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About LordIceWolf

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  1. Good evening I have one last thing i would like to fix if it's possible. I have a mod that adds trees inside Whiterun but they are not visible when i step outside the city. Is that something that can be resolved with DynDOLOD? The mod is only an esp plugin with no meshes or textures so i assume it uses Vanilla assets. It's the one in the optional files of this mod. https://www.nexusmods.com/skyrimspecialedition/mods/20396 I checked the documentation but i am not sure how to proceed for this or if it's even possible. Thanks
  2. Hi again. I basically checked all the meshes in the folder where the first offending mesh was located and found several of them that were NiNodes. I converted all of them to BSFadeNode and so far, everything seems stable. I will let you know if i encounter further problems. Here is the list of the meshes i converted in the Beyond Skyrim - Bruma Mod. meshes\bstamriel\lod\ayleid set\ararchcolumn03_lod.nifmeshes\bstamriel\lod\ayleid set\ararchcolumn04_lod.nifmeshes\bstamriel\lod\ayleid set\ararchcolumn05_lod.nifmeshes\bstamriel\lod\ayleid set\arbridge01_lod.nifmeshes\bstamriel\lod\ayleid set\arbridge02_lod.nifmeshes\bstamriel\lod\ayleid set\arbridge03_lod.nifmeshes\bstamriel\lod\ayleid set\arwell01_lod.nif Thanks
  3. I saw that part and tried the fix but still got a CTD from a different Mesh. It seems there are several meshes to correct in the Beyond Skyrim - Bruma mod for this work. Again i am not sure why these meshes are loading in the Rigmor of Cyrodiil Worldspace. Might be some overlap between the 2 mods i guess. I will try to manually correct them at a later time if i can. Just dont have the time right now. At least i know the source of the issue and i was able to work around it and it looks great.
  4. Good evening Thanks for the advice. I should have read to the end. Seems the issue is caused by a mesh from Beyond Skyrim - Bruma. I get this line from the .NET Crash Log Possible relevant objects (3){ [ 0] NiNode(Name: `Scene Root`) [ 1] TESObjectSTAT(FormId: 20014BC9, File: `DynDOLOD.esm`) [ 1] TESObjectREFR(FormId: F310D3AC, File: `DynDOLOD.esp`, BaseForm: TESObjectSTAT(FormId: 20014BC9, File: `DynDOLOD.esm`))} It matches this line from the Papyrus log [09/07/2020 - 10:55:34PM] [sHESON_DynDOLOD_LODObject < (F310D3AC)>] [sHESON_DynDOLOD_Firstborn < (F310C2C7)>] Enable #2 [Form < (20014BC9)>] using bstamriel\lod\ayleid set\arwell01_lod.nif TRUE False TRUE I tested the nif and it seems to open fine in Nifskope. I wanted to try and deactivate the reference in XEdit but i cannot locate it. I will try to rerun DynDOLOD with Bruma deactivated and see if it helps. I see that DynDOLOD is setup to ignore this worldspace anyway. Is there another way you can think of to fix it? Thanks Quick update - It worked. Not sure why DynDOLOD is using meshes from Bruma in RoC but running it with Bruma disabled fixed the problem. Everything now works as it should. Thanks for the support.
  5. Good afternoon. I posted about this issue a while ago but just did not have time to troubleshoot. Now that i did, i am back. The issue is a CTD when DynDOLOD initializes in the Rigmor of Cyrodiil world space - I use DynDOLOD with the full 3D Lods options. It works great and looks amazing everywhere but this worldspace - If i run DynDOLOD without including the RoC worldspace, i get no CTD - I get no errors in the logs when running DynDOLOD - I get from the FAQs that this would be an issue with a Mesh causing one of the .bto file to be corrupted. It suggests to hide the files to identify the culprit by process of elimination. I started by hiding all the bto and i still get the CTD I can still play the quest without DynDOLOD but it bugs me and i would like to fix it. Any suggestions? Thanks
  6. Ok. Thanks. I will check that. Just wanted to make sure it was not an option i might have overlooked.
  7. Good afternoon I have a small issue with Dyndolod. Some of the LODs are sticking out of the fog / mist. On a clear day, they look great but when the weather gets foggy, it's looks a little strange. Any ideas what could be the cause? Did i forget to check an option when i first ran it? https://imgur.com/Qzte49y Thanks
  8. Turns out the faulty mod is Perfect Whiterun for Skyrim SE https://www.nexusmods.com/skyrimspecialedition/mods/2624?tab=posts There are no meshes or textures in it. I did not check but my guess is that it has bad references in the esp file. Thanks for the help!
