Jump to content

Skyrim Revisited Pre-Release Feedback


Recommended Posts

Posted
  On 1/23/2016 at 6:40 PM, Razorsedge877 said:

I have three mods install in the left pane in this order, Fores New Idles in Skyrim - FNIS - Behavior, Fores New Idles in Skyrim Behavior V6.2 addon 1, and Fore new Idles in Skyrim Creature Pack. Is this Ok to have them set up this way? THe only problem now is that the mod title is a grey instead of black text since its not a mod. Is there an easy way to remedy that

Right click the mod and select Ignore missing data.

Posted

Better option is to merge the add-on into the full FNIS mod. Having them separate isn't too much of a problem but there really isn't any need to keep them separate.

Posted

Quick question, just to make sure.

 

After building the bashed patch this plugins become inactive on the right pane of MO:

*GQJ_DG_vampireamuletfix

*Complete Crafting_TrueWeaponsLvlLists

 

Should they remain unchecked?

Posted
  On 1/23/2016 at 9:46 PM, edynacio said:

Quick question, just to make sure.

 

After building the bashed patch this plugins become inactive on the right pane of MO:

*GQJ_DG_vampireamuletfix

*Complete Crafting_TrueWeaponsLvlLists

 

Should they remain unchecked?

Yes.

Posted
  On 1/24/2016 at 4:16 AM, minos55 said:

Doesn't the Dynamic Dialogue Followers.esp have to be loaded after EFFDialogue.esp like the Dynamic Dialogue Followers site says?

You are correct, I added the LOOT rule locally but forgot to put it in the guide. Thanks for the heads up. Will fix.

 

Edit: Fixed

Posted (edited)

just a thought, Could you somehow move the cutting room flr - RS children patch to the RS children section and make another link to cutting room floor in the notes of RS Children. Its just nice to keep all of the merged esps together in the left pane. Just an example of what I mean
 
RS Children Overhaul - Main File
RS Children Overhaul - Patch - Merged Complete and USLEEP.esp (Do Not Activate - Merged)
RS Children Overhaul - Patch - Books of Skyrim Patch (Do Not Activate - Merged)
RS Children Overhaul - Patch - Cutting Room Floor (Do Not Activate - Merged)
RS Children Patches - Patch for Falskaar (Do Not Activate - Merged)
RS Children Patches - Patch for Wyrmstooth (Do Not Activate - Merged)

Edited by Razorsedge877
Posted

When re-patching:

 

* Real Skyrim Snowflakes - Vivid Snow

* Real Shelter

 

Do I have to use a fresh * Vivid Snow.esp and * RSPatch.esp or is ok to apply the patch and let it override?

 

I ask this because * DynDOLOD.esp has to be a fresh one but not sure about these other 2.

Posted
  On 1/24/2016 at 3:47 PM, edynacio said:

When re-patching:

 

* Real Skyrim Snowflakes - Vivid Snow

* Real Shelter

 

Do I have to use a fresh * Vivid Snow.esp and * RSPatch.esp or is ok to apply the patch and let it override?

 

I ask this because * DynDOLOD.esp has to be a fresh one but not sure about these other 2.

I would recommend to use fresh esp.

Posted
  On 1/24/2016 at 7:10 PM, Razorsedge877 said:

Did Neo not update to Rustic Clutter Collection v2.2.1 because it overwrites SMIM?

Fixed. I honestly just didn't see the update.

Posted

On the ICAO description page it says that the plugin should be positioned above Realistic Water Two and below Deadly Dragons. However, LOOT doesn't do that by itself, at least not for me. Shoulnd't there be meta LOOT rules for these?

Posted
  On 1/24/2016 at 8:29 PM, Nearox said:

On the ICAO description page it says that the plugin should be positioned above Realistic Water Two and below Deadly Dragons. However, LOOT doesn't do that by itself, at least not for me. Shoulnd't there be meta LOOT rules for these?

No and No. They are already covered by Conflict Resolution.

Guest
This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

By using this site, you agree to our Guidelines, Privacy Policy, and Terms of Use.