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Posted (edited)

When you check the DynDOLOD.esp description it ends with ... Version 2.45? For example in MO hover over the plugin in the right window. LOOT should just show DynDOLOD.esp 2.45

 

If that is the case, see what happens when you sort DynDOLOD.esp load as early as possible.

says 2.45 https://imgur.com/LcTTWGt

Edited by AerowynX
Posted

See what happens when you sort DynDOLOD.esp to load as early as possible / only enable the plugins required to be able to load DynDOLOD.esp 

same result guess ill just continue to use with the ESM.. not huge deal just odd this wasn't an issue previously

Posted

same result guess ill just continue to use with the ESM.. not huge deal just odd this wasn't an issue previously

Why would youstop in the middle of troubleshooting? Why not try to find out why some SKSE functions suddenly stop working in the middle of the load order? Something that only happens with Skyrim VR.

 

You reported earlier that the DynDOLOD SkyUI MCM displays the version number for the ESM, but not for the ESP. So it seems that more or less the same functions to retrieve the version number work for one plugin but not the other.

 

Some of the next possible steps would be to enable papyrus logging to see if there are any kind of messages, generate a DynDOLOD LOD patch just for a basic load (vanilla style load order), test the used SKSE papayrus functions specifically with a couple custom scripts I could provide etc.

Posted

Why would youstop in the middle of troubleshooting? Why not try to find out why some SKSE functions suddenly stop working in the middle of the load order? Something that only happens with Skyrim VR.

 

You reported earlier that the DynDOLOD SkyUI MCM displays the version number for the ESM, but not for the ESP. So it seems that more or less the same functions to retrieve the version number work for one plugin but not the other.

 

Some of the next possible steps would be to enable papyrus logging to see if there are any kind of messages, generate a DynDOLOD LOD patch just for a basic load (vanilla style load order), test the used SKSE papayrus functions specifically with a couple custom scripts I could provide etc.

mostly got several other issues i'm trying to troubleshoot as well the most pressing being a very odd huge FPS drop when adding new NPCs to city cells but not in other cells(also only seems to cause the drop when looking toward the center of the city).....also I rerar dyndolod over 50 times trying to figure out this issue to begin with.. i'm just happy to have it working and being able to play right now.. i can continue troubleshooting in a bit but all is working now at least even if the dyndolod.esp version won't display in the MCM and I need to use the ESM.. 

Posted

mostly got several other issues i'm trying to troubleshoot as well the most pressing being a very odd huge FPS drop when adding new NPCs to city cells but not in other cells(also only seems to cause the drop when looking toward the center of the city).....also I rerar dyndolod over 50 times trying to figure out this issue to begin with.. i'm just happy to have it working and being able to play right now.. i can continue troubleshooting in a bit but all is working now at least even if the dyndolod.esp version won't display in the MCM and I need to use the ESM.. 

It is fine to continue over days and weeks. I just hate to leave this unsolved. Whenever you have time, enable papyrus logging in the INI and see if there are any errors showing from DynDOLOD in the log other than the message we already know. 

Posted

Hi ! I'm having a bit of an issue with Dyndolod,  I'm getting an error that says 'Error: Access violation at address 004B4B39 in module 'DynDOLOD.exe'. Write of address 00000000"

Here is my bugreport.txt 
Here is my DynDOLOD_SSE_log.txt 

I have correctly installed the billboards for EVT and there doesn't seem to be any missing textures, I just followed settings provided by somerandomguy83 in EVT Classic's Doc Folderhttp://i.imgur.com/6KQHXJb.jpg 
Maybe 2048 is too high or something ? I'm not sure. I tried running the x64 version but it seems to hang after a while and get stuck way before the x32 one fails. 

I'd really appreciate some insight here, I'm really unsure as to how i should tackle this problem. 
Thanks ! :)

Posted

Hi ! I'm having a bit of an issue with Dyndolod,  I'm getting an error that says 'Error: Access violation at address 004B4B39 in module 'DynDOLOD.exe'. Write of address 00000000"

 

Here is my bugreport.txt 

Here is my DynDOLOD_SSE_log.txt 

 

I have correctly installed the billboards for EVT and there doesn't seem to be any missing textures, I just followed settings provided by somerandomguy83 in EVT Classic's Doc Folderhttp://i.imgur.com/6KQHXJb.jpg 

Maybe 2048 is too high or something ? I'm not sure. I tried running the x64 version but it seems to hang after a while and get stuck way before the x32 one fails. 

