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DynDOLOD 3.00 Alpha 173


sheson

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I'm getting an Integer Overflow error when generating the LOD for the Soul Cairn when using Dyndolod 3. It only happens in this region -- if I disable DLC01SoulCairn in the Dyndolod Advanced screen and generate for all other regions, it completes successfully. This would suggest a problem with a mod, but I'm not sure where to start looking for a culprit. 

The error occurred when using Dyndolod 3 Alpha 39. 

The contents of DynDOLOD_SSE_log.txt can be found here:

https://paste.ee/p/NXy5f

The contents of bugreport.txt can be found here:

https://paste.ee/p/qIOPO

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Hi Sheson, can confirm I'm also running into the 'List index out of bounds (-1)' error when trying to start texgen (running through MO2 vfs). I have multiple checkboxes activated (including grass as I'm using a NGIO precache) and a fresh Dyndolod installation outside of problem directories. Also searched for previous mentions of this, but no clear resolution apart from it being resolved for a user in a new update (Alpha-16). I'm using alpha-39.

image.thumb.png.f5d9a06c337f6fdcb842243e243509c6.png

https://pastebin.com/68NUKu2t (bugreport)

https://pastebin.com/Fex7DNaH (texgen_sse log)

https://pastebin.com/3mAmj3EX (texgen_sse_debug)

Any help would be appreciated.

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6 hours ago, phoenixfabricio said:

What to do if DynDOLOD 3.0 does not recognize resourses, dll and  scripts installed by Mod Organizer 2 ? TexGenX64 does not work due that . Should these files be manually installed ?

Like the game or any other tools add and start TexGen/DynDOLOD to/from the MO2 executable drop down.

Read the first post what log file to include when making reports.

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3 hours ago, hulkhanson said:

Hi Sheson, can confirm I'm also running into the 'List index out of bounds (-1)' error when trying to start texgen (running through MO2 vfs). I have multiple checkboxes activated (including grass as I'm using a NGIO precache) and a fresh Dyndolod installation outside of problem directories. Also searched for previous mentions of this, but no clear resolution apart from it being resolved for a user in a new update (Alpha-16). I'm using alpha-39.

image.thumb.png.f5d9a06c337f6fdcb842243e243509c6.png

https://pastebin.com/68NUKu2t (bugreport)

https://pastebin.com/Fex7DNaH (texgen_sse log)

https://pastebin.com/3mAmj3EX (texgen_sse_debug)

Any help would be appreciated.

Unpack the DynDOLOD Standalone archive into a new empty 'DynDOLOD' directory that is outside of special OS folders like 'Programs Files' or 'Program Files (x86)', User, Documents, Desktop, Download and also not in SteamApps, game or any mod manager folders.

https://stepmodifications.org/forum/topic/15606-dyndolod-300-alpha-39/?do=findComment&comment=249359
https://stepmodifications.org/forum/topic/15606-dyndolod-300-alpha-39/?do=findComment&comment=249374
https://stepmodifications.org/forum/topic/15606-dyndolod-300-alpha-39/?do=findComment&comment=249490
https://stepmodifications.org/forum/topic/15606-dyndolod-300-alpha-39/?do=findComment&comment=249545
https://stepmodifications.org/forum/topic/15606-dyndolod-300-alpha-39/?do=findComment&comment=249720
https://stepmodifications.org/forum/topic/15606-dyndolod-300-alpha-39/?do=findComment&comment=249869
https://stepmodifications.org/forum/topic/15606-dyndolod-300-alpha-39/?do=findComment&comment=249869

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8 hours ago, KLWaster said:

I'm getting an Integer Overflow error when generating the LOD for the Soul Cairn when using Dyndolod 3. It only happens in this region -- if I disable DLC01SoulCairn in the Dyndolod Advanced screen and generate for all other regions, it completes successfully. This would suggest a problem with a mod, but I'm not sure where to start looking for a culprit. 

The error occurred when using Dyndolod 3 Alpha 39. 

The contents of DynDOLOD_SSE_log.txt can be found here:

https://paste.ee/p/NXy5f

The contents of bugreport.txt can be found here:

https://paste.ee/p/qIOPO

There seems to be a problem with reading a grass cache file.

If you could upload all ..\Grass\DLC01SoulCarnx****y****.cgid for me to troubleshoot that would be great.

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5 hours ago, sheson said:

Thanks, but the issue of leftover files from previous installation that some of those users had doesn't apply here, it's a completely clean installation from the standalone directory. There are no leftover or overwritten files.

I deleted my local appdata temp dir in case there was something remaining from 2.96 which I made the jump from, but still have the problem. Concerned this might be a very specific issue at OS level that will be a nightmare to diagnose.

Fresh logs:

https://pastebin.com/fftNBJhh bugreport

https://pastebin.com/dDAw30cD ssedebug

https://pastebin.com/UkW7SyvF sselog

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18 minutes ago, hulkhanson said:

Thanks, but the issue of leftover files from previous installation that some of those users had doesn't apply here, it's a completely clean installation from the standalone directory. There are no leftover or overwritten files.

I deleted my local appdata temp dir in case there was something remaining from 2.96 which I made the jump from, but still have the problem. Concerned this might be a very specific issue at OS level that will be a nightmare to diagnose.

Fresh logs:

https://pastebin.com/fftNBJhh bugreport

https://pastebin.com/dDAw30cD ssedebug

https://pastebin.com/UkW7SyvF sselog

Verify there is no B:\DynDOLOD\Edit Scripts\DynDOLOD\Presets\DynDOLOD_SSE_TexGen_Default.ini when you start TexGen for the first time.

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ScreenShot0.png

Basically college entrence is flat texture, real model hides behind it. I use Obscure College, but it does not change exterior in this place. I have already checked FAQ, restarted the game, also changed uLargeRefLODGridSize=11 to 5, results are always the same. Solution is beyond my reach at this point, I will be grateful if you can figure out what is broken.

P.S

Disabling it in console fixes the issue, but I'm pretty sure it will break LOD once I go away.

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20 minutes ago, sheson said:

Did you use xLODGen to generate terrain LOD?
What was its dedicated output folder set to with the -o command line?

I have XLODGen, TesGen, and Dyndolod set up to generate to my data drive. Then when they are done, I copy the output folder tree to the MO2 Mods folder and add it as a mod. The arguments I use are -sse -o:"D:\SSELOD Output\SSELODGen [Output]"

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