 Posted October 16 I apologize as this has probably been asked and answered before, but I couldn't think of how to search for it. I want to install all the mods that are tracked by the completionist mod. Is it better to install all of them first then go through the step guide or do the step guide first and then install the others. Completionist - Skyrim Completion Tracker (NG) at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com) thanks in advance for any thoughts or answers you might have.
Brace Posted October 16 Posted October 16 I apologize I posted this in the wrong forum and can't delete it and because this has probably been asked and answered before, but I couldn't think of how to search for it. I want to install all the mods that are tracked by the completionist mod. Is it better to install all of them first then go through the step guide or do the step guide first and then install the others. Completionist - Skyrim Completion Tracker (NG) at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com) thanks in advance for any thoughts or answers you might have.
z929669 Posted October 17 Posted October 17 Merged original topic posted by @Brace It doesn't necessarily make any sense to install all of the mods that articulate with Completionist. Install the Step build and also install Completionist to test it.
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