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Posted

Discussion thread:

Dawnguard Rune Weapons FXS Replacer by Schwinni

Wiki Link


 

Changes the Dawnguard rune weapons to use a golden version of the default enchantment shader, and not the default golden glow (which can be quite bright in places). Yes, this means Enchantment Effect Replacer will be applied to the weapons if it is installed.

 

I wouldn't have known of this mod at all, had I not worked with the author at some point. Consists of an ESP and a non-conflicting texture file. ESP only modifies two Dawnguard records (DLC1RuneHammerVisualEffect and DLC1DawnguardRuneAxeIncrementKills) and adds a new golden shader. Only possible conflicts are with anything that modifies the two mentioned records, and I don't think anything in STEP modifies these records off the top of my head.

 

Overall, this looks to be a pretty obvious addition to STEP, unless screenshots prove otherwise. Plus, gives the work a little more exposure.


What is needed from Mod Testers:

  • A check for any conflicts with a baseline STEP installation.
  • If possible, a comparision screenshot with the mod and without.
Accepted for v2.2.5

--Thanks to Eliian for the screens and to WiliamImm for creating the mod page (I am noticing a pattern)

Posted

Since it is intended as a replacer I was a little surprised it has an esp.

The ESP is for changing the rune weapon shaders from the default glow to the standard effect shader (abiet golden).
Posted

My only problem with mods of this sort are that we are potentially using a plugin slot for a very limited effect, however beneficial. It is a no-brainer at the moment, but this is the sort of mod that will be among the first "cuts" when STEP begins dancing with plugin limits ....

 

The answer would be to combine all such mods into a single STEP plugin at some future point.

 

Still need confirmation that this plays nicely with all other STEP mods ... any conflicts?

Posted

will test the mod today and try to get some screens done (don't quote me on that one though...)

 

Update:

Only conflicts with Dawnguard.esm in the magic effect of the two dawnguard weapons.

Adds a new effect shader without conflicts.

Screenshots can be found on the mods page.

Posted

Posting mine. Hope you don't mind.

 

Posted ImagePosted Image

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Imageur does not like us ... do you have a DropBox account? That works very nicely using the "copy shortcut" context menu option.

 

If you want one, let me know and I'll send you and invite ... that gives us both extra space ;)

Posted

Posting mine. Hope you don't mind.

Imageur does not like us ... do you have a DropBox account? That works very nicely using the "copy shortcut" context menu option.

 

If you want one, let me know and I'll send you and invite ... that gives us both extra space ;)

It's not any issue with Imgur. The issue is on my end. Deleting the images off imgur after I post them >> Not sure what I was thinking at the time. Sadly I don't have these anymore. Will be taking them again very soon

 

Edit: Posted new ones. Should work now

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