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Question
z929669
This is not a DynDOLOD problem.
Trying to understand vanilla mountain LOD. It seems quite nonsensical on its face. What am I missing?
Example: EditorIDs MountainCliffCrevasse and MountainCliffCrevasse_HeavySN both use the same NIF, and the following doesn't make much sense to me, so I'm asking your opinion: Is it a mistake or just laziness? The base model is the same in both cases, but the DNAM is different:
No material, but using a light Level0 (but not at the other levels)
Material and using a heavy at Level0 (but not at the other levels)
Obviously, these look like two similar but inconsistent treatments. DynDOLOD lets us extend Level0 treatment to other levels but at the expense of performance.
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