sheson Posted September 28, 2021 Author Share Posted September 28, 2021 48 minutes ago, VulKun said: I have a problem.. Download and install the DynDOLOD Resources SE Core Files. Also , the game should not be installed to Program FIles x86 to avoid problem with Windows permission, UAC, antir vir etc. Best to follow any modding guide. Link to comment Share on other sites More sharing options...
VulKun Posted September 28, 2021 Share Posted September 28, 2021 (edited) 15 minutes ago, sheson said: Install the DynDOLOD Resources SE Core Files. Also , the game should not be installed to Program FIles x86 to avoid problem with Windows permission, UAC, antir vir etc. Best to follow any modding guide. I did install core files but still have same problem Oh now its working Edited September 28, 2021 by VulKun Link to comment Share on other sites More sharing options...
VulKun Posted September 29, 2021 Share Posted September 29, 2021 (edited) https://www.nexusmods.com/skyrimspecialedition/mods/50961?tab=files&file_id=228882 can i use this with 2.96 ? Probably i cant because there is give me a error Error: Can not find tree LOD billboards required to create tree LOD. See log or FAQ for more details. Edited September 29, 2021 by VulKun Link to comment Share on other sites More sharing options...
z929669 Posted September 29, 2021 Share Posted September 29, 2021 18 minutes ago, VulKun said: https://www.nexusmods.com/skyrimspecialedition/mods/50961?tab=files&file_id=228882 can i use this with 2.96 ? Probably i cant because there is give me a error Error: Can not find tree LOD billboards required to create tree LOD. See log or FAQ for more details. Why do you continue to not provide the logs from your DynDOLOD runs? We have mentioned numerous times that this is the only way sheson can help outside of guessing. Link to comment Share on other sites More sharing options...
VulKun Posted September 29, 2021 Share Posted September 29, 2021 14 minutes ago, z929669 said: Why do you continue to not provide the logs from your DynDOLOD runs? We have mentioned numerous times that this is the only way sheson can help outside of guessing. logs are empty.. Link to comment Share on other sites More sharing options...
z929669 Posted September 29, 2021 Share Posted September 29, 2021 14 minutes ago, VulKun said: logs are empty.. OK, I just looked at the mod, and you should be using the Main File (you linked an archived version it seems) as well as the Billboards Optional File. https://www.nexusmods.com/skyrimspecialedition/mods/50961?tab=files This mod doesn't have any 3D LOD models that I can see, so you can use "traditional tree LOD" in DynDOLOD 2/3 I would think. Link to comment Share on other sites More sharing options...
VulKun Posted September 29, 2021 Share Posted September 29, 2021 15 minutes ago, z929669 said: OK, I just looked at the mod, and you should be using the Main File (you linked an archived version it seems) as well as the Billboards Optional File. https://www.nexusmods.com/skyrimspecialedition/mods/50961?tab=files This mod doesn't have any 3D LOD models that I can see, so you can use "traditional tree LOD" in DynDOLOD 2/3 I would think. Im trying something differents. could be good Link to comment Share on other sites More sharing options...
VulKun Posted September 29, 2021 Share Posted September 29, 2021 Oh now everything is done.I can play skyrim 1 Link to comment Share on other sites More sharing options...
sheson Posted September 30, 2021 Author Share Posted September 30, 2021 18 hours ago, VulKun said: logs are empty.. Log messages are printed to the message window. The content of the message window is saved to the log files when the program is closed. IF the saved log file is empty, then it is because of the OS, anti, UAC etc. preventing writing to the file. That issue needs to be fixed regardless. The log messages in the message log window can still marked, copy and pasted or at least screenshotted. 18 hours ago, VulKun said: https://www.nexusmods.com/skyrimspecialedition/mods/50961?tab=files&file_id=228882 can i use this with 2.96 ? Probably i cant because there is give me a error Error: Can not find tree LOD billboards required to create tree LOD. See log or FAQ for more details. Read the FAQ answer as explained in the message. A: Always install the required vanilla tree LOD Billboards, then any optional LOD Billboards for tree mods in the load order. See the 'Requirements' section in the manual. Link to comment Share on other sites More sharing options...
VulKun Posted September 30, 2021 Share Posted September 30, 2021 Okay but now i have a question. https://www.nexusmods.com/skyrimspecialedition/mods/43325?tab=files this mod only work with 3.0 ? because i tried with 2.96 , and have trees issues Link to comment Share on other sites More sharing options...
sheson Posted September 30, 2021 Author Share Posted September 30, 2021 17 minutes ago, VulKun said: Okay but now i have a question. https://www.nexusmods.com/skyrimspecialedition/mods/43325?tab=files this mod only work with 3.0 ? because i tried with 2.96 , and have trees issues Nobody knows what you mean by "have trees issues". Link to comment Share on other sites More sharing options...
VulKun Posted September 30, 2021 Share Posted September 30, 2021 15 minutes ago, sheson said: Nobody knows what you mean by "have trees issues". like this Link to comment Share on other sites More sharing options...
sheson Posted September 30, 2021 Author Share Posted September 30, 2021 55 minutes ago, VulKun said: like this I assume "this" is supposed to mean "LOD trees show in child world" Read the DynDOLOD FAQ: Game: Tree LOD: LOD trees show in child worlds / towns A: This is a game engine limitation. A mod added trees into the same area in the parent world. Either disable that mod when generating tree LOD, or add a XESP - Enable Parent to the player reference 0x00000014 to each tree in question. Tree LOD generation skips all trees with enable parents leaving them to be done as static object or dynamic LOD which don't have the limitation. See the section 'Custom Settings For Specific Mods - Mods that add trees to the same area as child worlds' in the ..DynDOLOD\Docs\DynDOLOD_Manual.html for more information and how to use DynDOLOD rules to address the issue. Or participate in the DynDOLOD 3 Alpha test. It typically detects such trees and can handle this automatically. Link to comment Share on other sites More sharing options...
VulKun Posted September 30, 2021 Share Posted September 30, 2021 2 hours ago, sheson said: I supposes "this" is supposed to mean "LOD trees show in child world" Read the DynDOLOD FAQ: Game: Tree LOD: LOD trees show in child worlds / towns A: This is a game engine limitation. A mod added trees into the same area in the parent world. Either disable that mod when generating tree LOD, or add a XESP - Enable Parent to the player reference 0x00000014 to each tree in question. Tree LOD generation skips all trees with enable parents leaving them to be done as static object or dynamic LOD which don't have the limitation. See the section 'Custom Settings For Specific Mods - Mods that add trees to the same area as child worlds' in the ..DynDOLOD\Docs\DynDOLOD_Manual.html for more information and how to use DynDOLOD rules to address the issue. Or participate in the DynDOLOD 3 Alpha test. It typically detects such trees and can handle this automatically. dyndolod 3 is the best i think but always have a problem with 3.0 alphas Link to comment Share on other sites More sharing options...
sheson Posted September 30, 2021 Author Share Posted September 30, 2021 34 minutes ago, VulKun said: dyndolod 3 is the best i think but always have a problem with 3.0 alphas This is a support forum and not a blog. If support is required, information needs to be provided and specific questions should be asked. Link to comment Share on other sites More sharing options...
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