Jump to content

Installing ASIS and SkyRe with some additional stuff


Recommended Posts

Posted

Just to let you know that since Legendary Edition is not released yet that this has not been updated to work with it. If you are having problems and using SR Legendary edition you are doing it at you own risk.

  • Replies 595
  • Created
  • Last Reply

Top Posters In This Topic

Posted

I understand that. I've kind of followed the mod order for LE, but used to normal Revisited patches, etc and it works great without adding any mods. I'm just having a hard time working out what compatibility patches, load orders etc for ASIS and SkyRe from the guide.

Posted

@Iroha:

 

first thx for this detailed SkyRe + ASIS howto. Missed such a thing at nexus.

 

Now, I think the 'Mighty Magick - SkyRe compatibility patch.esp' is not complete. After I installed MM into my SkyRe/Asis, I missed the 2nd effects (description) from the mage armors 'stoneflesh/ironflesh/...).

Also the base costs are - well high would be an understatement - astronomic. Now I need 1300 magicka, 2700 for dual-casting - that's nearly impossible to reach (char. level 31, Magicka 430, alteration 60, so I assume reaching lvl.65 would show these effects.).

 

After a deeper look into your merged MM AIO and Patches (the above mentioned), I found out that you didn't copied the 'Magic Effect' from SkyRe_Main back into the 'Mighty Magick - SkyRe compatibility patch.esp'. Also, in these FormID's there's the description and base costs for the spell.

After I did this, they are now usable and also include the MM parameters.

(B.t.w. FormIDs are: 00051B15 (Oak/Stone), 00059b7a (Stone), 00059b7b (Iron), 00059b7c (Ebony) )

Posted

@blackkjackgarry,

yes I compatibility patch isn't perfect, thanks for pointing out on mage armors issues. I will try upload fixed version soon I hope.

 

P.S. Guide had to be updated long time ago, but I have been ..mmm... too busy for that. Well, since I'm still alive, I will try to find some time to do it.

 

PS.S I can not edit OP. LOL

S.T.E.P. Community

Sorry but you cannot edit your post. The Administrator has set it so that posts can only be edited within 120 minutes of posting.

Posted

What exactly does the pre reproccer patches from SkyRe reproccer compatibility patches do? Is it needed? I think I installed the correct one(Pre Reproccer WA Fixes IW aMidianSS IA Patch.esp) but it seems to conflict with Improved closefaced helmets, as they don't work if I use it. I'm quite sure I've installed the correct one...For now I've disabled it.

My Boss log: 

 

 

Skyrim.esm Active

Update.esm Active

Bash Tag suggestion(s): {{BASH: Delev, Relev}}

Dawnguard.esm Active

Bash Tag suggestion(s): {{BASH: Delev, Relev}}

HearthFires.esm Active

Dragonborn.esm Active

ApachiiHair.esm Active

Skyrim Project Optimization - No Homes - Full Version.esm Active

ClimatesOfTamriel.esm Active

Lanterns Of Skyrim - All In One - Main.esm Active

SkyMoMod.esm Active

SPIKE.esm Active

XFLMain.esm Active

Note: For safe mod uninstall see special uninstallation instructions on mod page.

HighResTexturePack01.esp Active

HighResTexturePack02.esp Active

HighResTexturePack03.esp Active

Unofficial Skyrim Patch.esp Active

Bash Tag suggestion(s): {{BASH: Delev, Relev}}

Unofficial Dawnguard Patch.esp Active

Bash Tag suggestion(s): {{BASH: Delev, Relev}}

Unofficial Hearthfire Patch.esp Active

Unofficial Dragonborn Patch.esp Active

Bash Tag suggestion(s): {{BASH: Delev}}

Weapons & Armor Fixes_Remade.esp Active

Chesko_Frostfall.esp Active

Better Dynamic Snow.esp Active

Rainbows.esp Active

Clanking Armor.esp Active

IHSS.esp Active

Improved Combat Sounds v2.2.esp Active

randomthunder.esp Active

DSAMG - Miraak Music Fixes.esp Active

mintylightningmod.esp Active

MintyLightningMod_COT_Patch.esp Active

Supreme Storms - Cot Version.esp Active

prod80_SupremeStorms_CoT_patch.esp Active

Supreme Fog - CoT.esp Active

fantasy music overhaul.esp Active

StaticMeshImprovementMod.esp Active

TradeBarter.esp Active

Bash Tag suggestion(s): {{BASH: Delev, Relev}}

83Willows_101BUGS_V4_LowRes.esp Active

Bash Tag suggestion(s): {{BASH: Delev, Relev}}

ApachiiHelmetWigs.esp Active

BirdsHFclean.esp Active

Contains dirty edits: 48 ITM, 0 UDR records. Needs TES5Edit cleaning. A cleaning guide is available here.

