Tallencor01 Posted November 28, 2016 Share Posted November 28, 2016 Just wanted to say Thank you for this. Been using for awhile now and has not only saved me time but has made Skyrim and SE so much smoother. For ref I use this setup: msi gaming x Rx 480 8gb-Afterburner oc 1400core vsync off. Rivatuner to limit 58fps Rec tweaks and bethini ultra settings.4k tex when possible.ENDORSED and File of the month vote on Nexus.Respect! Link to comment Share on other sites More sharing options...
TKHBMVP Posted November 29, 2016 Share Posted November 29, 2016 The setting fLightLODStartFade has a strange behavoir on your tool. The slider on your tool is not mirroring the values in the status bar. And more important the settings are different on the ini. I was trying to set fLightLODStartFade=16500 but can do this only manual and if I work on my ini with your tool, it will reset to a strange minor value. Hope this helps. /Tom Link to comment Share on other sites More sharing options...
Jayombi Posted November 29, 2016 Share Posted November 29, 2016 Posting this on here and in the Diverse Dragons Collection SE by opusGlass forum due to not knowing the origin. I am having a funny side effect with regards to Dragons. Wondered if anyone has come across this : I have this cone that emits from the sun and follows Dragons around. As soon as the Dragon died and soul absorbed the cone went. Link to comment Share on other sites More sharing options...
DoubleYou Posted November 29, 2016 Author Share Posted November 29, 2016 The setting fLightLODStartFade has a strange behavoir on your tool. The slider on your tool is not mirroring the values in the status bar. And more important the settings are different on the ini. I was trying to set fLightLODStartFade=16500 but can do this only manual and if I work on my ini with your tool, it will reset to a strange minor value. Hope this helps. /TomThis is intended behavior. Light Fade is controlled by multiple settings, as you will find listed in the tooltip. This expands the Fade Range that these values can be set too, while improving performance versus only the Start Fade settings. Posting this on here and in the Diverse Dragons Collection SE by opusGlass forum due to not knowing the origin. I am having a funny side effect with regards to Dragons. Wondered if anyone has come across this : I have this cone that emits from the sun and follows Dragons around. As soon as the Dragon died and soul absorbed the cone went. No idea. Looks like an ENB fluke. Link to comment Share on other sites More sharing options...
TKHBMVP Posted November 29, 2016 Share Posted November 29, 2016 DoubleYou, on 29 Nov 2016 - 9:19 PM, said:This is intended behavior. Light Fade is controlled by multiple settings, as you will find listed in the tooltip. This expands the Fade Range that these values can be set too, while improving performance versus only the Start Fade settings. OK, and what are the related dependencies for fLightLODStartFade=16500? I saw three settings on the tooltip, so I expected to set them in relationship when you set fLightLODStartFade=16500? Link to comment Share on other sites More sharing options...
DoubleYou Posted November 29, 2016 Author Share Posted November 29, 2016 Actually, there are only 2 for Skyrim SE. I need to remove fLightLODMaxStartFade from the tooltip for Skyrim SE. fLightLODRange goes in Skyrim.ini (or SkyrimCustom.ini) and fLightLODStartFade goes into SkyrimPrefs.ini. Add them together, you get the light fade distance. Link to comment Share on other sites More sharing options...
TKHBMVP Posted November 29, 2016 Share Posted November 29, 2016 DoubleYou, on 29 Nov 2016 - 10:17 PM, said:Actually, there are only 2 for Skyrim SE. I need to remove fLightLODMaxStartFade from the tooltip for Skyrim SE. fLightLODRange goes in Skyrim.ini (or SkyrimCustom.ini) and fLightLODStartFade goes into SkyrimPrefs.ini. Add them together, you get the light fade distance.So do I understand right, that it is the same as on legacy? The fLightLODMaxStartFade was just the setting how far this setting can be used on the UI? And the value on fLightLODRange is the value realy to set visible light fade? It needs to reference with fLightLODStartFade on the other ini? Link to comment Share on other sites More sharing options...
Jayombi Posted November 29, 2016 Share Posted November 29, 2016 No idea. Looks like an ENB fluke. I turned off ENB and its still there. So this cone shaft is some how being influenced by the flying object namely the dragon. Link to comment Share on other sites More sharing options...
DoubleYou Posted November 30, 2016 Author Share Posted November 30, 2016 So do I understand right, that it is the same as on legacy? The fLightLODMaxStartFade was just the setting how far this setting can be used on the UI? And the value on fLightLODRange is the value realy to set visible light fade? It needs to reference with fLightLODStartFade on the other ini?Mostly. fLightLODStartFade is where the light will be rendered before it starts to fade, and fLightLODRange is how far away from the start fade distance that it fades. The same applies to grass fade. I turned off ENB and its still there. So this cone shaft is some how being influenced by the flying object namely the dragon.Strange. I will keep my eye out for dragons bearing this effect. Link to comment Share on other sites More sharing options...
Bigfatcat Posted November 30, 2016 Share Posted November 30, 2016 (edited) You should not change settings via the game Launcher after using BethINI. Also, if I added that extremely strange resolution, and every one like it, it would be easy for no one.Ah, so this is why settings don't display properly in-game, it said 'none' for several settings, including Decal Quantity. Great utility by the way. I initially set it on Ultra and dialled it down but it crashed, so I set it on High and dialled it up instead. It's running at a constant 60fps and looks very nice. If it's not too much trouble, could you list the 'Recommended Tweaks'? I appreciate having things being done automatically, but it makes troubleshooting harder. Edited November 30, 2016 by Bigfatcat Link to comment Share on other sites More sharing options...
iAlcatrazZ Posted December 1, 2016 Share Posted December 1, 2016 first of all, thanks for the tool, the tool helps me a lot but still I feel that some parameters are missing:- 3rdPBoltTiltUpAngle- bMouseAcceleration- bForceIgnoreSmoothness (still work on SSE)- iWaterReflectHeight/iWaterReflectWidththe above are parameters that I think they are important and should be added to the tool Link to comment Share on other sites More sharing options...
Nozzer66 Posted December 1, 2016 Share Posted December 1, 2016 f3rdPBoltTiltUpAngle doesn't actually do anything. There's discussion about it around the forums and reddit. Link to comment Share on other sites More sharing options...
totalmentalcase Posted December 3, 2016 Share Posted December 3, 2016 If I install BethINI and then later down the road install some other mods do I have to run BethINI again to make any adjustments? Link to comment Share on other sites More sharing options...
TechAngel85 Posted December 3, 2016 Share Posted December 3, 2016 If I install BethINI and then later down the road install some other mods do I have to run BethINI again to make any adjustments?The only way a mod will affect your INI files is if you're using Mod Organizer and it includes INI files with the mod. So no, there is no reason to rerun the program after installing mods. Link to comment Share on other sites More sharing options...
totalmentalcase Posted December 3, 2016 Share Posted December 3, 2016 (edited) The only way a mod will affect your INI files is if you're using Mod Organizer and it includes INI files with the mod. So no, there is no reason to rerun the program after installing mods.I am going to try SkyrimSE modded through NMM so do I even need BethINI? I'm sorry I am quite confused. Is this useful for all modders or just Mod Organizer users? Edited December 3, 2016 by totalmentalcase Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now