TechAngel85 Posted December 12, 2019 Posted December 12, 2019 Discussion topic: SSE Engine Fixes by aers/Nukem/Ryan Wiki Link
DoubleYou Posted November 18, 2021 Posted November 18, 2021 Beta AE update on Reddit: https://www.reddit.com/r/skyrimmods/comments/qwvhx0/enginefixes_ae_beta/
Mercury71 Posted November 19, 2021 Posted November 19, 2021 On 11/18/2021 at 11:41 PM, DoubleYou said: Beta AE update on Reddit: https://www.reddit.com/r/skyrimmods/comments/qwvhx0/enginefixes_ae_beta/ Expand And now "Aers" have put it up on the Nexus page. This version clashes a bit with SSE Display Tweaks for AE when in 3d person: FiX: Set - SlowTimeCameraMovement: true to false in the SSE Engine settings Solved in Beta 3
Ogham Posted November 23, 2021 Posted November 23, 2021 (edited) Hello all, question regarding the instructions in SE 1.0.0 Instructions show to set MaxStdio: = true From the file it is not a true or false but a value that is required? MaxStdio = 2048 # Sets the maximum number of open file handles, preventing the game from running out with large plugin counts (fixes false save corruption) # You may set this higher than 2048 (max 8192) on an updated Windows 10 or Windows 11 Edited November 23, 2021 by Ogham
z929669 Posted November 23, 2021 Posted November 23, 2021 On 11/23/2021 at 4:39 PM, Ogham said: Hello all, question regarding the instructions in SE 1.0.0 Instructions show to set MaxStdio: = true From the file it is not a true or false but a value that is required? MaxStdio = 2048 # Sets the maximum number of open file handles, preventing the game from running out with large plugin counts (fixes false save corruption) # You may set this higher than 2048 (max 8192) on an updated Windows 10 or Windows 11 Expand Did you download (Part 1) Engine Fixes for 1.5.39 - 1.5.97 version? This one should use true/false, but the latest for 1.6.3xx uses the new numeric values I think. Please confirm if this is no longer the case. EDIT: Confirmed. Instructions updated
Mercury71 Posted November 24, 2021 Posted November 24, 2021 Mod updated on Nexus. Both versions. AE version no longer in "beta". Version 6.0.1 Fixed a bug where climate sunrise/sunset records didn't properly load when loading a save game in interiors Version 6.0.2 Fix a bug with the climate bugfix
TechAngel85 Posted December 9, 2021 Author Posted December 9, 2021 Simplified instructions by only listing changes to the EngineFixes.toml file.
ButchDiavolo Posted October 1, 2022 Posted October 1, 2022 (edited) SSE Engine Fixes has an unofficial (temporary) update by another mod author (Doodlezoid). This mod will be removed as soon as SSE Engine fixes has an official update. To use: Keep the original SSE Engine fixes installed and install this update over it, placing it right below the original in the loadorder. Edited October 1, 2022 by ButchDiavolo
DoubleYou Posted October 1, 2022 Posted October 1, 2022 On 10/1/2022 at 8:46 AM, ButchDiavolo said: SSE Engine Fixes has an unofficial (temporary) update by another mod author (Doodlezoid). This mod will be removed as soon as SSE Engine fixes has an official update. To use: Keep the original SSE Engine fixes installed and install this update over it, placing it right below the original in the loadorder. Expand Don't use this version. It's not done right and the official update is in the works.
ButchDiavolo Posted October 3, 2022 Posted October 3, 2022 SSE Engine fixes has now been officially update for version 1.6.629 and newer.
TechAngel85 Posted April 11, 2024 Author Posted April 11, 2024 Looks like this mod just updated for latest game version and no longer requires the work-around of disabling features.
z929669 Posted April 11, 2024 Posted April 11, 2024 On 4/11/2024 at 9:14 AM, TechAngel85 said: Looks like this mod just updated for latest game version and no longer requires the work-around of disabling features. Expand THat's great. Been waiting for this one to update finally.
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