sheson Posted January 30, 2023 Author Share Posted January 30, 2023 52 minutes ago, Kansas72 said: I re-enabled dyndolod output. Ran game. I included 2 pics of what happened. I got dyndolod to reload/enable when I went to Fort Dawnguard. But the pics are when I went to White Run. Latest papyrus log. https://ufile.io/7id4xwfa The dyndolod worlds and tamriel have yesterdays date on them. Tamriel https://ufile.io/zsvz6sf1 Dyddolod log https://ufile.io/obwtsbjh Maybe the settings and/or asus 6800 gpu just cant handle a mod order this large with high settings. It's just weird it's the only thing I've seen not show up. Waterfalls and streams are perfect. I have a couple windmill mods and they also work. Also using skyrim re-engaged enb highest settings. Everything looks amazing, just the water wheels are missing. The splashes are even there. DynDOLOD_Worlds.txt 1.38 kB · 0 downloads What is preventing you from starting the game, coc riverwood from main menu, wait for DynDOLOD to initialize and in case the waterwheel did not show to upload that papayrus log and SKSE/DynDOLOD.log? Link to comment Share on other sites More sharing options...
Kansas72 Posted January 30, 2023 Share Posted January 30, 2023 (edited) Added last 2 papyrus. Papyrus 0 is the latest one. That's when I went outside in riverwood from previous save. Clicked on both boxes and waited for dyndolod enabled popup. Then coc riverwood. Still no water wheel. It's like the one time where you had me send the pics of dyndolod menu and cursor. Said the same thing. It has to be a mod inferring with it. I have automated static fix which makes the water wheel turn correctly I guess. I forget the reasoning for it at this time. But I had it uninstalled one time and water wheel still wasn't there. Although I didn't do clean save either. Just redid texgen and dyndolod and then started up new game. In perfect world, I would disable a bunch, rerun tex and dyn and see if its there. Then keep enabling more until I find culprit. Papyrus.0.log Papyrus.1.log DynDOLOD.log Edited January 30, 2023 by Kansas72 Link to comment Share on other sites More sharing options...
sheson Posted January 30, 2023 Author Share Posted January 30, 2023 41 minutes ago, Kansas72 said: Added last 2 papyrus. Papyrus 0 is the latest one. That's when I went outside in riverwood from previous save. Clicked on both boxes and waited for dyndolod enabled popup. Then coc riverwood. Still no water wheel. It's like the one time where you had me send the pics of dyndolod menu and cursor. Said the same thing. It has to be a mod inferring with it. I have automated static fix which makes the water wheel turn correctly I guess. I forget the reasoning for it at this time. But I had it uninstalled one time and water wheel still wasn't there. Although I didn't do clean save either. Just redid texgen and dyndolod and then started up new game. In perfect world, I would disable a bunch, rerun tex and dyn and see if its there. Then keep enabling more until I find culprit. Papyrus.0.log 475 kB · 0 downloads Papyrus.1.log 201.32 kB · 0 downloads DynDOLOD.log Start the game. Do not load any save game. From the main menu, open console with ~, type coc riverwood. Wait for DynDOLOD to initialize. Quit. Upload that Papyrus.log and DynDOLOD.log Link to comment Share on other sites More sharing options...
