TechAngel85 Posted March 7, 2020 Share Posted March 7, 2020 Discussion topic: Thieves Guild Requirements SE by kryptopyr Wiki Link Link to comment Share on other sites More sharing options...
Mercury71 Posted February 12, 2022 Share Posted February 12, 2022 A rather big update. FISS-support removed. Version 5.0 Two new alternate sets of locations for the Unusual Gems. New option to randomize all Unusual Gem locations, with each gem randomly being assigned to one of three available locations (the vanilla location and the two alternates). New option to move only those Unusual Gems locked behind quest locations. New option to toggle taking Unusual Gems as Stealing. Getting caught in the act will result a in bounty. New option to add quest markers for the Unusual Gems (but markers will only be enabled after Vex assigns quest). All of the above options are configurable via the MCM. Unusual Gems will now stack in your inventory. Fixed a dialogue issue with TG02 which could prevent TG03 from starting in certain circumstances. Removed a small number of injected records which conflicted with another mod. Removed FISSES support. Added an Optional file to make the Unusual Gems droppable (ESPFE). Added "Thieves Guild Reformation - Taking Care of Business v1.1" Optional file, an updated version of clarota's "Thieves Guild Alternate Routes - Taking Care of Business" with TGR integration. 1 Link to comment Share on other sites More sharing options...
DoubleYou Posted February 12, 2022 Share Posted February 12, 2022 Quote Unusual Gems will now stack in your inventory. Thank. God. This has been a big annoyance of mine for quite some time. Link to comment Share on other sites More sharing options...
ButchDiavolo Posted February 12, 2022 Share Posted February 12, 2022 (edited) 52 minutes ago, DoubleYou said: Thank. God. This has been a big annoyance of mine for quite some time. From what I saw after installing it, the Unusual Gems are also droppable now through the MCM. Edit: which is already stated in the update description... duh me (again) Edited February 12, 2022 by ButchDiavolo Link to comment Share on other sites More sharing options...
Yirmeyahu Posted February 18, 2022 Share Posted February 18, 2022 On 2/12/2022 at 9:01 AM, Mercury71 said: A rather big update. FISS-support removed. Version 5.0 Removed FISSES support. I noticed this right away as well. The author is recommending Thieves Guild Requirements SE - Settings Loader in place of FISSES in their Nexus post. I haven't bothered testing though. Link to comment Share on other sites More sharing options...
z929669 Posted February 19, 2022 Share Posted February 19, 2022 Updated instructions to account for new game requirement Link to comment Share on other sites More sharing options...
Mercury71 Posted March 9, 2022 Share Posted March 9, 2022 Small update. Version 5.2 Updated a couple dialogue conditions so Brynjolf doesn't keep going on about talking to Maven (potentially blocking other dialogue). Link to comment Share on other sites More sharing options...
z929669 Posted December 20, 2022 Share Posted December 20, 2022 Testing the Optional File, Thieves Guild Reformation - Taking Care of Business, per AYOP topic. Link to comment Share on other sites More sharing options...
Mercury71 Posted November 15 Share Posted November 15 Version 5.3.1 Updated the scripted positions of bounty and value items (which appear as chests in game) relative to their Unusual Gems. This should prevent these items from clipping through walls or other items if other mods change the layout of the cells they're located in. Items won't retroactively be moved, but using the MCM to move the Unusual Gems to an alternate location set and back should refresh the positions of these items. Changed .esp and .bsa names to all lower case for improved compatibility for Steam Deck and certain Linux users; this should have no impact on other users. Link to comment Share on other sites More sharing options...
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