D1Z4STR Posted January 5, 2020 Posted January 5, 2020 Discussion topic: No Lockpick Activate (SKSE) - Updated by lStewieAl/Umgak Wiki Link
SaintBourbon Posted April 21, 2020 Posted April 21, 2020 What is the purpose of this mod? I've been using it throughout my most recent playthrough and in practice it seems to only cause me to activate every locked door/chest twice instead of once. I assume there must be a situation in which I would want to unlock a chest/door and then not open it?
TechAngel85 Posted April 21, 2020 Posted April 21, 2020 What is the purpose of this mod? I've been using it throughout my most recent playthrough and in practice it seems to only cause me to activate every locked door/chest twice instead of once. I assume there must be a situation in which I would want to unlock a chest/door and then not open it?Certain play styles may not want this to happen. There are also situations where auto opening doors will get you killed or a bounty. I haven't really gotten to play much with it so I haven't really passed much judgement on it yet. I'm currently resetting up my system from installing some upgrades.
Mercury71 Posted April 21, 2020 Posted April 21, 2020 Good point SaintBourbon. My playstyle do not really make this an essential mod. Maby a word about this in the guide? 1
Mercury71 Posted November 15, 2021 Posted November 15, 2021 Mod updated for AE on Nexus. (No longer need the adress library) 1
LittleGuy Posted November 15, 2021 Posted November 15, 2021 (edited) I think there is an MCM option in Lock Overhaul that can replace this mod, maybe drop this mod for people who don't want it and add instructions to enable it optionally in Step 6? Or make it optional like Mercury71 mentioned. Edited November 16, 2021 by LittleGuy
TechAngel85 Posted November 16, 2021 Posted November 16, 2021 59 minutes ago, LittleGuy said: I think there is an MCM option in Lock Overhaul that can replace this mod, maybe drop this mod for people who don't want it and add instructions to enable it optionally in Step 6? Or make it optional like Mercury71 mentioned. Is there? I hardly ever use that mod but to turn on the ability to break locks with a weapon...because that seems logical.
LittleGuy Posted November 17, 2021 Posted November 17, 2021 I'm not sure actually, I deleted my 1.0 setup & I'm waiting for 2.0 to be finished, so I could be remembering wrong
Mercury71 Posted November 23, 2021 Posted November 23, 2021 Mod updated on Nexus. Version 3.1 Now updated for compatibility with and requires 1.6 Address Library. Still cross-compatible with 1.5!
Eliian Posted October 24, 2022 Posted October 24, 2022 Has been updated whew! Version 3.2 Updated for 1.6.629+.
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