British_Werewolf Posted January 30, 2023 Share Posted January 30, 2023 LODGenx64Win.exe failed to generate object LOD for all worldspaces, including Tamriel. The outputs says "LodGenx64Win.exe retrieved E0434352" which this explains as "Install/Update/Repair .Net Framework 4.8 or newer. Install/Update/Repair .NET Runtime 6 or newer." But the installer say that both are up-to-date and can't find anything to repair. Checking the command prompt window and logs doesn't show any error messages, they all look like this: Spoiler ============================================================ Skyrim/Fallout Object/Terrain LOD Generator 3.0.10.0 Created by Ehamloptiran and Zilav Updated by Sheson Log started at 20:39:49 .NET Version: 6.0.4 Game Mode: SSE Worldspace: Tamriel Fix Tangents: False, False, False, False Generate Tangents: True, True, True, True Generate Vertex Colors: True, True, True, True Merge Vertex Colors: True, True, True, True Merge Meshes: True Grouping: False Remove Faces under Terrain: True Remove Faces under Water: True Remove Faces Z-Shift: 10 Use HD Flag: True Ignore Materials: False Alpha DoubleSided: False Default Alpha Threshold: 128 Use Source Alpha Threshold: False Use Backlight Power: False Use Decal Flag: False Specific level: No Specific quad: No Max Level: 32 Output: C:\Users\FiercePC\AppData\Local\ModOrganizer\SkyrimSE\DynDOLOD\DynDOLOD_Output\Meshes\Terrain\Tamriel\Objects\ Using UV Atlas: C:\Users\FiercePC\AppData\Local\ModOrganizer\SkyrimSE\DynDOLOD\Edit Scripts\Export\LODGen_SSE_ObjectAtlasMap_Tamriel.txt Using Flat Textures: C:\Users\FiercePC\AppData\Local\ModOrganizer\SkyrimSE\DynDOLOD\Edit Scripts\Export\LODGen_SSE_FlatTextures.txt Using Alt Textures: C:\Users\FiercePC\AppData\Local\ModOrganizer\SkyrimSE\DynDOLOD\Edit Scripts\Export\LODGen_SSE_AltTextures_Tamriel.txt Generating object LOD meshes for worldspace Tamriel Reading C:\Users\FiercePC\AppData\Local\ModOrganizer\SkyrimSE\DynDOLOD\Edit Scripts\Export\LODGen_SSE_Terrain_Tamriel.bin Threads: 1 Concs: 2 LODGen_SSE_JaphetsFollyWorld_log.txt LODGen_SSE_MarkarthWorld_log.txt LODGen_SSE_PalePass_log.txt LODGen_SSE_SkuldafnWorld_log.txt LODGen_SSE_Sovngarde_log.txt LODGen_SSE_Tamriel_log.txt TexGen_SSE_log.txt LODGen_SSE_0WHMiniBearQuestWorld_log.txt LODGen_SSE_Blackreach_log.txt LODGen_SSE_ccBGSSSE067DeadlandsWorld_log.txt LODGen_SSE_ccKRTSSE001QNWorld_log.txt LODGen_SSE_DeepwoodRedoubtWorld_log.txt LODGen_SSE_DLC01FalmerValley_log.txt LODGen_SSE_DLC01SoulCairn_log.txt LODGen_SSE_DLC1HunterHQWorld_log.txt LODGen_SSE_DLC2ApocryphaWorld_log.txt LODGen_SSE_DLC2SolstheimWorld_log.txt Link to comment Share on other sites More sharing options...
sheson Posted January 31, 2023 Author Share Posted January 31, 2023 11 hours ago, British_Werewolf said: LODGenx64Win.exe failed to generate object LOD for all worldspaces, including Tamriel. The outputs says "LodGenx64Win.exe retrieved E0434352" which this explains as "Install/Update/Repair .Net Framework 4.8 or newer. Install/Update/Repair .NET Runtime 6 or newer." But the installer say that both are up-to-date and can't find anything to repair. Checking the command prompt window and logs doesn't show any error messages, they all look like this: Reveal hidden contents ============================================================ Skyrim/Fallout Object/Terrain LOD Generator 3.0.10.0 Created by Ehamloptiran and Zilav Updated by Sheson Log started at 20:39:49 .NET Version: 6.0.4 Game Mode: SSE Worldspace: Tamriel Fix Tangents: False, False, False, False Generate Tangents: True, True, True, True Generate Vertex Colors: True, True, True, True Merge Vertex Colors: True, True, True, True Merge Meshes: True Grouping: False Remove Faces under Terrain: True Remove Faces under Water: True Remove Faces Z-Shift: 10 Use HD Flag: True Ignore Materials: False Alpha DoubleSided: False Default Alpha Threshold: 128 Use Source Alpha Threshold: False Use Backlight Power: False