MightyCrow Posted July 22, 2024 Posted July 22, 2024 On 7/21/2024 at 10:37 PM, z929669 said: ELFX patch is not ticked by default. Are you not hiding the ELFX plugins? Thanks for reminding me. This will be covered by the Step PP Patch in 2.3 UPDATE: I removed ENB Light fire FX and reverted to vanilla in the Step PP Patch (Step 2.3 dev version only), since Embers XD replaces the vanilla meshes and relies on the vanilla records. The Step CR Patch is effectively doing what the Embers XD ENB Light Patch was doing, so Embers XD - Patch - ENB Light.esp will not be needed in Step 2.3, regardless of running ENB or not. We'll let Embers XD provide what it wants. Like Particle Patch, ENB Light should only win over vanilla and the Unofficial Patches (in terms of both plugin records and file assets). Mod changes should override both of those mods, since almost every mod nowadays provides its own ENB compatibility. The current 2.2.0 guide will not benefit from the patch either, since the Step Patches are overriding those records (as you have basically observed). We won't be addressing this for the current guide. I thought I had hidden ELFX plugins, but somehow managed to leave one enabled. I've disabled it now, thanks. Thanks for the update. 2
CorneliusC Posted August 26, 2024 Posted August 26, 2024 I just noticed for the 2.3 guide you switched the instructions for 'Flames Style' from 'Embers XD Flames (Burnt Orange)' to 'Embers XD Flames'. Just interested if there was anything specific motivating the switch?
z929669 Posted August 26, 2024 Author Posted August 26, 2024 1 hour ago, CorneliusC said: I just noticed for the 2.3 guide you switched the instructions for 'Flames Style' from 'Embers XD Flames (Burnt Orange)' to 'Embers XD Flames'. Just interested if there was anything specific motivating the switch? Yes. The flames were a bit too orange with all of the constant and ongoing changes to this mod over the past two years. It also has better compatibility with ENB vs no-ENB this way. The ENB was altered to accommodate.
CorneliusC Posted August 26, 2024 Posted August 26, 2024 5 hours ago, z929669 said: Yes. The flames were a bit too orange with all of the constant and ongoing changes to this mod over the past two years. It also has better compatibility with ENB vs no-ENB this way. The ENB was altered to accommodate. Ah, thank you. Re-installed.
CorneliusC Posted December 1, 2024 Posted December 1, 2024 The latest version seems to also address a visual bug mentioned in the v2.3 - Feedback & Bug Reports topic. "Version 3.0.8 incinerate spell no longer leaves lingering light spots behind. Added "Proper Wield" option for Medieval Torch (Torches Add-On)." 1
z929669 Posted December 9, 2024 Author Posted December 9, 2024 We've never actually demonstrated a reason for using the "Vanilla Campsite Rocks" option aside from assuming it's closer to vanilla. So I've added compares for a couple of hunter camps. Vanilla Campsite Rocks ticked >> Vanilla Campsite Rocks UNticked I think the Embers XD rocks are better. There's also a slight performance increase. Note that I am using the "High Quality" rather than "Optimized" Particle Light option, so my FPS are reflecting that performance hit.
Kattmandu Posted December 9, 2024 Posted December 9, 2024 10 hours ago, z929669 said: I think the Embers XD rocks are better. There's also a slight performance increase. So the vanilla rocks are the larger rocks? Can't recall what they look like in game. If so, I would have to agree. The smaller rocks seem more realistic. If I was going to make a campfire circle, I probably wouldn't lug those big rocks into a circle. 1
z929669 Posted December 10, 2024 Author Posted December 10, 2024 13 hours ago, Kattmandu said: So the vanilla rocks are the larger rocks? Can't recall what they look like in game. If so, I would have to agree. The smaller rocks seem more realistic. If I was going to make a campfire circle, I probably wouldn't lug those big rocks into a circle. Yes, the boulders are vanilla, lol.
Fondu Posted February 8 Posted February 8 (edited) Mod was updated to version 3.1.0. Improved flames that appear on actors so that they are smoother now. Improved smoke from fires for smoother animation and less popping. Added an option to not use the Master for users who do not use DynDOLOD. Added a customization option to reduce actor flames for improved 1st person visibility. Updated the Houses Shops and Inns SE patch to be load order agnostic. FOMOD instructions need to be updated on the guide. The plugin selection doesn't have the "Standard" option anymore. It's now "ESP + Master" or "No Master (no DynDOLOD)". Pretty obvious which one to pick as it pertains to the STEP Guide, just thought I'd mention it anyways. Edited February 8 by Fondu spelling 2 1
Chromana Posted May 23 Posted May 23 v3.1.4 has changed the name of one of the options which is used in the guide. The guide needs to be updated. Less Flying Embers is now called Minimal Flying Embers. (Despite the fact that the changelog says it's now called "Minimize Flying Embers") 1 1
Bushranger Posted November 10 Posted November 10 I've not used Embers XD before but because I am often in 1st person for combat I've also checked Reduced Actor Flame because it recommends that's better for 1st person visibility. Anyone seen the difference between it being checked or not?
z929669 Posted November 11 Author Posted November 11 18 hours ago, Bushranger said: I've not used Embers XD before but because I am often in 1st person for combat I've also checked Reduced Actor Flame because it recommends that's better for 1st person visibility. Anyone seen the difference between it being checked or not? I haven't notice any issues, but I rarely use flame spells. You be the judge and let us know if there's a difference.
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