Spacebadger Posted February 18, 2018 Posted February 18, 2018 Its usually when loading something, like a transition between areas. Running ENBoost currently, and full clear and roesent danger modlist 0 0 Fallout3.esm 1 1 Anchorage.esm 2 2 ThePitt.esm 3 3 StreetLights.esm 4 4 BrokenSteel.esm 5 5 PointLookout.esm 6 6 Zeta.esm 7 7 CRAFT.esm 8 8 CALIBR.esm 9 9 Project Beauty.esm 10 a Unofficial Fallout 3 Patch.esm 11 b Advanced Recon Tech.esm 12 c iHUD.esm 13 d aHUD.esm 14 e Point Lookout Reborn.esm 15 f ArefuExpandedByAzar.esm 16 10 DCInteriors_ComboEdition.esm 17 11 AWorldOfPainFO3.esm 18 12 Mothership Crew.esm 19 13 Vault 101 Revisited.esm 20 14 RiversideCafe.esm 21 15 EVE.esm 22 16 Detect Traps.esm 23 17 GeorgetownExpansion.esm 24 18 RH_IRONSIGHTS.esm 25 19 tubrrCompound.esm 26 1a 20th Century Weapons.esm 27 1b xCALIBR.esm 28 1c Crowded Cities Redux.esm 29 1d WastelandGuards01.esm 30 1e UF3P - Exotic Caravans.esm 31 1f FO3 Wanderers Edition - Main File.esm 32 20 Mart's Mutant Mod.esm 33 21 Enhanced Weather - Rain and Snow.esm 34 22 Xepha's Dynamic Weather.esm 35 23 DarNifiedUIF3.esp 36 24 CASM.esp 37 25 MetroCars.esp 38 26 FortIndependenceRedesigned.esp 39 27 ArlingtonRestoration.esp 40 28 tubRRCompound.esp 41 29 DCStreet - BS.esp 42 2a Rivet City Realignment.esp 43 2b Temple of the Union Overhaul.esp 44 2c The Mantis Imperative - Jello.esp 45 2d HeirApparent.esp 46 2e Another Interior Mod.esp 47 2f Laurens_Bathroom_poetry_V1.esp 48 30 The Mantis Imperative - Mantis.esp 49 31 DCInt_ARoomWithAView.esp 50 32 The Pitt Moods.esp 51 33 PLweightadjust.esp 52 34 ChopShopModv13.esp 53 35 PointLookout Moods.esp 54 36 lexx_brahmin-variant-Fo3.esp 55 37 BaileysCrossingMetro.esp 56 38 UrgeWashingtonBoS.esp 57 39 Dragonskin Tactical Outfit.esp 58 3a Advanced Recon Gear.esp 59 3b IMPACT.esp 60 3c Advanced Recon Tech.esp 61 3d Advanced Recon Range Finder.esp 62 3e DynamicCrosshair.esp 63 3f Stimpak Counter.esp 64 40 JIP Realistic Weapon Overheating.esp 65 41 JIP Selective-Fire.esp 66 42 JIP Companions Command & Control.esp 67 43 YearlingBooks.esp 68 44 Confessor Cromwell has a Break_EV.esp 69 45 Fo3HirezdMinigun.esp The Mantis Imperative - Nasty Zeta No Scaling.esp 70 46 BauPetSupplies.esp 71 47 Museum.esp 72 48 NotSoFast.esp 73 49 PotomacSteamworks.esp 74 4a CanterburyCommonsInteriors.esp 75 4b Monticello Park.esp 76 4c Radio Ownership Fix Fixed.esp 77 4d AutoGates.esp 78 4e Boulevard of Broken Dreams.esp 79 4f IntoTheDeepWoods.esp 80 50 Existence 2.0.esp 81 51 House.esp 82 52 Scout Outfits.esp 83 53 RockopolisRebuilt.esp 84 54 FWEAlienWorkBenchFix.esp 85 55 Safe - Safe Regulator HQ.esp 86 56 CouncilSeatFix.esp 87 57 ArefuExpandedByAzar-Radio.esp HZSmoothLight - FO3.esp 88 58 megalight.esp 89 59 krzymar-MoonSize_120%.esp 90 5a detecttrapsmerged.esp 91 5b MTCBigTownRobotFix.esp 92 5c Purity Crash Fix.esp 93 5d Better RC Church.esp DCRWAV-FWE Patch.esp 94 5e MegatonClinicRefurb.esp Flora Overhaul.esp 95 5f DIM TYPE3clothesRETAIL.esp 96 60 FeralGhoulTest.esp AnimatedFanV2f3.esp 97 61 RagdollOverhaulFo3.esp 98 62 T3_leather armors.esp 99 63 WinterizedT51bDX.esp100 64 DragonskinBonusPack.esp101 65 RH_FWE_Bridge.esp102 66 PLFewerItems.esp 20th Century Weapons Non-Changing Weapon Conditions.esp Chems and Meds Re-Textures Pack.esp103 67 GilbertToys.esp Paradise Lost - Unique Texture and Icon.esp104 68 K9Breeds.esp AquaPura 3000.esp105 69 Double barreled shotgun fix.esp106 6a Deathclaw Gauntlet Man Opener Armor Piercing Restored.esp107 6b Millenia_AKS74U.esp108 6c ZL-ACR.esp ACRForFWE.esp109 6d