Use Decal Flag: False Specific level: No Specific quad: No Max Level: 32 Output: C:\Users\FiercePC\AppData\Local\ModOrganizer\SkyrimSE\DynDOLOD\DynDOLOD_Output\Meshes\Terrain\Tamriel\Objects\ Using UV Atlas: C:\Users\FiercePC\AppData\Local\ModOrganizer\SkyrimSE\DynDOLOD\Edit Scripts\Export\LODGen_SSE_ObjectAtlasMap_Tamriel.txt Using Flat Textures: C:\Users\FiercePC\AppData\Local\ModOrganizer\SkyrimSE\DynDOLOD\Edit Scripts\Export\LODGen_SSE_FlatTextures.txt Using Alt Textures: C:\Users\FiercePC\AppData\Local\ModOrganizer\SkyrimSE\DynDOLOD\Edit Scripts\Export\LODGen_SSE_AltTextures_Tamriel.txt Generating object LOD meshes for worldspace Tamriel Reading C:\Users\FiercePC\AppData\Local\ModOrganizer\SkyrimSE\DynDOLOD\Edit Scripts\Export\LODGen_SSE_Terrain_Tamriel.bin Threads: 1 Concs: 2 Moved to the DynDOLOD 3 Alpha thread. Read the first post which DynDOLOD log and debug log to also upload when making posts. https://www.microsoft.com/en-us/download/details.aspx?id=30135 https://dyndolod.info/Help/LODGen. There are two more suggestions for E0434352. Check/post the Windows event log entries. https://dyndolod.info/Installation-Instructions Use 7-Zip to unpack the DynDOLOD Standalone archive into a new and empty 'DynDOLOD' directory that is outside of special OS folders like 'Programs Files' or 'Program Files (x86)', User, Documents, Desktop, Download and also not in SteamApps, game, Data or any mod manager folders. For example C:\Modding\DynDOLOD\. https://dyndolod.info/Generation-Instructions Select a dedicated output path. The dedicated output path should be outside of special OS folders like 'Programs Files' or 'Program Files (x86)', User, Documents, Desktop, Download and also not in SteamApps, game or any mod manager folders. Link to comment Share on other sites More sharing options...
Kansas72 Posted January 31, 2023 Share Posted January 31, 2023 I disabled majority of mods and loaded mainly Jk's mods with patches. Bug fixes and utilities like that. Main mods like interesting, cutting room floor. Also Enhanced Solitude and Capital Windhelm and White Run, Solitude docks updated. ENB as well. Same issue. New game, new dyndolod and texgen. I loaded up vanilla game first before adding any mods and water wheel was there. Add mods and it wasn't. I was hoping a mod was causing issue, but not sure which of the 223 it is. Uploaded papyrus log and dyndolod log. https://ufile.io/tlm89uv5 I do appreciate your help, but if we can't find fix, I will just go back to using those 2 dll files instead of NG (with large reference fix). I will keep updating resources and dyndolod program updated as long as it works, but not NG. Papyrus.0.log Link to comment Share on other sites More sharing options...
sheson Posted January 31, 2023 Author Share Posted January 31, 2023 22 minutes ago, Kansas72 said: I disabled majority of mods and loaded mainly Jk's mods with patches. Bug fixes and utilities like that. Main mods like interesting, cutting room floor. Also Enhanced Solitude and Capital Windhelm and White Run, Solitude docks updated. ENB as well. Same issue. New game, new dyndolod and texgen. I loaded up vanilla game first before adding any mods and water wheel was there. Add mods and it wasn't. I was hoping a mod was causing issue, but not sure which of the 223 it is. Uploaded papyrus log and dyndolod log. https://ufile.io/tlm89uv5 I do appreciate your help, but if we can't find fix, I will just go back to using those 2 dll files instead of NG (with large reference fix). I will keep updating resources and dyndolod program updated as long as it works, but not NG. Papyrus.0.log 2.93 MB · 0 downloads If you would only do what I kept begging you to do, the reason for the problem would have been discovered and solved days ago already. Get DynDOLOD DLL NG and Scripts 3.00 Alpha-3 from https://dyndolod.info/Help/Large-Reference-Bugs-Workarounds Link to comment Share on other sites More sharing options...