Birdsofskyrim.esp Active

BLESSINGS - Altar Descriptions.esp Active

Bring Out Your Dead.esp Active

Chesko_WearableLantern.esp Active

Chesko_WearableLantern_Guards.esp Active

Chesko_WearableLantern_Candle_DG.esp Active

Chesko_WearableLantern_Caravaner.esp Active

ClamsDropPearls.esp Active

Dead Body Collision.esp Active

DD_Dawnguard Additions.esp Active

DD_Dragonborn Additions.esp Active

Dual Sheath Redux.esp Active

Requires: Java Runtime Environment 7 update 17+

DungeonQuestAwareness.esp Active

fFastTravelSpeedMult_4.esp Active

High Level Enemies.esp Active

Bash Tag suggestion(s): {{BASH: Relev}}

High Level Enemies - Falskaar.esp

Bash Tag suggestion(s): {{BASH: Relev}}

High Level Enemies - Dawnguard.esp Active

Bash Tag suggestion(s): {{BASH: Relev}}

High Level Enemies - Dragonborn.esp Active

Bash Tag suggestion(s): {{BASH: Relev}}

JAWS.esp Active

Lanterns Of Skyrim - All In One - Climates of Tamriel - lvl-1.esp Active

Note: Use only one Lanterns Of Skyrim - All In One esp.

Book Covers Skyrim.esp Active

DBBookBounds.esp Active

manny Lantern Caretakers.esp Active

MVABasic.esp Active

MVAIvarstead.esp Active

MVARorikstead.esp Active

Moss Rocks.esp Active

Oblivion Gates v3 without Markers - Skyrim + Dawnguard DLC.esp Active

ORM-Arvak.esp Active

PilgrimsDelight.esp Active

Point The Way.esp Active

RabbitsPlus.esp Active

Radiant and Unique Potions Poisons and Booze.esp Active

ShootingStars.esp Active

Skyrim Immersive Creatures.esp Active

Bash Tag suggestion(s): {{BASH: Delev, Relev}}

Skyrim Immersive Creatures - DLC2.esp Active

Bash Tag suggestion(s): {{BASH: Delev, Relev}}

Skyrim Flora Overhaul.esp Active

SkyrimImprovedPuddles-DG-HF-DB.esp Active

Note: Use only one SkyrimImprovedPuddles esp.

SMDropLitTorch.esp Active

SPTDiverseGuardsSkyrim.esp Active

SPTDiverseGuardsSkyrimDGPatch.esp Active

Traps Make Noise.esp Active

Convenient Horses.esp Active

Auto Unequip Ammo.esp Active

Chesko_LoreBasedLoadingScreens.esp Active

Mark Books as Read.esp Active

RaceMenu.esp Active

RaceMenuPlugin.esp Active

Note: RaceMenuPlugin is optional and provides support to alter Height, Breast, Glute and Biceps. If you experience issues with it, disable RaceMenuPlugin.esp and inform the author.

RaceMenuOverlays.esp Active

UIExtensions.esp Active

SkyUI.esp Active

iHUD.esp Active

Cloaks.esp Active

Cloaks - Dawnguard.esp Active

1nivWICCloaks.esp Active

Bash Tag suggestion(s): {{BASH: Relev}}

1nivWICSkyCloaksPatch.esp Active

DragonbornArmorFix.esp Active

Elemental Staves.esp Active

hothtrooper44_ArmorCompilation.esp Active

Bash Tag suggestion(s): {{BASH: Delev, Relev}}

Immersive Weapons.esp Active

Bash Tag suggestion(s): {{BASH: Delev, Relev}}

imp_helm.esp Active

imp_helm_imp.esp Active

imp_helm_dawn.esp Active

Lock Overhaul.esp Active

DeadlyDragons.esp Active

Bash Tag suggestion(s): {{BASH: Delev, Relev}}

DeadlyMonsters.esp Active

MIDFollowMeCloser.esp Active

SkyRe_Main.esp Active

Bash Tag suggestion(s): {{BASH: Relev, Delev}}

Note: If lockpicking is not work then try to delete 'interface\lockpickingmenu.swf'.