 

I'd really appreciate some insight here, I'm really unsure as to how i should tackle this problem. 

Thanks ! :)

 

Try with DynDOLOD 2.55. If that also has a problem, try with the default 512. 

Posted

Try with DynDOLOD 2.55. If that also has a problem, try with the default 512. 

Oh wow, thanks for the quick reply, I didn't even know there was a higher version out. However that one also failed for 2048. It did however work with 512 ! Good Enough ! Thanks ! 

Posted (edited)

Oh wow, thanks for the quick reply, I didn't even know there was a higher version out. However that one also failed for 2048. It did however work with 512 ! Good Enough ! Thanks ! 

I would be interested in the bugreport.txt version 2.55 created if you still have it.

Edited by sheson
Posted (edited)

Hi ! I'm having a bit of an issue with Dyndolod,  I'm getting an error that says 'Error: Access violation at address 004B4B39 in module 'DynDOLOD.exe'. Write of address 00000000"

 

Here is my bugreport.txt 

Here is my DynDOLOD_SSE_log.txt 

 

I have correctly installed the billboards for EVT and there doesn't seem to be any missing textures, I just followed settings provided by somerandomguy83 in EVT Classic's Doc Folderhttp://i.imgur.com/6KQHXJb.jpg 

Maybe 2048 is too high or something ? I'm not sure. I tried running the x64 version but it seems to hang after a while and get stuck way before the x32 one fails. 

 

I'd really appreciate some insight here, I'm really unsure as to how i should tackle this problem. 

Thanks ! :)

 

 

Having exactly the same error as you on 2.54. Works perfectly fine running at 512, when I try to run at 2048 it fails with the same error message.

 

When I ran 2.35 probably a year ago now, all of my lod level 4 was actually full model and the only pop in I had was grass and the shadow on the trees, the game looked amazing, was this due to Dyndolod settings or INI settings? I'd like to recreate it if I can.

Edited by Samphaa7
Posted

 

Having exactly the same error as you on 2.54. Works perfectly fine running at 512, when I try to run at 2048 it fails with the same error message.

 

When I ran 2.35 probably a year ago now, all of my lod level 4 was actually full model and the only pop in I had was grass and the shadow on the trees, the game looked amazing, was this due to Dyndolod settings or INI settings? I'd like to recreate it if I can.

 

Please upload the bugreport.txt and DynDOLOD_SSE_log.txt from 2.55 if you have an error.

Posted (edited)

I am using DynDOLOD 2.55 and MO2 2.1.6 (release version).  My MO2 profiles are set to use profile-specific ini files (and games...) 

 

When I run TexGen64 (with the -sse arg.) the log files shows it "Using ini: C:\Users\(me)\Documents\My Games\Skyrim Special Edition\Skyrim.ini"  Needless to say TexGen64 did not have a happy day...

 

How do I get DynDOLOD to use MO2's pathing?

Edited by croc
Posted

I am using DynDOLOD 2.55 and MO2 2.1.6 (release version).  My MO2 profiles are set to use profile-specific ini files (and games...) 

 

When I run TexGen64 (with the -sse arg.) the log files shows it "Using ini: C:\Users\(me)\Documents\My Games\Skyrim Special Edition\Skyrim.ini"  Needless to say TexGen64 did not have a happy day...

 

How do I get DynDOLOD to use MO2's pathing?

I am not sure would the problem is supposed to be?

 

The path c:\Users\[username]\Documents\My Games\Skyrim Special Edition\Skyrim.ini is what the game and every tool uses.

 

If everything is setup correctly, MO maps profile specific INIs to that path when the game or the tools are started from MO.

Posted (edited)

Let me re-state the issue.  I have installed Dyndolod 2.55 and an running MO2 2.1.6 (release version)  I have added texgen64 as a tool with the -sse argument.  When I run TexGen I get an error msg. popup that says "An error occured while loading modules.  Editing is disabled. Check the message log and correct the error."

 

I cannot find a 'message log'

Edited by croc

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