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DynDOLOD 3.00 Alpha 182


sheson

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Hi, trying to generate grass lods but even tho the program finishes with no issue I get no grass in game but the trees and buildings lods are fine. Went through the check list , according to the LODGen_SSE_ObjectAtlasMap its only using a couple of textures and saw a lot of crosses in the meshes. The grass cache was made with no problems

The debug file: https://ufile.io/d1zpj260

bugreport.txt TexGen_SSE_log.txt

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9 minutes ago, nardo68 said:

Hi, trying to generate grass lods but even tho the program finishes with no issue I get no grass in game but the trees and buildings lods are fine. Went through the check list , according to the LODGen_SSE_ObjectAtlasMap its only using a couple of textures and saw a lot of crosses in the meshes. The grass cache was made with no problems

The debug file: https://ufile.io/d1zpj260

bugreport.txt 107.87 kB · 1 download TexGen_SSE_log.txt 152.58 kB · 1 download

As explained at first post,  upload both the log and the debug for both TexGen and DynDOLOD

https://dyndolod.info/Help/Grass-LOD#Not-all-grass-types-have-LOD-grass-LOD-billboards
Check that TexGen generates grass LOD billboards for all desired grass types. Plugins from mods often forget to set object bounds on base records, which filters them out from automatic tree/grass LOD billboard generation. See TexGen Configuration for further details.

https://dyndolod.info/Help/TexGen-Configuration#Tree-Grass-LOD-Billboards

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1 hour ago, sheson said:

Third party guides are categorically wrong/outdated, especially when it comes to ALPHA version and experimental features. Read and use the official documentation that I already linked instead.  https://dyndolod.info/Help/Large-Reference-Bugs-Workarounds

As I already wrote, if problem persists, also enable and check/upload papyrus log and also upload all files from DynDOLOD Output ..\skse\plugins\DynDOLOD_Data\

Issue persists after installing Alpha-3, Version: 3.0.2.0

image.thumb.png.8505e98010a4930328cc6fc0a44658bc.png

 

DynDOLOD_SSE_Debug_log.txt (regenerated using Alpha-3)

https://ufile.io/hji1pwxt

 

Contents of DynDOLOD_Data folder:

https://ufile.io/f/s5g0i

https://ufile.io/f/ibys1

https://ufile.io/f/t1sx2

 

Papyrus.0.log

https://ufile.io/cbapxeho

Edited by Kattmandu
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37 minutes ago, Kattmandu said:

Issue persists after installing Alpha-3, Version: 3.0.2.0

image.thumb.png.8505e98010a4930328cc6fc0a44658bc.png

 

DynDOLOD_SSE_Debug_log.txt (regenerated using Alpha-3)

https://ufile.io/hji1pwxt

 

Contents of DynDOLOD_Data folder:

https://ufile.io/f/s5g0i

https://ufile.io/f/ibys1

https://ufile.io/f/t1sx2

 

Papyrus.0.log

https://ufile.io/cbapxeho

Thanks. That helps.

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1 hour ago, sheson said:

Fingers crossed...

I am now on my new video card and will be running tests again here soon, doing a windows update that showed up right before i was going do a new full run with a newly made texgen file.

Tested on call of duty already and the new video card is working great.

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30 minutes ago, Rozen said:

Okay test run 1 got a crash, it also did not make any of the logs you been getting me to send.

be4135c2e93b2d39da6b64a6125f58ca.png

Just adding this, ran it again with task manager up and it is doing this, and brings a lot of those sub processes up and closes them fast more than one time then goes on without doing it again, on this run it got stuck on [19:50] [DLC01FalmerValley] Creating texture atlas C:\DynDOLOD 3.00-68518-Alpha-111-1673607327\DynDOLOD\DynDOLOD_Output\Textures\DynDOLOD\LOD\DynDOLOD_DLC01FalmerValley.dds 4096 x 4096 and went to 0% COU usage.

Also did not make the logs you been getting me to send.

https://i.gyazo.com/db40b4056769fb7a8f57bbc8098e16a1.mp4

Ops update it did make the logs this time but only after fully crashing it did they show up.

Logs> https://ufile.io/f/cnhhu

Edited by Rozen
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Did a 3rd run, made a video of this run and uploading it to youtube, i will post the link when the video is done uploading, it did not do what it did last with the sub processes and this time it did not make the logs again, but in windows event viewer I got a crash log.

Faulting application name: DynDOLODx64.exe, version: 3.0.0.112, time stamp: 0x63dd1986
Faulting module name: ntdll.dll, version: 10.0.22621.900, time stamp: 0xa97a9ed6
Exception code: 0xc0000374
Fault offset: 0x000000000010c249
Faulting process id: 0x0x24E4
Faulting application start time: 0x0x1D938277974CBBA
Faulting application path: C:\DynDOLOD 3.00-68518-Alpha-111-1673607327\DynDOLOD\DynDOLODx64.exe
Faulting module path: C:\WINDOWS\SYSTEM32\ntdll.dll
Report Id: c417aa56-1e63-467d-8f9a-a8ac44d4ac79
Faulting package full name: 
Faulting package-relative application ID: 

Fault bucket 1804213948848729828, type 4
Event Name: APPCRASH
Response: Not available
Cab Id: 0

Problem signature:
P1: DynDOLODx64.exe
P2: 3.0.0.112
P3: 63dd1986
P4: StackHash_d3f8
P5: 10.0.22621.900
P6: a97a9ed6
P7: c0000374
P8: PCH_6B_FROM_ntdll+0x000000000009F957
P9: 
P10: 