Kansas72 Posted January 31, 2023 Share Posted January 31, 2023 Sorry about that sir if I missed a step. Finding all these reports that I didn't even know existed. And everything else was a lot. I tried my best. I did just install your NG alpha 3 and it worked. If I missed that I was suppose to install that or something else, then yes this issue would have been resolved days ago. Again I'm sorry. I really appreciate the time you took to help though. Sorry if time was wasted. You are amazing at what you do. I hope this version helps others out. Link to comment Share on other sites More sharing options...
Rozen Posted January 31, 2023 Share Posted January 31, 2023 Got a new crash report, i am still using the same version you gave me to test with, this time it was the same file type and it pop up a please wait message and did nothing after that i can tell, CPU usage went to 0% after and it made a bug report file. Here is the logs> https://ufile.io/dstkwq2x Link to comment Share on other sites More sharing options...
sheson Posted February 1, 2023 Author Share Posted February 1, 2023 10 hours ago, Rozen said: Got a new crash report, i am still using the same version you gave me to test with, this time it was the same file type and it pop up a please wait message and did nothing after that i can tell, CPU usage went to 0% after and it made a bug report file. Here is the logs> https://ufile.io/dstkwq2x That link only has a DynDOLOD_log.txt. Upload the debug log and bugreport.txt as well. Link to comment Share on other sites More sharing options...
Rozen Posted February 1, 2023 Share Posted February 1, 2023 1 hour ago, sheson said: That link only has a DynDOLOD_log.txt. Upload the debug log and bugreport.txt as well. Strange i dragged and dropped all of them into the site. Here you go> https://ufile.io/f/iokog Link to comment Share on other sites More sharing options...
sheson Posted February 1, 2023 Author Share Posted February 1, 2023 1 hour ago, Rozen said: Strange i dragged and dropped all of them into the site. Here you go> https://ufile.io/f/iokog Let me know what happens with this test version https://mega.nz/file/sUoxhLhQ#bQnqZ0ngYAKehML-4SSM7aD4JTr7sRiAKQW3WEsHjjc Link to comment Share on other sites More sharing options...
Rozen Posted February 1, 2023 Share Posted February 1, 2023 Got an OpenGL error. Here is the Logs> https://ufile.io/f/4gowf Link to comment Share on other sites More sharing options...
sheson Posted February 1, 2023 Author Share Posted February 1, 2023 35 minutes ago, Rozen said: Got an OpenGL error. Here is the Logs> https://ufile.io/f/4gowf Let me know what happens with this test version. https://mega.nz/file/wAJAlaRC#CZ3lzXWBMlpHwd1Eg2xodOJo1tvcXjF0sQ2bXDhHsSI Link to comment Share on other sites More sharing options...
Rozen Posted February 1, 2023 Share Posted February 1, 2023 36 minutes ago, sheson said: Let me know what happens with this test version. https://mega.nz/file/wAJAlaRC#CZ3lzXWBMlpHwd1Eg2xodOJo1tvcXjF0sQ2bXDhHsSI Sorry it toke so long, I found out that ZUPA does not work with AE and had to change it out with Animated Potions, so I ended up having to run loot again, ran texgen to be on the safe side and run nemesis. It crashed with no bug report this time, deleted the logs it did make and tried again sense it didn't even make the logs that I have been sending. On run 2 I looked at what logs it is making first and it seems to be making the Dynamic LOD log and Object LOD log first, do you want them? Also, on run 2 it Crashed with the please wait message then gave me an error message Error: OpenGL: invalid operation while processing A07FAA33 (4) while processing textures\lod\rubblepilelod.dds. Here is the logs> https://ufile.io/f/hfmk4 Link to comment Share on other sites More sharing options...
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