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DynDOLOD 3.00 Alpha 169


sheson

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52 minutes ago, Kansas72 said:

I re-enabled dyndolod output.  Ran game.  I included 2 pics of what happened.  I got dyndolod to reload/enable when I went to Fort Dawnguard.  But the pics are when I went to White Run.  Latest papyrus log.  https://ufile.io/7id4xwfa

The dyndolod worlds and tamriel have yesterdays date on them.  Tamriel  https://ufile.io/zsvz6sf1  Dyddolod log  https://ufile.io/obwtsbjh

Maybe the settings and/or asus 6800 gpu just cant handle a mod order this large with high settings.  It's just weird it's the only thing I've seen not show up.  Waterfalls and streams are perfect.  I have a couple windmill mods and they also work.  Also using skyrim re-engaged enb highest settings.  Everything looks amazing, just the water wheels are missing.  The splashes are even there.

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DynDOLOD_Worlds.txt 1.38 kB · 0 downloads

What is preventing you from starting the game, coc riverwood from main menu, wait for DynDOLOD to initialize and in case the waterwheel did not show to upload that papayrus log and SKSE/DynDOLOD.log?

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Added last 2 papyrus.  Papyrus 0 is the latest one.  That's when I went outside in riverwood from previous save.  Clicked on both boxes and waited for dyndolod enabled popup.  Then coc riverwood.  Still no water wheel.  It's like the one time where you had me send the pics of dyndolod menu and cursor.  Said the same thing.  It has to be a mod inferring with it.  I have automated static fix which makes the water wheel turn correctly I guess.  I forget the reasoning for it at this time.  But I had it uninstalled one time and water wheel still wasn't there.  Although I didn't do clean save either.  Just redid texgen and dyndolod and then started up new game.  In perfect world, I would disable a bunch, rerun tex and dyn and see if its there. Then keep enabling more until I find culprit.

Papyrus.0.log Papyrus.1.log DynDOLOD.log

Edited by Kansas72
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41 minutes ago, Kansas72 said:

Added last 2 papyrus.  Papyrus 0 is the latest one.  That's when I went outside in riverwood from previous save.  Clicked on both boxes and waited for dyndolod enabled popup.  Then coc riverwood.  Still no water wheel.  It's like the one time where you had me send the pics of dyndolod menu and cursor.  Said the same thing.  It has to be a mod inferring with it.  I have automated static fix which makes the water wheel turn correctly I guess.  I forget the reasoning for it at this time.  But I had it uninstalled one time and water wheel still wasn't there.  Although I didn't do clean save either.  Just redid texgen and dyndolod and then started up new game.  In perfect world, I would disable a bunch, rerun tex and dyn and see if its there. Then keep enabling more until I find culprit.

Papyrus.0.log 475 kB · 0 downloads Papyrus.1.log 201.32 kB · 0 downloads DynDOLOD.log

Start the game. Do not load any save game. From the main menu, open console with ~, type coc riverwood. Wait for DynDOLOD to initialize. Quit. Upload that Papyrus.log and DynDOLOD.log

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LODGenx64Win.exe failed to generate object LOD for all worldspaces, including Tamriel. The outputs says "LodGenx64Win.exe retrieved E0434352" which this explains as "Install/Update/Repair .Net Framework 4.8 or newer. Install/Update/Repair .NET Runtime 6 or newer." But the installer say that both are up-to-date and can't find anything to repair. Checking the command prompt window and logs doesn't show any error messages, they all look like this: 

Spoiler

============================================================
Skyrim/Fallout Object/Terrain LOD Generator 3.0.10.0
Created by Ehamloptiran and Zilav
Updated by Sheson

Log started at 20:39:49
.NET Version: 6.0.4
Game Mode: SSE
Worldspace: Tamriel 
Fix Tangents: False, False, False, False
Generate Tangents: True, True, True, True
Generate Vertex Colors: True, True, True, True
Merge Vertex Colors: True, True, True, True
Merge Meshes: True
Grouping: False
Remove Faces under Terrain: True
Remove Faces under Water: True
Remove Faces Z-Shift: 10
Use HD Flag: True
Ignore Materials: False
Alpha DoubleSided: False
Default Alpha Threshold: 128
Use Source Alpha Threshold: False
Use Backlight Power: False
Use Decal Flag: False
Specific level: No
Specific quad: No
Max Level: 32
Output: C:\Users\FiercePC\AppData\Local\ModOrganizer\SkyrimSE\DynDOLOD\DynDOLOD_Output\Meshes\Terrain\Tamriel\Objects\
Using UV Atlas: C:\Users\FiercePC\AppData\Local\ModOrganizer\SkyrimSE\DynDOLOD\Edit Scripts\Export\LODGen_SSE_ObjectAtlasMap_Tamriel.txt
Using Flat Textures: C:\Users\FiercePC\AppData\Local\ModOrganizer\SkyrimSE\DynDOLOD\Edit Scripts\Export\LODGen_SSE_FlatTextures.txt
Using Alt Textures: C:\Users\FiercePC\AppData\Local\ModOrganizer\SkyrimSE\DynDOLOD\Edit Scripts\Export\LODGen_SSE_AltTextures_Tamriel.txt
Generating object LOD meshes for worldspace Tamriel
Reading C:\Users\FiercePC\AppData\Local\ModOrganizer\SkyrimSE\DynDOLOD\Edit Scripts\Export\LODGen_SSE_Terrain_Tamriel.bin
Threads: 1
Concs: 2
 

 

