I'm looking to edit the parameters regarding the culling of NPC bodies, and would prefer something more concrete than hoping that typing "SetGS iRemoveExcessDeadCount 15" in the console. I've looked through the custom tab, but can't seem to find the relevant settings. I made one attempt to include the settings manually, then launching BethINI in the hopes it would recognize the settings and place them in the appropriate area, but the summary of changes reports the settings to be invalid, despite working fine when edited via the console. Are some game settings simply not able to be edited/included in the ini?
If there is another method of editing these settings in a manner that should last, I'd be happy to try it. The GCM only supports one of the relevant commands, and I'd prefer to avoid increasing my load order with an xEdited Piles of Corpses, though I understand if that should be my best course of action.
Question
username42
I'm looking to edit the parameters regarding the culling of NPC bodies, and would prefer something more concrete than hoping that typing "SetGS iRemoveExcessDeadCount 15" in the console. I've looked through the custom tab, but can't seem to find the relevant settings. I made one attempt to include the settings manually, then launching BethINI in the hopes it would recognize the settings and place them in the appropriate area, but the summary of changes reports the settings to be invalid, despite working fine when edited via the console. Are some game settings simply not able to be edited/included in the ini?
If there is another method of editing these settings in a manner that should last, I'd be happy to try it. The GCM only supports one of the relevant commands, and I'd prefer to avoid increasing my load order with an xEdited Piles of Corpses, though I understand if that should be my best course of action.
Thank you!
Game settings I'm interested in modifying:
iHoursToClearCorpses
fRemoveExcessDeadTime
iRemoveExcessDeadCount
iRemoveExcessDeadTotalActorCount
fRemoveExcessComplexDeadTime
iRemoveExcessDeadComplexCount
RemoveExcessDeadComplexTotalActorCount
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