Attached files:
\\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER.a8b2ca69-337d-4478-a7a5-659ffd65293d.tmp.mdmp
\\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER.a9e9642b-98ee-447a-94a3-ef8206ce9b3e.tmp.WERInternalMetadata.xml
\\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER.ce918e57-6074-4a76-980c-a49d1408169d.tmp.csv
\\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER.fcd4933c-c558-4d64-afc1-d0e58c7c17af.tmp.txt
\\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER.58c0948a-6e07-400c-841c-82e2238439f6.tmp.xml

These files may be available here:
\\?\C:\ProgramData\Microsoft\Windows\WER\ReportArchive\AppCrash_DynDOLODx64.exe_11eda9e46b74a64dd9c765c1165be24c312a23_209c72da_debb94ce-78bc-4f27-98d6-f47527ba8b8d

Analysis symbol: 
Rechecking for solution: 0
Report Id: c417aa56-1e63-467d-8f9a-a8ac44d4ac79
Report Status: 268435456
Hashed bucket: c57391a73b2bb2bea909db06ffeeeee4
Cab Guid: 0

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just a heads up I just noticed that you updated the DynDOLOD DLL NG and Scripts 3.00 from alpha 2 to alpha 3 so I am updating that now and doing a few new runs to see what happens.

Run 1: Seemed to go faster now making the files on a lot of parts, did not make the logs you been getting me to send again until it was done, Logs> https://ufile.io/f/3clrk

Run 2: Same as run 1, Logs for run 2> https://ufile.io/f/e1wta

I don't know if I just got lucky runs again but seems like updating the DynDOLOD DLL NG and Scripts 3.00 from alpha 2 to alpha 3 did the trick, I will do a few more test runs when I wake up and let you know what happens and test any new version you need tested if you need me too.

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7 hours ago, sheson said:

This does not show if the latest alpha-111 was used or not. Upload the accompanying TexGen/DynDOLOD logs and debug logs for which the checks have been done.

"Grass mapping not found" means that those grasses found in the cgid will not have grass LOD. This is expected for underwater grasses and grasses that do not have billboards generated.

If some BTOs have no grass LOD, it means there should be corresponding no "mapping not found" or "no grass data" messages. The first tells you which grass LOD billboards are missing, which you can then double check for creation in the ..\textures\terrain\lodgen\TexGen_[GAME MODE]_[Tree|Grass]_Billboards.txt log file as explained at  https://dyndolod.info/Help/TexGen-Configuration#Tree-Grass-LOD-Billboards.

Use expert mode to only generate a specific BTO again, so you only have log message for those 16 cells it covers. https://dyndolod.info/Help/Expert-Mode#Specific-Chunk

Use the DynDOLOD SkyUI MCM - You Are Here to know the coordinates for a BTO.

The rest of my logs are here. I have version 111.
https://drive.google.com/drive/folders/13LSsNUuoOHZKBMdbsvJdJi_OpDp8Ok07?usp=share_link

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9 hours ago, Rozen said:

Just adding this, ran it again with task manager up and it is doing this, and brings a lot of those sub processes up and closes them fast more than one time then goes on without doing it again, on this run it got stuck on [19:50] [DLC01FalmerValley] Creating texture atlas C:\DynDOLOD 3.00-68518-Alpha-111-1673607327\DynDOLOD\DynDOLOD_Output\Textures\DynDOLOD\LOD\DynDOLOD_DLC01FalmerValley.dds 4096 x 4096 and went to 0% COU usage.

Also did not make the logs you been getting me to send.

https://i.gyazo.com/db40b4056769fb7a8f57bbc8098e16a1.mp4

Ops update it did make the logs this time but only after fully crashing it did they show up.

Logs> https://ufile.io/f/cnhhu

DynDOLDO/TexGen uses texconvx64.exe to convert textures. Nothing new there. Really no need for videos.

As long as the program is not killed by the OS or you, it should write the logs when shutting down when left alone.

5 hours ago, Rozen said:

just a heads up I just noticed that you updated the DynDOLOD DLL NG and Scripts 3.00 from alpha 2 to alpha 3 so I am updating that now and doing a few new runs to see what happens.

Run 1: Seemed to go faster now making the files on a lot of parts, did not make the logs you been getting me to send again until it was done, Logs> https://ufile.io/f/3clrk

Run 2: Same as run 1, Logs for run 2> https://ufile.io/f/e1wta

I don't know if I just got lucky runs again but seems like updating the DynDOLOD DLL NG and Scripts 3.00 from alpha 2 to alpha 3 did the trick, I will do a few more test runs when I wake up and let you know what happens and test any new version you need tested if you need me too.

The DynDOLOD DLL NG and Scripts is used by the game only.

Use this test version https://mega.nz/file/AAJzzJAB#y9Yo8cYuN8V9hhB3xQVMd-cMRbgjs4MKyL_8MMrLFfg

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4 hours ago, LordIceWolf said:

According to the TexGen debug log, there seem to be a lot 0 bounds in Grass FPS Booster.esp.

Those grasses will have no billboards generated and show up as ",False" in the mentioned C:\Games\DynDOLOD 3.0\TexGen_Output\Textures\Terrain\LODGen\TexGen_SSE_Grass_Billboards.txt https://dyndolod.info/Help/TexGen-Configuration#Tree-Grass-LOD-Billboards

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