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Posted (edited)

All the other options are working though, but not the body textures / overlay features. Any idea on how to fix it?

 

Fast travelling using console command doesn't give CTD, only by carriages and it's not after fast travelling but it happens when I hop on to the carriage and then the load screen shows up, 3 seconds later CTD. So it is not even completed yet. I've tested it, the papyrus log doesn't show up anything though regarding the CTD.

 

Sent from my ONEPLUS A5010 using Tapatalk

DynDOLOD plugins do nothing to racemenu directly.

 

The readme has more suggestions what to do than just checking the papyrus log.

 

However, it should make no difference if the loading was initiated after entering a carriage or after manual fast travel.

Edited by sheson
Posted

DynDOLOD plugins do nothing to racemenu directly.

 

The readme has more suggestions what to do than just checking the papyrus log.

 

However, it should make no difference if the loading was initiated after entering a carriage or after manual fast travel.

Okay I'll try and look for the logs of the created DynDOLOD as per readme.

 

Sent from my ONEPLUS A5010 using Tapatalk

Posted

Hello Sheson. You can make Dyndolod 2.54 support esl. I have 308 plug-ins, of which 70 are esl, and within a couple of seconds after launch textgen, an error flies. There is no error if the total number of plug-ins does not exceed 254. With the version 2.49 Dyndolod, there was no such thing, he supported esl.

Posted

Hello Sheson. You can make Dyndolod 2.54 support esl. I have 308 plug-ins, of which 70 are esl, and within a couple of seconds after launch textgen, an error flies. There is no error if the total number of

plug-ins does not exceed 254. With the version 2.49 Dyndolod, there was no such thing, he supported esl.

From first post:

 

Starting with 2.44 there is now full ESL and ESPs flagged as ESL support for Skyrim SE - based on the latest xEdit updates.

 

I suggest to carefully read the error message instead of letting it fly away.

Posted

From first post:

 

Starting with 2.44 there is now full ESL and ESPs flagged as ESL support for Skyrim SE - based on the latest xEdit updates.

 

I suggest to carefully read the error message instead of letting it fly away.

Dyndolod is working for me now, after that I can once again run the texgen with all the plugins in order to recreate the error and copy the log here.

Posted (edited)

Dyndolod is working for me now, after that I can once again run the texgen with all the plugins in order to recreate the error and copy the log here.

In error writen: An error occured while loading modules. Editing is disabled. Check the message log and correct the error.

In TexGen_SSE_log.txt nothing is written, or need somewhere else to watch? and for some reason I cannot insert a log into the spoiler here, the site toli immediately freezes and nothing posts.

Edited by blo0dik
Posted

In error writen: An error occured while loading modules. Editing is disabled. Check the message log and correct the error.

In TexGen_SSE_log.txt nothing is written, or need somewhere else to watch?

The message log is what you copied the message from. Check the lines above.

 

The message log is saved to the log file when the application is closed.

Posted

Hi Sheson,

 

I have created a little quick guide on how to add DynDOLOD SSE to Vortex without having to manually install the Standalone files into the Skyrim directory.  It can all be done via Vortex with the user only having to manually deal with the Output files.

 

It took me a little while and some head scratching to figure out, but I got there in the end and tested it, and it all runs fine.

 

Not sure if it would be helpful to anyone, but thought I'd post here just in case it is.

 

Cheers,

Jules

Posted

Hi Sheson,

 

I have created a little quick guide on how to add DynDOLOD SSE to Vortex without having to manually install the Standalone files into the Skyrim directory.  It can all be done via Vortex with the user only having to manually deal with the Output files.

 

It took me a little while and some head scratching to figure out, but I got there in the end and tested it, and it all runs fine.

 

Not sure if it would be helpful to anyone, but thought I'd post here just in case it is.

 

Cheers,

Jules

I suppose that it nice. Thanks.

Posted (edited)

Is it normal that after TexGen and/or DynLODGen generates files, all of the textures (dds files) are blank? (I tried the old default formats that TexGen use to use and that also generated blank files)

If I use SSELODGen they work perfectly fine and are not blank, but they are with TexGen and/or DynLODGen.

 

Am I doing something wrong or are they meant to be blank?

Edited by TJ8
Posted

Is it normal that after TexGen and/or DynLODGen generates files, all of the textures (dds files) are blank? (I tried the old default formats that TexGen use to use and that also generated blank files)

If I use SSELODGen they work perfectly fine and are not blank, but they are with TexGen and/or DynLODGen.

 

Am I doing something wrong or are they meant to be blank?

The program you use to look at them probably does not support the BC7 format.

Posted (edited)

The program you use to look at them probably does not support the BC7 format.

Well as I said, I did also try the old default formats in TexGen (BC1 for 3 of them and BC3 for 1 of them) just like what SSELODGen does, yet everything still shows as blank. (Tried various programs, and even Paint.net with a plugin that supposedly works with BC7 and all the others)

 

Tomorrow after work I'll actually try playing with the blank files to see if all the programs I use to view it are just terrible and the LOD files work, or if it actually isn't working. 

Edited by TJ8
Posted (edited)

Well as I said, I did also try the old default formats in TexGen (BC1 for 3 of them and BC3 for 1 of them) just like what SSELODGen does, yet everything still shows as blank. (Tried various programs, and even Paint.net with a plugin that supposedly works with BC7 and all the others)

 

Tomorrow after work I'll actually try playing with the blank files to see if all the programs I use to view it are just terrible and the LOD files work, or if it actually isn't working. 

TexGen/Dyn DOLOD does not creating "blank" files. If that is the case it means the input textures were already "blank". Check those or their (internal) conversion with texconv.exe.

Edited by sheson
Posted (edited)

Can you reset DynDOLOD executable to not use the require admin flag? it is pretty annoying having to run a cmd with "set __COMPAT_LAYER=RUNASINVOKER" (or having to edit the .exe MANIFEST myself) every time I want to use DynDOLOD.

Edited by Project579
Posted

Can you reset DynDOLOD executable to not use the require admin flag? it is pretty annoying having to run a cmd with "set __COMPAT_LAYER=RUNASINVOKER" (or having to edit the .exe MANIFEST myself) every time I want to use DynDOLOD.

With next version yes.

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