ZL-SVD-CALIBR.esp110 6e ZL-MP5 Pack.esp FO3_WRP.esp schematics2.esp111 6f STDG.esp Millenia_CombatShotgun_replacer.esp Millenia_C96_replacer.esp xCALIBR_20CW_v5.12.esp112 70 MoreMapMarkers.esp DIFF.esp113 71 Conelrad 640-1240.esp114 72 Radio_Neutron.esp115 73 Dree Perks.esp Zeta Turret Drone Karma Fix - MMM Merged.esp Barkskin.esp116 74 DriveableMotorCycle.esp117 75 Brahmin Dairy Products.esp118 76 GNR Enhanced.esp119 77 GaryIterrogationHolo.esp120 78 Tattered_suits.esp121 79 Tribal_DX.esp122 7a bzFatigues.esp123 7b bzJocks.esp124 7c FO3NeckChains.esp125 7d Freebooter_Armor.esp126 7e Lookout Outfits.esp127 7f Merc Adventurer Armor - eng.esp128 80 Real Radiation Suit FO3.esp129 81 overhead.esp130 82 Armor Repair Kits PL - FO3.esp131 83 BBBackpacks-v1-1.esp132 84 DelayAnchorage.esp133 85 Fo3HirezdFlamer.esp134 86 MCGrass.esp135 87 MCRockTextures.esp136 88 delaypl.esp137 89 DelaySteel.esp138 8a delayzeta.esp139 8b K9BreedsMoreDogs.esp K9BreedsPatchDLCPitt.esp K9BreedsPatchMMM.esp140 8c Realistic Interior Lighting.esp141 8d Rivet City Markets FPS Boost.esp142 8e FO3 Wanderers Edition - Main File.esp143 8f FO3 Wanderers Edition - DLC Anchorage.esp144 90 FO3 Wanderers Edition - DLC The Pitt.esp145 91 FO3 Wanderers Edition - DLC Broken Steel.esp146 92 FO3 Wanderers Edition - DLC Point Lookout.esp147 93 FO3 Wanderers Edition - DLC Mothership Zeta.esp FO3 Wanderers Edition - Optional Restore Tracers (automatics only).esp148 94 FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp149 95 Advanced Recon Tech FWE.esp150 96 WeaponModKits.esp151 97 WeaponModKits - OperationAnchorage.esp152 98 WeaponModKits - ThePitt.esp153 99 WeaponModKits - BrokenSteel.esp154 9a WeaponModKits - PointLookout.esp155 9b WeaponModKits - Zeta.esp156 9c Assaultrifle_replacers_WMK+RH+FWE.esp DIFF WMK.esp157 9d UniqueWeaponsRetextured.esp158 9e UniqueWeaponsRetexturedPITT.esp UniqueWeaponsRetextured_FWE.esp159 9f PlasmaRifleAwesomefiedWMK.esp UniqueWeaponsRetexturedPITT_FWE.esp160 a0 WeaponModKits - FWE Talon Loot Crash Fix.esp Mart's Mutant Mod - DC Interiors.esp161 a1 BornAgain Outcast v3.esp162 a2 GlowingGhouls-MMM.esp163 a3 Enhanced Weather - Weather Sounds in Interiors.esp164 a4 Xepha's Dynamic Weather - Main + DLC Merged.esp Xepha's Dynamic Weather - Green Tint Remover.esp165 a5 Xepha's Dynamic Weather - Dynamic Sneak Bonus.esp166 a6 Xepha's Dynamic Weather - Rain.esp167 a7 Xepha's Dynamic Weather - Sandstorms.esp168 a8 Xepha's Dynamic Weather - Weather Machine (Start Game Added).esp169 a9 DC Moods.esp170 aa EVE Grenade Explosion.esp EVE Grenade - FWE Patch.esp171 ab FO3 Wanderers Edition - More Gore.esp WMK Uniques for FWE_EVE Addon.esp172 ac CALIBRv14 Ammunition Schematics for FWE-WMK-CRAFT-V1_3-18639.esp Dragonskin_for_FWE_2014.esp MP5ForFWE.esp SVDForFWE.esp ZL-MP5_fix.esp173 ad WeaponModKits - FWE Master Release.esp174 ae RH_WMK_Bridge.esp175 af 20th Century Weapons -Plus- Reborn FWE-WMK-Calibr14_V1_70RC_18668.esp 20th Century Weapons -Plus- Reborn xCALIBRized + RHIron.esp176 b0 20th Century Weapons -Plus- Reborn Cut Weapons.esp (TWPC) 20CWRECW-WMK-RIFWC-UUF3P-FWE Patch.esp (TWPC) BBB-UUF3P-FWE Patch.esp (TWPC) BBD-FWE Patch.esp (TWPC) BFO-MMM-EVE-UUF3P-FWE Patch.esp (TWPC) BRCC-PB Patch.esp (TWPC) BVR-FWE Patch.esp (TWPC) CMRP-FWE Patch.esp177 b1 (TWPC) DM-UUF3P-DW Patch.esp (TWPC) GE-UUF3P Patch.esp (TWPC) K9B-MMM-UUF3P-FWE Patch.esp (TWPC) MMM-EBTMGFWE-UUF3P-FWE Patch.esp (TWPC) PLR-MMM Patch.esp178 b2 (TWPC) RIL-UUF3P-DM Patch.esp179 b3 (TWPC) PLR-UUF3P-ISS Patch.esp (TWPC) RRE-PB-FWE Patch.esp (TWPC) TMI-FWE Patch.esp (TWPC) WD-DIFF3-UUF3P-FWE Patch.esp (TWPC) DIFF3-RI-EVE-MMM-WMK-PRA-F3HMG-F3HF-20CWRE-IMPACT-UUF3P-FWE Patch.esp180 b4 Blackened RH + FWE + EVE.esp181 b5 Blackened FWE + MMM + EVE + Project Beauty.esp Bashed Patch, 0.esp MCRubblePilesFix.espany ideasomg just noticed my batch patch was disabled, if that was it im going to off myself
