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So unlike what I expected, as soon as a activate a 144th plugin (any plugin) i begin to get major problems. I cant use the escape key, I get missing mesh warnings on npc weapons and armors, bullet holes from IMPACT become grey squares, blood splatters become red squares, and all items in the inventory become blue/grey squares. I have no Idea why this is happening, I still have 100 to go before im supposed to hit the mod limit. And its not like a normal limit, instead the game just begins to break down instead of instantly crashing. I've only found 1 forum post on google that talked about this problem and they didnt have a solution other that massive merging-https://forums.nexusmods.com/index.php?/topic/137862-mod-limit/

I got as far as the weapons section of the clear and present danger guide before hitting this, and I have no clue what to do

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Edited by GrantSP
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Unrelated to the initial post but there is no longer any need to manually edit the INIs to add Darn's font changes if you use UIO. UIO automatically makes those changes when it is run and Darn is active.

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Not specifically but, but as mentioned in the guide, whenever Millenia mods are used some other mods that affect the same weapons cannot be used. Weapon mods in FO3 for individual weapons all too often made changes to vanilla weapons since it is simpler vs. doing the more complicated but safer approach of making a new weapon. The guide includes weapon mods from several excellent mod creators since different users prefer different weapon mod collections, but as the guide mentions there are significant compatibility problems and many of these cannot be fixed with patches. It's not feasible for the guide to include a matrix of exactly which weapon mods are compatible. Instead there are groupings of mods in subcategories such as Millenia's Weapon Retextures, and the implication is that whenever a mod(s) from a subcategory is used the user needs to make sure that they work with other mods selected by a user from other subcategories (as mentioned in the preamble for the Do You Feel Lucky section).

 

For the Millenia weapons in particular it would be great if someone took the current mods using the weapons and built a mod that instead provides these as new weapons. This would require some extra records in the new mod to add the weapons to vendor inventories and NPCs as appropriate. Obviously this would also require permission from Millenia.

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The best approach is to open xEdit, select all plugins (just hit OK). Once xEdit is loaded expand 32S&W.esp, expand Weapon, and look at the .32 pistol object. You can then see which mods change records for this weapon that overwrite those in 32S&W, particularly records that change the model.

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