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Posted

Discussion topic:
Dynamic Collision Adjustment by Ershin
Wiki Link


This is used by many mod guides out there and I feel it fits into the mandate. I did not know collisions prior to were static as mentioned on the mods main page. This mod as minor at it seems to be viable. Now we can sneak under objects better than before, etc.

Posted

I use this mod. No problems with it. Doesn't stray from vanilla and let you get into crazy places you couldn't before, just lets you crawl under tables and stuff.

  • Like 1
Posted

There a lot of unaddressed 'bugs' --some of which are likely not bugs but others related to crashes (and confirmed). Because the MA has not so much as responded to anything since Oct, 2022, I think we'll need to pass on this one. It's too bad because this concept is a good one.

Note the SSE Display Tweaks fix for a couple of the bugs mentioned by other users. Setting the following to 'true' apparently resolves these issues:
 

## Disable actor fade when camera intersects the body.
#
DisableActorFade=true ; DEFAULT=false

## Disable player fade when camera intersects the body.
#
DisablePlayerFade=true ; DEFAULT=false

We may want to consider adopting these two apart from using this mod.

@DoubleYou@Greg@TechAngel85, opinions?

If more support comes in from people having used this mod for a playthrough or two, then I think we can reconsider.

 

  • 1 month later...

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