0 Spacebadger Posted February 19, 2018 Author Posted February 19, 2018 fixed some crashes, but still getting infinite loading screen crashes on some save loads
0 Spacebadger Posted February 19, 2018 Author Posted February 19, 2018 also getting crashes on area transitions, wheither the rotating dial freezes or just keeps going forever
0 Kelmych Posted February 19, 2018 Posted February 19, 2018 I've seen this occasionally, but not as often as you mention. Have you been able to relate this to periods of high RAM or VRAM use?
0 Greg Posted February 19, 2018 Posted February 19, 2018 I wonder if this may be something flaky in the game engine because I've experienced this same behavior in Fallout New Vegas. I could load a save and play for about 20 minutes when it would crash on crossing a cell border with an out of memory exception. Rinse, repeat, and the same thing happened again. I had to run some errands so I figured I would look into it in more detail later but I haven't been able to reproduce this crash.
0 Spacebadger Posted February 19, 2018 Author Posted February 19, 2018 (edited) noh, this even happens indoors, and was happening when I was using enboost, so memory is not a problem. I can be transitioning indoors , going from inside to outside, or just walking around and it either freezes or gets and infinite loading screen about once every 30 minutes. I cant try compatability mode options because if I enable compatability mode, the game wont launch I last crash i had I picked up the intelligence bobblehead and froze, had to sign out and in again, then started game, left rivet city, and crashed 5 minutes later walking past the mutant base Edited February 19, 2018 by Spacebadger
0 Spacebadger Posted February 19, 2018 Author Posted February 19, 2018 I really have no idea what to do. Ive been working on modding this game for 3 weeks, and this crashing is making it impossible to play
0 Spacebadger Posted February 19, 2018 Author Posted February 19, 2018 Fose is installed and I'm getting an NVAC log. This is so annoying, New Vegas never had this problem
0 Kelmych Posted February 19, 2018 Posted February 19, 2018 I've only seen infinite loading screen problems when there were resource usage problems. I've also only seen them at transitions from indoors to/from outdoors or cell transitions. How much RAM is being used before you startup Fallout, how much does Fallout add, and how much RAM and VRAM does your system include? A few comments on the load order:The (TWPC) plugins should typically be loaded after the bashed patch.MCGrass, MCRockTextures, and MCRubblePilesFix are part of the updated UHQ mod which is not part of the CPD guide since there are a few bugs in some of the plugin contents and in the textures/meshes. It still needs some additional work before it can be used.I have a lot of problems with crashes when I use CASM so I don't include it in my FO3 game. I assume you also already disabled all the autosaves in the FO3 game.New Vegas typically has much worse infinite loading screen problems than FO3 because it can't handle as many plugins as FO3. Have you looked through the NVAC log to see if it has any clues on what is happening?