  9. Here you go. LODGen_SSE_Tamriel.txt : https://drive.google.com/open?id=1nnV2q7-yfAyORAqBvxwx6wvKT_UGRkMh DynDOLOD_SSE_flat_textures.txt : https://pastebin.com/9pTkqQXq DynDOLOD_SSE_tamriel_textures_used.txt : https://pastebin.com/6BRfjCRQ Thanks
  10. Hi Thanks for the quick response. My DynDOLOD standalone is located in C:\Users\User\DynDOLOD, it is set as an exception to my Anti-Virus and UAC is disabled so i am not sure what the issue could be. Here are the log files you requested. DynDOLOD_SSE_log.txt : https://pastebin.com/bL36VLR0 bugreport.txt : https://pastebin.com/k7nyMUPx Thanks
  11. Good evening. I seem to have an issue where DynDOLOD stops midway with an error that it cannot find a file. I run it via MO2 The application runs as administrator I only get the error when running it on the Tamriel Worldspace I have full control access on the game and DynDOLOD folder [00:03:07.228] Found C:\Users\User\DynDOLOD\Edit Scripts\DynDOLOD\DynDOLOD_SSE_manual_static_Tamriel.txt[00:03:07.243] Adding 2 manual objects LOD data to LODGen export file[00:03:07.261] Saving objects LOD data to C:\Users\User\DynDOLOD\Edit Scripts\Export\LODGen_SSE_Tamriel.txt[00:03:07.379] LOD references: 127992, unique LOD objects: 2455[00:03:07.405] DoLODThread Tamriel[00:03:07.415] Creating mini atlas data[00:03:07.565] Gathering meshes for atlas creation[00:03:13.540] Processing 2594 meshes for atlas creation[00:03:18.038] Processing texture replacements[00:03:18.901] Preparing texture data[00:03:18.931] Can not find meshes\textures\terrain\lodgen\skyrim.esm\treepineforestdead03_000b927c.dds for texture atlas[00:03:18.943] Can not find meshes\textures\terrain\lodgen\skyrim.esm\treepineforestdead01_000b927a.dds for texture atlas[00:03:18.956] Can not find meshes\textures\terrain\lodgen\skyrim.esm\treepineforest03_0004b016.dds for texture atlas[00:03:18.965] Can not find meshes\textures\terrain\lodgen\skyrim.esm\treepineforest01_0001306d.dds for texture atlas[00:03:18.993] [00:03:18.993] Exception in unit userscript line 331: File not found: meshes\textures\terrain\lodgen\skyrim.esm\treepineforest01_0001306d.dds[00:03:18.993] [00:03:18.993] Check log lines above the exception for additional hints. Check the FAQ and search official forum http://forum.step-project.com/forum/101-shesons-dyndolod-support/ for those errors. [00:03:18.993] [00:03:18.993] If problem persists, post error report with entire contents (not just the last couple lines) of ..\DynDOLOD\bugreport.txt and ..\DynDOLOD\logs\DynDOLOD_SSE_log.txt to official forum http://forum.step-project.com/forum/101-shesons-dyndolod-support/
  12. Good morning Turns out it was that simple. Had no idea that we had to stop at 253. I was under the impression that as long as the Hex ID was FF or lower, i was good to go. It works fine now. Thanks again for the quick response.
  13. Good morning I currently have an issue with DynDOLOD in Skyrim SE / Mod Organizer 2. When i first installed it, it was working fine and all of a sudden, i started getting messages poping up at the top left corner of my screen DynDOLOD Can not find master data in none.json DynDOLOD.esp not found I tried uninstalling / Reinstalling every component (SKSE, PapyrusUtil SE, DynDOLOD resources and DynDOLOD itself I have no issues during the setup, textures generation and LOD generation but i keep getting this message in game I tested with a new game and i still have the same messages Strangely enough, I am able to manually activate DynDOLOD in the MCM, and i get the pop-up message that it was activated, but i keep getting the message periodically at the top left of the screen. I can play the game no problem but the message is rather annoying. Any ideas?
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