Note: If you have a problem with aiming try to install this mod.

Note: To make aiming easier add the following lines to Skyrim.ini:

Note: [Actor]

Note: fVisibleNavmeshMoveDist=12288.0000

Note: [Combat]

Note: f1PArrowTiltUpAngle=0.64

Note: f3PArrowTiltUpAngle=0.64

Note: fMagnetismStrafeHeadingMult=0.0

Note: fMagnetismLookingMult=0.0

SkyRe_Combat.esp Active

SkyRe_CraftingFix.esp Active

SkyRe_EncounterZones.esp Active

SkyRe_StandingStones.esp Active

SkyRe_Survivalism.esp Active

ExplosiveBoltsVisualized-SkyRe.esp Active

SkyRe-USP Patch.esp Active

SkyRe-RUPPB Patch.esp Active

Gildergreen Regrown.esp Active

Inconsequential NPCs.esp Active

Inconsequential NPCs - Enhancement.esp Active

Run For Your Lives.esp Active

When Vampires Attack.esp Active

SkyrimChimneysRW.esp Active

The Paarthurnax Dilemma.esp Active

SkyrimCoinReplacer.esp Active

Bash Tag suggestion(s): {{BASH: Delev}}

360WalkandRunPlus-RunBackwardSpeedAdjust.esp Active

Appropriately Attired Jarls Redux.esp Active

BetterQuestObjectives.esp Active

BetterQuestObjectives-PaarDilemmaPatch.esp Active

BetterQuestObjectives-SkyRePatch.esp Active

BlockSparkles.esp Active

Distant DetailHF.esp Active

DiversePriests.esp Active

DiversePriests_BringOutYourDeadPatch.esp Active

dynamic fires.esp Active

FSS-Slight pause between lines.esp Active

Guard Dialogue Overhaul.esp Active

More Salt Please.esp Active

More Salt Please - Dragonborn addon.esp Active

dD-No Twitching Dragon Death Animation.esp Active

NonEssentialChildren.esp Active

Bash Tag suggestion(s): {{BASH: Delev}}

BetterQuestObjectives-NECPatch.esp Active

Skyrim bigger trees.esp Active

SFO - Expanded Diversity.esp Active

Note: Uninstall old version of Skyrim Flora Overhaul if using SFO - Expanded Diversity.esp

SkyTEST-RealisticAnimals&Predators.esp Active

SkyTEST-RealisticAnimals&Predators-Dawnguard.esp Active

SkyTEST-RealisticAnimals&Predators-Dragonborn.esp Active

dD - Enhanced Blood Main.esp Active

Requires: Skyrim Monster Mod_Compatibility Patch \ Dawnguard and Monster Mod.

dD-DG-DB-MonsterMod EBT Patch.esp Active

EBT- Dg - Db - SIC.esp Active

Thieves Guild Requirements.esp Active

Waterbreathing Breathless Emerge.esp Active

aMidianborn_Skyforge_Weapons.esp Active

WeaponsArmorFixes_MultiMod_DLCPatch.esp Active

AIMP - Antz in my Pantz.esp Active

Chesko_Step418.esp Active

SoS - The Dungeons.esp Active

Note: Do not use the Crash Fix ESP for this mod. It is flagged as a master and is only meant as a last resort for fixing crashes.

SoS - The Wilds.esp Active

Note: Do not use the Crash Fix ESP for this mod. It is flagged as a master and is only meant as a last resort for fixing crashes.

SoS - Civilization.esp Active

Note: Do not use the Crash Fix ESP for this mod. It is flagged as a master and is only meant as a last resort for fixing crashes.

ClimatesOfTamriel-Sound.esp Active

skyBirds - Airborne Perching Birds.esp Active

EnhancedLightsandFX.esp Active

ELFX - Exteriors.esp Active

ELFX - NoBreezehome.esp Active

ELFX - Dawnguard.esp Active

ClimatesOfTamriel-Dawnguard-Patch.esp Active

ClimatesOfTamriel-Dragonborn-Patch.esp Active

ClimatesOfTamriel-Dungeons-Hazardous.esp Active

Incompatible with: Realistic Lighting Overhaul

ClimatesOfTamriel-Interiors-Warm.esp Active

Incompatible with: Realistic Lighting Overhaul

ClimatesOfTamriel-Nights-Level-1.esp Active

prod80_CoT_patch.esp Active

ELFXEnhancer.esp Active

SoS - The Wilds-PatchCoTSounds.esp Active

Note: Use only one Sounds of Skyrim - The Wilds and CoT patch.

