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Posted
18 hours ago, VulKun said:

logs are empty..

Log messages are printed to the message window. The content of the message window is saved to the log files when the program is closed.

IF the saved log file is empty, then it is because of the OS, anti, UAC etc. preventing writing to the file. That issue needs to be fixed regardless.

The log messages in the message log window can still marked, copy and pasted or at least screenshotted.

18 hours ago, VulKun said:

https://www.nexusmods.com/skyrimspecialedition/mods/50961?tab=files&file_id=228882 can i use this with 2.96 ? Probably i cant because there is give me a error

Error: Can not find tree LOD billboards required to create tree LOD. See log or FAQ for more details.

Read the FAQ answer as explained in the message.

A: Always install the required vanilla tree LOD Billboards, then any optional LOD Billboards for tree mods in the load order. See the 'Requirements' section in the manual.

Posted
55 minutes ago, VulKun said:

like this

 

I assume "this" is supposed to mean "LOD trees show in child world"

Read the DynDOLOD FAQ: Game: Tree LOD: LOD trees show in child worlds / towns

A: This is a game engine limitation. A mod added trees into the same area in the parent world. Either disable that mod when generating tree LOD, or add a XESP - Enable Parent to the player reference 0x00000014 to each tree in question. Tree LOD generation skips all trees with enable parents leaving them to be done as static object or dynamic LOD which don't have the limitation. See the section 'Custom Settings For Specific Mods - Mods that add trees to the same area as child worlds' in the ..DynDOLOD\Docs\DynDOLOD_Manual.html for more information and how to use DynDOLOD rules to address the issue.

Or participate in the DynDOLOD 3 Alpha test. It typically detects such trees and can handle this automatically.

Posted
2 hours ago, sheson said:

I supposes "this" is supposed to mean "LOD trees show in child world"

Read the DynDOLOD FAQ: Game: Tree LOD: LOD trees show in child worlds / towns

A: This is a game engine limitation. A mod added trees into the same area in the parent world. Either disable that mod when generating tree LOD, or add a XESP - Enable Parent to the player reference 0x00000014 to each tree in question. Tree LOD generation skips all trees with enable parents leaving them to be done as static object or dynamic LOD which don't have the limitation. See the section 'Custom Settings For Specific Mods - Mods that add trees to the same area as child worlds' in the ..DynDOLOD\Docs\DynDOLOD_Manual.html for more information and how to use DynDOLOD rules to address the issue.

Or participate in the DynDOLOD 3 Alpha test. It typically detects such trees and can handle this automatically.

dyndolod 3 is the best i think but always have a problem with 3.0 alphas

Posted
34 minutes ago, VulKun said:

dyndolod 3 is the best i think but always have a problem with 3.0 alphas

This is a support forum and not a blog.

If support is required, information needs to be provided and specific questions should be asked.

Posted
26 minutes ago, Protect_Dreams said:
Hello,
 
i have this error message for the last instalation. I do not know why.
 
 

The message says in plain English: 

Can not find DynDOLOD Resource SE ...

Do not install DynDOLOD Resources intended for Skyrim.

 

Read requirements for Skyrim VR (from DynDOLOD_QuickStart.html):

DynDOLOD Resources SE - Make sure to use DynDOLOD Resources SE versions only with matching or higher DynDOLOD Standalone versions but never with older versions. Do not mix with DynDOLOD Resources for Skyrim.

The first post has Nexus and Mega links to download DynDOLOD Resources SE.

Posted
38 minutes ago, Protect_Dreams said:

Thank you for your reply.

I have the VR version of the games. I don't understand which DynDOLOd to take? I used this video:

https://www.youtube.com/watch?v=hMrjXivssso&t=297s

And I did put -tes5vr.

Read the first paragraph of the first post. Read the section "Required Skyrim SE and Skyrim VR". It has all the links for everything that is required, including the link to DynDOLOD Resources SE.
Once you downloaded and unpacked the DynDOLOD Standalone 2.96 beta, read the ..\DynDOLOD\Quickstart.html and ..\DynDOLOD\Docs\DynDOLOD_Manual_TES5VR.html

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