TechAngel85 Posted May 12, 2021 Share Posted May 12, 2021 Discussion topic: Whiterun Mesh Fixes by MrNeverLost Wiki Link Link to comment Share on other sites More sharing options...
z929669 Posted May 12, 2021 Share Posted May 12, 2021 Seems like a no-brainer to me. Nice find. Link to comment Share on other sites More sharing options...
Greg Posted June 3, 2021 Share Posted June 3, 2021 i like. Link to comment Share on other sites More sharing options...
TechAngel85 Posted October 7, 2021 Author Share Posted October 7, 2021 This mod complete conflicts with ELFX meshes (all but 3 files). I don't recall our textures having these issues (need to check to be sure). In either case, I think I would rather have ELFX meshes vs this mod. I vote we drop this one from testing in favor of ELFX. Link to comment Share on other sites More sharing options...
Greg Posted October 8, 2021 Share Posted October 8, 2021 2 hours ago, TechAngel85 said: This mod complete conflicts with ELFX meshes (all but 3 files). I don't recall our textures having these issues (need to check to be sure). In either case, I think I would rather have ELFX meshes vs this mod. I vote we drop this one from testing in favor of ELFX. I think I'd rather have ELFX as well. Link to comment Share on other sites More sharing options...
z929669 Posted October 8, 2021 Share Posted October 8, 2021 I guess I'd want to understand if the conflicting meshes are substantively different. If so, I'd want to know if this one is better. If not, agree we should drop or see what it provides and hide the rest. Link to comment Share on other sites More sharing options...
TechAngel85 Posted October 8, 2021 Author Share Posted October 8, 2021 17 minutes ago, z929669 said: I guess I'd want to understand if the conflicting meshes are substantively different. If so, I'd want to know if this one is better. If not, agree we should drop or see what it provides and hide the rest. Guess you don't understand what ELFX meshes are doing? They split the meshes into more "faces", thus allowing more lights to hit the mesh without causing issue. That's what the majority of them are, anyway. I didn't dive into the meshes, themselves, but the meshes from this mod are just providing some UV map fixes...mainly for mods using alterative textures that more easily reveal these issues. Link to comment Share on other sites More sharing options...
z929669 Posted October 8, 2021 Share Posted October 8, 2021 15 minutes ago, TechAngel85 said: Guess you don't understand what ELFX meshes are doing? They split the meshes into more "faces", thus allowing more lights to hit the mesh without causing issue. That's what the majority of them are, anyway. I didn't dive into the meshes, themselves, but the meshes from this mod are just providing some UV map fixes...mainly for mods using alterative textures that more easily reveal these issues. I understand that perfectly. I repeat my comment exactly. If this mod splits the meshes more efficiently, then I guess I'd want to use it ... if it provides split meshes not provided by any other mod, I'd want to use it. It should go into Foundation in that case, along with all of the other mesh replacers for which we must strategically manage conflicts. Link to comment Share on other sites More sharing options...
TechAngel85 Posted October 8, 2021 Author Share Posted October 8, 2021 22 minutes ago, z929669 said: I understand that perfectly. I repeat my comment exactly. If this mod splits the meshes more efficiently, then I guess I'd want to use it ... if it provides split meshes not provided by any other mod, I'd want to use it. It should go into Foundation in that case, along with all of the other mesh replacers for which we must strategically manage conflicts. https://forums.nexusmods.com/index.php?/topic/9855298-whiterun-mesh-fixes/page-3#entry92811973 The author hasn't include ELFX changes in this mod. It doesn't split meshes. It fixes: - Roof lighting issues (likely alpha changes) - Warped roof textures (UV) - Texture seams (UV) - Weird light bleed from buildings at night (likely mesh gaps) Link to comment Share on other sites More sharing options...
z929669 Posted October 8, 2021 Share Posted October 8, 2021 15 minutes ago, TechAngel85 said: https://forums.nexusmods.com/index.php?/topic/9855298-whiterun-mesh-fixes/page-3#entry92811973 The author hasn't include ELFX changes in this mod. It doesn't split meshes. It fixes: - Roof lighting issues (likely alpha changes) - Warped roof textures (UV) - Texture seams (UV) - Weird light bleed from buildings at night (likely mesh gaps) Seems like some compares or verification might be nice either way. If you have done that, I will take your word for it. Link to comment Share on other sites More sharing options...
TechAngel85 Posted October 8, 2021 Author Share Posted October 8, 2021 20 minutes ago, z929669 said: Seems like some compares or verification might be nice either way. If you have done that, I will take your word for it. You want compares of the meshes in NifSkope? That's really the only way your going to see some of these changes. From the Nexus Page... Quote All of them were taken with the Illustrious Whiterun texture pack (No parallax meshes) to highlight the issues in the vanilla meshes. ...meaning you're not going to see this but with certain textures...which is likely why it's gone so long unfixed. But, no I don't have any compares. Link to comment Share on other sites More sharing options...
z929669 Posted October 8, 2021 Share Posted October 8, 2021 8 hours ago, TechAngel85 said: You want compares of the meshes in NifSkope? That's really the only way your going to see some of these changes. From the Nexus Page... ...meaning you're not going to see this but with certain textures...which is likely why it's gone so long unfixed. But, no I don't have any compares. Yes, I do get that but just want to avoid favoring ELFX if these meshes better support our textures and lighting (with ENB and without). If no real obvious difference, then simple is better (ELFX). But we are favoring this guys meshes over ELFX in some cases, so we should do the same wherever these other meshes have analogous improvements to those with respect to ELFX. Maybe not feasible to check easily, but just wanted to have a clear reason for choosing one or the other. Link to comment Share on other sites More sharing options...
TechAngel85 Posted October 8, 2021 Author Share Posted October 8, 2021 3 hours ago, z929669 said: But we are favoring this guys meshes over ELFX in some cases, so we should do the same wherever these other meshes have analogous improvements to those with respect to ELFX. Maybe not feasible to check easily, but just wanted to have a clear reason for choosing one or the other. Blanket approaches never work in modding. Some are better, some aren't. I'll try to grab some compares....just needing to nail some things down so I can regen LODs. Link to comment Share on other sites More sharing options...
z929669 Posted October 8, 2021 Share Posted October 8, 2021 1 hour ago, TechAngel85 said: Blanket approaches never work in modding. Some are better, some aren't. I'll try to grab some compares....just needing to nail some things down so I can regen LODs. No worries. Agree that blanket approaches aren't best ... this is why I was mentioning that we should not just assume ELFX meshes are better where they conflict. Link to comment Share on other sites More sharing options...
TechAngel85 Posted December 10, 2021 Author Share Posted December 10, 2021 Included in ELFX - Fixes, dropping from testing. Link to comment Share on other sites More sharing options...
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