SoS - The Wilds-PatchCoT.esp Active

Note: Use only one Sounds of Skyrim - The Wilds and CoT patch.

SoS - Civilization-PatchCoT.esp Active

Note: Use only one Sounds of Skyrim - Civilization and CoT patch.

SoS - Civilization -PatchCoTSounds.esp Active

Note: Use only one Sounds of Skyrim - Civilization and CoT patch.

SoS - The Dungeons-PatchELFX.esp Active

SoS - Civilization-PatchELFX.esp Active

Better Vampires.esp Active

Predator Vision.esp Active

WerewolfMastery.esp Active

BetterQuestObjectives-MoonlightMasteryPatch.esp Active

Note: This patch is only usable with the Moonlight Tales compatible version of Werewolf Mastery.

spelleraser.esp Active

BFSEffects.esp Active

DeadlySpellImpacts.esp Active

Mighty Magick AIO.esp Active

Mighty Magick - SkyRe compatibility patch.esp Active

ForgottenMagic_Redone.esp Active

Dual Wield Parrying_SKSE.esp Active

Note: Use only one Dual Wield Parrying*.esp.

The Dance of Death - Ultimate Edition.esp Active

TKDodge.esp Active

Acquisitive Soul Gems.esp Active

Enhanced Soul Trap.esp Active

Soul Gems Differ - E.esp Active

dD-No Spinning Death Animation.esp Active

Beards.esp Active

Brows.esp Active

BS-TheHag_Overlays.esp Active

3DNPC.esp Active

RealisticNeedsandDiseases.esp Active

Bash Tag suggestion(s): {{BASH: Delev, Relev}}

RND_Dawnguard-Patch.esp Active

RND_HearthFires-Patch.esp Active

RND_USKP-Patch.esp Active

Bash Tag suggestion(s): {{BASH: Relev}}

Disease Descriptions_RND Compatibile.esp Active

RND_Dragonborn-Patch.esp Active

XFLConfig.esp Active

XFLDialogue.esp Active

XFLPanel.esp Active

XFLPlugins.esp Active

BetterQuestObjectives-XFLPatch.esp Active

Slightly Reduced Distance NPC Greetings.esp Active

SPTConsistentOlderPeople.esp Active

Note: If this is not newer than v1.3, update to the latest version.

Alternate Start - Live Another Life.esp Active

BetterQuestObjectives-AlternateStartPatch.esp Active

dD - Realistic Ragdoll Force - Reduced.esp Active

Note: Ragdolls will conflict with other mods that change the skeleton.nif. Check  Custom Skeleton Replacers for compatibly with other skeleton.nif.

SkyRe_Races.esp Active

Animated Weapon Enchants.esp Active

DawnguardRuneWeaponsFXSReplacer.esp Active

getSnowy.esp Active

Rayg_AshstormNoSnow.esp Active

WATER.esp Active

WATER Plants.esp Active

WATER DB Waves.esp Active

RND_Water-Patch.esp Active

SPTConsistentOlderPeopleCompatability.esp Active

DiversePriests_ConsistentOlderPeoplePatch.esp Active

ASG-AWE Patch.esp Active

ICS-EBT Patch.esp Active

AS-SOS Patch.esp Active

AS-GDO Patch.esp Active

RND_RUPPB patch.esp Active

WM-SkyRe Patch.esp Active

WM-BOYD-IW Patch.esp Active

SkyRe_SIC Crossbowfix.esp Active

SkyRe-SkyTEST.esp Active

SkyRe-EBV Patch.esp

IW-BOYD Patch.esp Active

HLE-IW Patch.esp Active

HLE-CoS Patch.esp Active

BCS-SkyRe Patch.esp Active

ASG-AWE-SkyRe.esp Active

Unique Region Names.esp Active

General Patch.esp Active

Bashed Patch, 0.esp Active

ASIS-Dependency.esp Active

Pre ReProccer WA Fixes IW aMidianSS IA Patch.esp

reproccer.esp Active

SkyRe_EnemyAI.esp Active

Note: Deactivate 'SkyRe_EnemyAI.esp' before creation of ASIS patch and activate only after creation of ASIS patch.

