z929669 Posted December 5, 2022 Posted December 5, 2022 Discussion topic: Reverb Interior Sounds Expansion by DylanJamesWasTaken Wiki Link This is an expansion to AOS created by that MA. Associated mod links: (other) AOS Expansions Regional Sounds Expansion Acoustic Space Improvement Fixes AOS-ISC Integration Solution Audio Overhaul for Skyrim SE Immersive Sounds - Compendium Audio Overhaul - Immersive Sounds Integration Implementation Mechanic Sound Record Distributor
TechAngel85 Posted December 6, 2022 Posted December 6, 2022 I have no issues with this mod just listening to the example. Reverb is very subtle and barely noticeable unless someone makes it too loud (there was a mod that did that). Since the example clip provided is louder for demo purposes, I can tell this mod will be fine. It was noticeable in the clip, but not bad. The actual reverb sounded good too so if the mod is quieter I have no complaints.
CorneliusC Posted December 10, 2022 Posted December 10, 2022 'Reverb Interior Sounds Expansion' adds two volume sliders, one for rain, one for storm, to the main menu audio settings. 'Wonders of Weather' adds another volume slider for interior rain to the audio settings. I haven't looked at the files, so i am not sure if this constitutes a conflict or something that can simply be resolved by moving one of the interior rain slider to the left/ to zero?
duy123a Posted December 10, 2022 Posted December 10, 2022 4 minutes ago, CorneliusC said: 'Reverb Interior Sounds Expansion' adds two volume sliders, one for rain, one for storm, to the main menu audio settings. 'Wonders of Weather' adds another volume slider for interior rain to the audio settings. I haven't looked at the files, so i am not sure if this constitutes a conflict or something that can simply be resolved by moving one of the interior rain slider to the left/ to zero? This normally won't conflict with AOS since AOS said it will use a vanilla interior rain sound system. But Reverb Interior Sounds Expansion clearly says it will use its own interior rain sound system, but with Sound Record Distributor, I don't think it can't overwrite the wow script (or maybe, I haven't looked its code yet). I ditch into the Wow script, and it doesn't use custom interior rain sound, just uses vanilla and plays it inside by its script. I believe you just put the Wow slider to zero and it won't be conflict anymore. Another thing you can try is using Splashes of Storms + Rainbows SE + Shooting Star SE. It might work the same as Wow .~. 1
Mousetick Posted December 10, 2022 Posted December 10, 2022 When Cathedral Weathers is used, or another weather mod among those recognized by this mod (see list in the sticky posts), the interior sounds for rain and thunder from this mod are disabled. This is done to prevent conflicts with the weather mod on sounds associated with vanilla weathers, and inconsistencies on sounds associated with mod-added weathers that this mod doesn't know about. Note the FOMOD installer lets you pick Rain and Thunder options, or not, while Wind is not optional. So you can still install Rain and Thunder sounds, and the corresponding volume slider, even though the interior sounds from this mod won't be used because Cathedral Weathers is used (in STEP's case). This is done so that you can still get the separate volume slider UI if you want, and/or if you want to make a custom SRD patch to integrate this mod's rain and thunder sounds with your weather mod. Also picking these options won't cause issues or conflicts with the weather mod, because the SRD patching happens at runtime: SRD detects you have Cathedral Weathers installed and doesn't patch in this mod's interior rain and thunder sounds. It's all explained more or less on this mod's page and in the stickies, but I don't think it's very clear, so I tried to explain differently. I'm probably not doing a very good job. Anyhow, as instructed in the sticky post: Quote There is also an option to pick if you want to install these sounds in the FOMOD. So, if you don't want them, or are unsure, you don't have to install them. For the sake of clarity and simplification, I'd suggest these options not be picked for the STEP guide. 1
CorneliusC Posted December 11, 2022 Posted December 11, 2022 Thank you both ... 22 hours ago, Mousetick said: It's all explained more or less on this mod's page and in the stickies, but I don't think it's very clear, so I tried to explain differently. I'm probably not doing a very good job. I also thought it not to be very clear, more of a sidenote by the author. Once you're attentive to the issue, it becomes clearer. Also the FOMOD explains it again while going through the installation. Thank you for always taking the time to go through everything from the top/ the beginning, making a lot of issues more comprehensive ... 1
DoubleYou Posted December 12, 2022 Posted December 12, 2022 Added fomod instructions to the wiki page. I have used @Mousetick's recommendation against using the Rain and Thunder options.
z929669 Posted December 12, 2022 Author Posted December 12, 2022 53 minutes ago, DoubleYou said: Added fomod instructions to the wiki page. I have used @Mousetick's recommendation against using the Rain and Thunder options. Should be fine but probably doesn't matter. I still need to test it all together to know for certain though.
CorneliusC Posted January 31, 2023 Posted January 31, 2023 New version: Version 1.5.0 Safe to update mid-game. Lowered the decay, room filter, and volume of narrow stone reverb. Acoustic Space Improvement Fixes increased the number interiors with this profile, so I wanted to revisit it. 1
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