Kattmandu Posted August 26, 2023 Share Posted August 26, 2023 (edited) Mod updated. Version 1.2.5 Added an option to not install light shafts. The plugin now only contains fixes to Fire FX shaders. The plugin is now optional installation option. Edited August 26, 2023 by Kattmandu 2 Link to comment Share on other sites More sharing options...
CorneliusC Posted August 27, 2023 Share Posted August 27, 2023 Version 1.2.6 re-introduces the esp, which still only contains modifications to the Fire FX Shaders and still can be hidden or deleted when using loose files. "Version 1.2.6 Fixed (and improved) light mist effect custom texture. The plugin is now always installed (it's needed to load the BSA)." 1 Link to comment Share on other sites More sharing options...
z929669 Posted August 28, 2023 Share Posted August 28, 2023 On 8/27/2023 at 4:06 AM, CorneliusC said: Version 1.2.6 re-introduces the esp, which still only contains modifications to the Fire FX Shaders and still can be hidden or deleted when using loose files. "Version 1.2.6 Fixed (and improved) light mist effect custom texture. The plugin is now always installed (it's needed to load the BSA)." Will need to look at what the plugin even does. It should be useless. Link to comment Share on other sites More sharing options...
CorneliusC Posted August 29, 2023 Share Posted August 29, 2023 The esp modifies six (Fire) 'Effect Shader' files and in all cases sets a 'Particle Shader - Dest Blend Mode' to 'One' (?). Only one of these files, 'FireFXShader', is already being a bit more extensively modified by 'Embers XD' and would be the only minor conflict. Link to comment Share on other sites More sharing options...
TechAngel85 Posted August 29, 2023 Author Share Posted August 29, 2023 11 hours ago, CorneliusC said: The esp modifies six (Fire) 'Effect Shader' files and in all cases sets a 'Particle Shader - Dest Blend Mode' to 'One' (?). Only one of these files, 'FireFXShader', is already being a bit more extensively modified by 'Embers XD' and would be the only minor conflict. It would likely be a good foundation to cover anything that isn't already covered up the pipeline (ie Embers XD). Link to comment Share on other sites More sharing options...
MightyCrow Posted June 4 Share Posted June 4 There is a new option in the FOMOD, White Glow. It is recommended to leave it at Particle Light. See attached screenshot. 1 Link to comment Share on other sites More sharing options...
Mercury71 Posted July 14 Share Posted July 14 The mod is renamed to jsut "Particle Patch" Link to comment Share on other sites More sharing options...
z929669 Posted July 15 Share Posted July 15 6 hours ago, Mercury71 said: The mod is renamed to jsut "Particle Patch" I think we can just let that go, since it's specific to post processing only. I'd rather retain its old name, since it's not fundamentally different, IMO. Link to comment Share on other sites More sharing options...
Mercury71 Posted July 15 Share Posted July 15 3 hours ago, z929669 said: I think we can just let that go, since it's specific to post processing only. I'd rather retain its old name, since it's not fundamentally different, IMO. Agree. But good to have our comments about it here since Step Guide users might ask about it. I think it has always been a strange name since so many people use the mod without using ENB. Link to comment Share on other sites More sharing options...
z929669 Posted July 17 Share Posted July 17 On 7/14/2024 at 11:43 PM, Mercury71 said: Agree. But good to have our comments about it here since Step Guide users might ask about it. I think it has always been a strange name since so many people use the mod without using ENB. Well, I changed my mind about renaming the mod and went ahead with this change. This is because our original title (Skyrim SE particle patch for ENB) was wrong or based upon some really old version of the file. Link to comment Share on other sites More sharing options...
CorneliusC Posted August 2 Share Posted August 2 With the updated instructions, should the esp now be used? Thanks. 1 Link to comment Share on other sites More sharing options...
z929669 Posted August 2 Share Posted August 2 14 minutes ago, CorneliusC said: With the updated instructions, should the esp now be used? Thanks. Correct. It's fixing a few effect shaders now rather than making cell edits. We missed that in a past version: Version 1.2.5 The plugin now only contains fixes to Fire FX shaders. 1.3.1 is the latest version. Link to comment Share on other sites More sharing options...
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