PostASISPatch.esp Active

ReProccerDragonborn.esp Active

qotsafans Miscellaneous ReProccer + IA + Destruction Tweak 50 Patch.esp Active

MM Overrides.esp Active

qotsafans LeveledLists IW IA Patch.esp

qotsafans Ingestibles + Radiant Potions + Unique Booze HF Patch.esp Active

 

I was considering merging the changes in Tes5edit but would like your opinion first, as I'm not skilled with the program, and not sure if I should edit "reproccer.esp"(the renamed "sum.esp") or "Pre Reproccer WA Fixes IW aMidianSS IA Patch.esp"

 

On an unrelated note how do people get the correct colors(Active is green etc) when posting their boss log? Makes it easier on the eyes.... 

Posted

Sorry for double post, can't edit the other one anymore. I went ahead and tried to fix the problem myself.

 

-Loaded imp_helm.esp, imp_helm_imp.esp,  imp_helm_Dawn.esp, Pre Reproccer WA Fixes IW aMidianSS IA Patch.esp in Tes5edit

-Found the conflicting nodes in imp_helm.esp under ARMOR.

-Dragged the BOD2-Biped Body Template and Armature from imp_helm.esp to Pre Reproccer WA Fixes IW aMidianSS IA Patch.esp

-Ran SUM.

Now I'm not sure if this was correct but it seems to have worked. Thing is I have no idea if it changed other things which it wasn't supposed to change, so any feedback would be welcome.

Posted

I've got another question! This is my load-order at the moment.

 

Posted Image

 

If I don't want to rename SUM.esp to reproccer.esp every time(by changing masters) should I change something with BUM loadorders? Reason is that reproccer.esp is placed at 234 in my current load order by BOSS and SUM.esp always is put in the bottom. So......which one is correct?

Posted

I would follow the load order of BOSS. Maybe try running SUM again with the "Merge Patches" option box unchecked. That will make it output each one individually. You will have the reproccer.esp again :) I don't think there is any problem in doing so. I have not had any.

Posted

Well no, not a problem with the patches...but I'm at the end of my esp capability! :( Don't know if you saw the picture but I'm near 250 esp's. Would rather save as much space as possible..so would still like to know if anyone know where to put it!

Posted

255 is the absolute limit.

 

I can say you should place it so all of qotsafan's patches (besides pre reproccer one of course) should be placed after the sum.esp. As well as the PostASISPatch.esp and the ReProccerDragonborn.esp

 

Look at the load order example on this page :) It will likely help. LINK

Posted

Ah yes. Thank you! Actually BOSS put SUM.esp in the same spot as Reproccer.esp, I think it should be fine where it is, although the suggested load-order on your linked page is to put SUM.esp after SkyRe_EnemyAI.esp(BOSS puts it before). Porbably shouldn't make a difference..right?

Posted

At some point you might need to look at combing some of the esp plugins so you don't exceed the 255 limit. It requires some familiarity with TES5Edit, but there are often a few plugins that can be combined where it isn't extremely difficult.

Posted
Ah yes. Thank you! Actually BOSS put SUM.esp in the same spot as Reproccer.esp' date=' I think it should be fine where it is, although the suggested load-order on your linked page is to put SUM.esp after SkyRe_EnemyAI.esp(BOSS puts it before). Porbably shouldn't make a difference..right?[/quote']

Yeah. I'm not sure why it suggests putting it after. I have it before and it is just fine. I don't use ASIS though so i'm not sure.

 

Also, what Kelmych said ;)

Posted

Kelmych Wrote'Kelmych''47045''1376593283'At some point you might need to look at combing some of the esp plugins so you don't exceed the 255 limit. It requires some familiarity with TES5Edit, but there are often a few plugins that can be combined where it isn't extremely difficult.

Believe me I'm working on it! Tried using a Merger Plugin which got me below 255 esp's, the problem is all the dependencies from the compatibility patches which require most of the mods I would otherwise merge for Masters, creating a bunch of errors. It's really getting hairy!

On top of it all after adding Asis and Skyrim Redone according to this guide I'm getting a lot of endless loading screens. Is there any way to find out what mod is causing this? Would it show up in the papyrus log?   

×
×
  • Create New...

Important Information

By using this site, you agree to our Guidelines, Privacy Policy, and Terms of Use.