0 Spacebadger Posted February 19, 2018 Author Posted February 19, 2018 The bashed patch actually includes a ton of the wasteland patches. Also, I have 6 GB of vram and 12 of Ram, and I've increased it to 4gb ram restrictions and I'm using enboost. I'll try not using UHQ or CASMand maybe not merging the TWPC plugins into the bashed patch
0 Kelmych Posted February 19, 2018 Posted February 19, 2018 As I said, all or most of the TWPC patches should load after the bashed patch since they are not intended to be part of the bashed patch. They are intended to override the bashed patch, and to be loaded last as stated in large underlined red type on the Nexus page for the mod. A few can be included in the bashed patch, but you would need to check them to make sure that the bashed patch doesn't change what they provide. With as much RAM and VRAM as you have ENBoost is likely unnecessary, by the way. I have 16Gb RAM and >8Gb VRAM and I haven't been using it with FO3 lately.
0 Spacebadger Posted February 19, 2018 Author Posted February 19, 2018 None of that fixed it for the save I had. Should I start a new character to try is out? I was walking from rivet city to the second bridge and froze next to the bandit camp past the first bridge
0 Kelmych Posted February 19, 2018 Posted February 19, 2018 If CASM ends up being related to the problem it can affect the save games. Usually the main problem with crashes due to resource loading is when you first leave Vault 101, so if you have a save before that you might want to try it. I haven't had crash problems going from rivet city past the bandit camps, by the way.
0 Spacebadger Posted February 19, 2018 Author Posted February 19, 2018 (edited) Nah, making a new character didnt work eitherits not specifically there, its just somewhere in-between rivet city and the second bridge, by game is guaranteed to freezeI'm running enboost to make sure that ram isn't ever the problem Edited February 19, 2018 by Spacebadger
0 Kelmych Posted February 19, 2018 Posted February 19, 2018 Here is my current load order. It doesn't include plugins that are merged into the bashed patch. # This file was automatically generated by Mod Organizer.Fallout3.esmAnchorage.esmThePitt.esmStreetLights.esmBrokenSteel.esmPointLookout.esmZeta.esmUnofficial Fallout 3 Patch.esmCALIBR.esm20th Century Weapons.esmAdvanced Recon Tech.esmPoint Lookout Reborn.esmMart's Mutant Mod.esmArefuExpandedByAzar.esmMothership Crew.esmEnhanced Weather - Rain and Snow.esmiHUD.esmVault 101 Revisited.esmRiversideCafe.esmWastelandGuards01.esmCRAFT.esmFO3 Wanderers Edition - Main File.esmDCInteriors_ComboEdition.esmProject Beauty.esmEVE.esmDetect Traps.esmaHUD.esmRH_IRONSIGHTS.esmXepha's Dynamic Weather.esmGeorgetownExpansion.esmxCALIBR.esmCrowded Cities Redux.esmProject Beauty- Vault 101 Revisited.espUF3P - Exotic Caravans.esmSTDG.espFortIndependenceRedesigned.espThe Mantis Imperative - Mantis.espIMPACT.espFO3 Wanderers Edition - Main File.espWeaponModKits.espWeaponModKits - OperationAnchorage.espRH_WMK_Bridge.espWeaponModKits - FWE Master Release.espWeaponModKits - BrokenSteel.espFO3 Wanderers Edition - DLC Broken Steel.esp20th Century Weapons -Plus- Reborn FWE-WMK-Calibr14_V1_70RC_18668.espEVE Grenade Explosion.espAdvanced Recon Range Finder.espAdvanced Recon Tech FWE.espAdvanced Recon Tech.espMetroCars.espArlingtonRestoration.espFO3 Wanderers Edition - DLC Anchorage.espThe Pitt Moods.espWeaponModKits - ThePitt.espFO3 Wanderers Edition - DLC The Pitt.espWeaponModKits - Zeta.espFO3 Wanderers Edition - DLC Mothership Zeta.espDC