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JS Shrines of the Divines SE (by johnskyrim)


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Thanks for posting the compares ... I recall not liking Rens so much due to some stark changes relative to vanilla for some shrines. On the other hand, some of the vanilla models and textures were hastily done or made by different artists. Like Ren's, JS Shrines takes some liberties with the models rather than trying to reproduce a better vanilla look.

All have their issues, but I think JS Shrines is the highest quality. I just wish the models were a bit closer to vanilla. Shrine of Stendarr is the biggest offender, but overall, it's still the best overall, IMO.

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I have never liked ren's for the same reason mentioned. The deviation and color choices bother me. These are quite nice. I remember awhile back I posted compares for Remiro's Shrines. It ended up being somewhat of a shrine by shrine choice which may be too complicated for STEP.

This mod is a good next step or compromise between quality and complete vanilla reproduction. I would say to replace Ren's Shrines with JS shrines.

Edited by Eliian
typo
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JS takes far too many liberties with the mesh changes and texture designs to be fit the Mandate. I hate (and I don't use that word much) what they did to the Akatosh shrine in JS. I love dragons and he turned the dragon into a snake...that's just wrong...:bat:

With that said, I agree that we'd never had good replacements for these.

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1 hour ago, TechAngel85 said:

JS takes far too many liberties with the mesh changes and texture designs to be fit the Mandate. I hate (and I don't use that word much) what they did to the Akatosh shrine in JS. I love dragons and he turned the dragon into a snake...that's just wrong...:bat:

With that said, I agree that we'd never had good replacements for these.

Then as I mentioned in our Ren's debate long ago ... if you feel JS takes it too far, then I say we go back to vanilla. Ren's takes too many liberties as well and it has ENB issues to boot (even with mesh patching, its still unacceptable, IMO).

I cannot believe nobody has done a vanilla retexture and mesh fixes. I see no conflicts with these meshes outside of the USSEP and Unofficial Material Fix with Ren's installed (Step 2.0.0 with all of the meshes we are testing). Amazing.

EDIT: Do note that if JS is out of bounds regarding the Mandate, so is Ren's. It is not acceptable to retain Ren's in that case. If you disagree, then majority favors JS for this.

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31 minutes ago, z929669 said:

Then as I mentioned in our Ren's debate long ago ... if you feel JS takes it too far, then I say we go back to vanilla. Ren's takes too many liberties as well and it has ENB issues to boot (even with mesh patching, its still unacceptable, IMO).

I cannot believe nobody has done a vanilla retexture and mesh fixes. I see no conflicts with these meshes outside of the USSEP and Unofficial Material Fix with Ren's installed (Step 2.0.0 with all of the meshes we are testing). Amazing.

EDIT: Do note that if JS is out of bounds regarding the Mandate, so is Ren's. It is not acceptable to retain Ren's in that case. If you disagree, then majority favors JS for this.

I agree. The Mandate was bent a bit for Rens in regards to the textures back in the day.

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20 minutes ago, TechAngel85 said:

I agree. The Mandate was bent a bit for Rens in regards to the textures back in the day.

OK, so I am reading: "don't consider JS Shrines for Step, and drop Ren's". We both seem to be in favor, so that's enough, but ...

I'd like to hear what DY and Greg have to say as well as anyone else.

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1 hour ago, z929669 said:

Your upscale is definitely better. Did you upscale normal and diffuse?

Yes, both. I tried to retain the metal texture through the upscale. The normal was broken down into channels and each one upscaled, then reassembled. The red channel in vanilla is horribly artifacted so I attempted to remove most of it, which added noise to the channel. I decided to keep the noise to add more "texture" from the normal. Likewise, the alpha is a bit noisier too, but still nicely detailed. It wasn't easy finding the right combination of models to use to fix all of this and still retain vanilla style.

Edit:
I'll going through the rest of these and see how they turn out.

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