LODGen_SSE_JaphetsFollyWorld_log.txt LODGen_SSE_MarkarthWorld_log.txt LODGen_SSE_PalePass_log.txt LODGen_SSE_SkuldafnWorld_log.txt LODGen_SSE_Sovngarde_log.txt LODGen_SSE_Tamriel_log.txt TexGen_SSE_log.txt LODGen_SSE_0WHMiniBearQuestWorld_log.txt LODGen_SSE_Blackreach_log.txt LODGen_SSE_ccBGSSSE067DeadlandsWorld_log.txt LODGen_SSE_ccKRTSSE001QNWorld_log.txt LODGen_SSE_DeepwoodRedoubtWorld_log.txt LODGen_SSE_DLC01FalmerValley_log.txt LODGen_SSE_DLC01SoulCairn_log.txt LODGen_SSE_DLC1HunterHQWorld_log.txt LODGen_SSE_DLC2ApocryphaWorld_log.txt LODGen_SSE_DLC2SolstheimWorld_log.txt

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11 hours ago, British_Werewolf said:

LODGenx64Win.exe failed to generate object LOD for all worldspaces, including Tamriel. The outputs says "LodGenx64Win.exe retrieved E0434352" which this explains as "Install/Update/Repair .Net Framework 4.8 or newer. Install/Update/Repair .NET Runtime 6 or newer." But the installer say that both are up-to-date and can't find anything to repair. Checking the command prompt window and logs doesn't show any error messages, they all look like this: 

  Reveal hidden contents

 

Moved to the DynDOLOD 3 Alpha thread. Read the first post which DynDOLOD log and debug log to also upload when making posts.

https://www.microsoft.com/en-us/download/details.aspx?id=30135
https://dyndolod.info/Help/LODGen. There are two more suggestions for E0434352. Check/post the Windows event log entries.

https://dyndolod.info/Installation-Instructions
Use 7-Zip to unpack the DynDOLOD Standalone archive into a new and empty 'DynDOLOD' directory that is outside of special OS folders like 'Programs Files' or 'Program Files (x86)', User, Documents, Desktop, Download and also not in SteamApps, game, Data or any mod manager folders. For example C:\Modding\DynDOLOD\.

https://dyndolod.info/Generation-Instructions
Select a dedicated output path. The dedicated output path should be outside of special OS folders like 'Programs Files' or 'Program Files (x86)', User, Documents, Desktop, Download and also not in SteamApps, game or any mod manager folders.

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I disabled majority of mods and loaded mainly Jk's mods with patches.  Bug fixes and utilities like that.  Main mods like interesting, cutting room floor.  Also Enhanced Solitude and Capital Windhelm and White Run, Solitude docks updated.  ENB as well.  Same issue.  New game, new dyndolod and texgen.  I loaded up vanilla game first before adding any mods and water wheel was there.  Add mods and it wasn't.  I was hoping a mod was causing issue, but not sure which of the 223 it is.   Uploaded papyrus log and dyndolod log.  https://ufile.io/tlm89uv5 

I do appreciate your help, but if we can't find fix, I will just go back to using those 2 dll files instead of NG (with large reference fix).  I will keep updating resources and dyndolod program updated as long as it works, but not NG.

Papyrus.0.log

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22 minutes ago, Kansas72 said:

I disabled majority of mods and loaded mainly Jk's mods with patches.  Bug fixes and utilities like that.  Main mods like interesting, cutting room floor.  Also Enhanced Solitude and Capital Windhelm and White Run, Solitude docks updated.  ENB as well.  Same issue.  New game, new dyndolod and texgen.  I loaded up vanilla game first before adding any mods and water wheel was there.  Add mods and it wasn't.  I was hoping a mod was causing issue, but not sure which of the 223 it is.   Uploaded papyrus log and dyndolod log.  https://ufile.io/tlm89uv5 

I do appreciate your help, but if we can't find fix, I will just go back to using those 2 dll files instead of NG (with large reference fix).  I will keep updating resources and dyndolod program updated as long as it works, but not NG.

Papyrus.0.log 2.93 MB · 0 downloads

If you would only do what I kept begging you to do, the reason for the problem would have been discovered and solved days ago already.

Get DynDOLOD DLL NG and Scripts 3.00 Alpha-3 from https://dyndolod.info/Help/Large-Reference-Bugs-Workarounds

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Sorry about that sir if I missed a step.  Finding all these reports that I didn't even know existed.  And everything else was a lot.  I tried my best.  I did just install your NG alpha 3 and it worked.  If I missed that I was suppose to install that or something else, then yes this issue would have been resolved days ago.  Again I'm sorry.  I really appreciate the time you took to help though.  Sorry if time was wasted.  You are amazing at what you do.  I hope this version helps others out.

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10 hours ago, Rozen said:

Got a new crash report, i am still using the same version you gave me to test with, this time it was the same file type and it pop up a please wait message and did nothing after that i can tell, CPU usage went to 0% after and it made a bug report file.

Here is the logs> https://ufile.io/dstkwq2x

That link only has a DynDOLOD_log.txt. Upload the debug log and bugreport.txt as well.

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36 minutes ago, sheson said:

Let me know what happens with this test version. https://mega.nz/file/wAJAlaRC#CZ3lzXWBMlpHwd1Eg2xodOJo1tvcXjF0sQ2bXDhHsSI

Sorry it toke so long, I found out that ZUPA does not work with AE and had to change it out with Animated Potions, so I ended up having to run loot again, ran texgen to be on the safe side and run nemesis.

It crashed with no bug report this time, deleted the logs it did make and tried again sense it didn't even make the logs that I have been sending.

On run 2 I looked at what logs it is making first and it seems to be making the Dynamic LOD log and Object LOD log first, do you want them? Also, on run 2 it Crashed with the please wait message then gave me an error message Error: OpenGL: invalid operation while processing A07FAA33 (4) while processing textures\lod\rubblepilelod.dds.

Here is the logs> https://ufile.io/f/hfmk4

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