Moods.espdelaypl.espDCStreet - BS.espUUF3P - FWE Patch.espBlackened FWE + MMM + EVE + Project Beauty.espRealistic Interior Lighting.espMegatonClinicRefurb.espThe Mantis Imperative - Nasty Zeta.espRivet City Realignment.espTemple of the Union Overhaul.esp20th Century Weapons -Plus- Reborn Cut Weapons.espoverhead.espThe Mantis Imperative - Jello.espHeirApparent.espLaurens_Bathroom_poetry_V1.espConfessor Cromwell has a Break_EV.espDarNifiedUIF3.espCALIBRv14 Ammunition Schematics for FWE-WMK-CRAFT-V1_3-18639.espDelayAnchorage.espFlora Overhaul.espWeaponModKits - FWE Talon Loot Crash Fix.espAnother Interior Mod.espPointLookout Moods.espWeaponModKits - PointLookout.espBlackened RH + FWE + EVE.esptubRRCompound.esplexx_brahmin-variant-Fo3.espPLweightadjust.espChopShopModv13.espNotSoFast.espBillboard Camps.espMoreMapMarkers.espBBBackpacks-v1-1.espExeter-Type3-armor.espArmor Repair Kits PL - FO3.espMegatonLighting.espUniqueWeaponsRetextured.espPlasmaRifleAwesomefiedWMK.espFo3HirezdFlamer.espFo3HirezdMinigun.espRH_FWE_Bridge.espAssaultrifle_replacers_WMK+RH+FWE.espBornAgain Outcast v3.espBaileysCrossingMetro.espBauPetSupplies.espDecoShampooAndSoap.espK9BreedsMoreDogs.espDragonskin Tactical Outfit.espAdvanced Recon Gear.espZL-ACR.espBetter RC Church.espDelaySteel.espDetect Traps - The Traponator 4000.espDynamicCrosshair.espEnhanced Weather - Weather Sounds in Interiors.espMuseum.espDree Perks.espPotomacSteamworks.espCanterburyCommonsInteriors.espBrahmin Dairy Products.espFeralGhoulTest.espFlashlight-LOS.espGlowingGhouls-MMM.espGNR Enhanced.espJIP Companions Command & Control.espJIP Realistic Weapon Overheating.espJIP Selective-Fire.espK9Breeds.espmegalight.espMillenia_AKS74U.espZL-MP5 Pack.espRagdollOverhaulFo3.espMonticello Park.espAutoGates.espStimpak Counter.espTribal_DX.espUrgeWashingtonBoS.espXepha's Dynamic Weather - Dynamic Sneak Bonus.espbzBodySuits.espcCCursorNotOnMaps.espXepha's Dynamic Weather - Rain.espXepha's Dynamic Weather - Sandstorms.espYearlingBooks.espFWEAlienWorkBenchFix.espXepha's Dynamic Weather - Weather Machine (Vendor Added).espWinterizedT51bDX.espUniqueWeaponsRetexturedPITT.espEnhanced Weather - Rain and Snow in Fallout.espReal Radiation Suit FO3.espHeadwraps Galore.espBoulevard of Broken Dreams.espIntoTheDeepWoods.espHouse.espZL-SVD-CALIBR.espsafe_regulator_hq.espExistence 2.0.espArefuExpandedByAzar-Radio.espConelrad 640-1240.espdelayzeta.espPLFewerItems.espIntoTheDeepWoods-Forested Overhaul Patch.espDouble barreled shotgun fix.espXepha's Dynamic Weather - Main + DLC Merged.espCouncilSeatFix.espDragonskinBonusPack.espGilbertToys.esp(TWPC) DM-UUF3P-DW Patch.espBashed Patch, 0.esp(TWPC) RIL-UUF3P-DM Patch.esp(TWPC) PLR-UUF3P-ISS Patch.esp(TWPC) BBB-UUF3P-FWE Patch.esp(TWPC) BRCC-PB Patch.esp(TWPC) BVR-FWE Patch.esp(TWPC) CMRP-FWE Patch.esp(TWPC) GE-UUF3P Patch.esp(TWPC) K9B-MMM-UUF3P-FWE Patch.esp(TWPC) RRE-PB-FWE Patch.esp(TWPC) TMI-FWE Patch.esp(TWPC) 20CWRECW-WMK-RIFWC-UUF3P-FWE Patch.esp(TWPC) BFO-MMM-EVE-UUF3P-FWE Patch.esp(TWPC) WD-DIFF3-UUF3P-FWE Patch.esp(TWPC) DIFF3-RI-EVE-MMM-WMK-PRA-F3HMG-F3HF-20CWRE-IMPACT-UUF3P-FWE Patch.espCPD_Ingestible_Patch.esp
0 Spacebadger Posted February 20, 2018 Author Posted February 20, 2018 Crashes dont happen on base game with same INI's as modded profile
Question
Spacebadger
Its usually when loading something, like a transition between areas. Running ENBoost currently, and full clear and roesent danger modlist
omg just noticed my batch patch was disabled, if that was it im going to off myself
23 answers to this question
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