Neovalen Posted January 23, 2016 Author Share Posted January 23, 2016 I have three mods install in the left pane in this order, Fores New Idles in Skyrim - FNIS - Behavior, Fores New Idles in Skyrim Behavior V6.2 addon 1, and Fore new Idles in Skyrim Creature Pack. Is this Ok to have them set up this way? THe only problem now is that the mod title is a grey instead of black text since its not a mod. Is there an easy way to remedy thatRight click the mod and select Ignore missing data. Link to comment
GrantSP Posted January 23, 2016 Share Posted January 23, 2016 Better option is to merge the add-on into the full FNIS mod. Having them separate isn't too much of a problem but there really isn't any need to keep them separate. Link to comment
edynacio Posted January 23, 2016 Share Posted January 23, 2016 Quick question, just to make sure. After building the bashed patch this plugins become inactive on the right pane of MO:*GQJ_DG_vampireamuletfix*Complete Crafting_TrueWeaponsLvlLists Should they remain unchecked? Link to comment
Neovalen Posted January 23, 2016 Author Share Posted January 23, 2016 Quick question, just to make sure. After building the bashed patch this plugins become inactive on the right pane of MO:*GQJ_DG_vampireamuletfix*Complete Crafting_TrueWeaponsLvlLists Should they remain unchecked?Yes. Link to comment
minos55 Posted January 24, 2016 Share Posted January 24, 2016 Doesn't the Dynamic Dialogue Followers.esp have to be loaded after EFFDialogue.esp like the Dynamic Dialogue Followers site says? Link to comment
Neovalen Posted January 24, 2016 Author Share Posted January 24, 2016 Doesn't the Dynamic Dialogue Followers.esp have to be loaded after EFFDialogue.esp like the Dynamic Dialogue Followers site says?You are correct, I added the LOOT rule locally but forgot to put it in the guide. Thanks for the heads up. Will fix. Edit: Fixed Link to comment
Razorsedge877 Posted January 24, 2016 Share Posted January 24, 2016 (edited) just a thought, Could you somehow move the cutting room flr - RS children patch to the RS children section and make another link to cutting room floor in the notes of RS Children. Its just nice to keep all of the merged esps together in the left pane. Just an example of what I mean RS Children Overhaul - Main FileRS Children Overhaul - Patch - Merged Complete and USLEEP.esp (Do Not Activate - Merged)RS Children Overhaul - Patch - Books of Skyrim Patch (Do Not Activate - Merged)RS Children Overhaul - Patch - Cutting Room Floor (Do Not Activate - Merged)RS Children Patches - Patch for Falskaar (Do Not Activate - Merged)RS Children Patches - Patch for Wyrmstooth (Do Not Activate - Merged) Edited January 24, 2016 by Razorsedge877 Link to comment
edynacio Posted January 24, 2016 Share Posted January 24, 2016 When re-patching: * Real Skyrim Snowflakes - Vivid Snow* Real Shelter Do I have to use a fresh * Vivid Snow.esp and * RSPatch.esp or is ok to apply the patch and let it override? I ask this because * DynDOLOD.esp has to be a fresh one but not sure about these other 2. Link to comment
darkside Posted January 24, 2016 Share Posted January 24, 2016 When re-patching: * Real Skyrim Snowflakes - Vivid Snow* Real Shelter Do I have to use a fresh * Vivid Snow.esp and * RSPatch.esp or is ok to apply the patch and let it override? I ask this because * DynDOLOD.esp has to be a fresh one but not sure about these other 2.I would recommend to use fresh esp. Link to comment
Razorsedge877 Posted January 24, 2016 Share Posted January 24, 2016 Did Neo not update to Rustic Clutter Collection v2.2.1 because it overwrites SMIM? Link to comment
edynacio Posted January 24, 2016 Share Posted January 24, 2016 I would recommend to use fresh esp.That's what I was thinking. Just to be safe.Thanks. Link to comment
Neovalen Posted January 24, 2016 Author Share Posted January 24, 2016 Did Neo not update to Rustic Clutter Collection v2.2.1 because it overwrites SMIM?Fixed. I honestly just didn't see the update. Link to comment
Ocean Posted January 24, 2016 Share Posted January 24, 2016 Would this be a cool mod for SR:LE, Extended or is it unnecessary? Detailing the Eldrich - High Res Apocrypha - Temple of Miraak - Black Books https://www.nexusmods.com/skyrim/mods/45782/? Link to comment
Nearox Posted January 24, 2016 Share Posted January 24, 2016 On the ICAO description page it says that the plugin should be positioned above Realistic Water Two and below Deadly Dragons. However, LOOT doesn't do that by itself, at least not for me. Shoulnd't there be meta LOOT rules for these? Link to comment
Neovalen Posted January 24, 2016 Author Share Posted January 24, 2016 On the ICAO description page it says that the plugin should be positioned above Realistic Water Two and below Deadly Dragons. However, LOOT doesn't do that by itself, at least not for me. Shoulnd't there be meta LOOT rules for these?No and No. They are already covered by Conflict Resolution. Link to comment
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