Gilgamesh2k5 Posted October 12, 2016 Posted October 12, 2016 uh oh we got another nit-picker like me lol..you got your work cut out for ya Gernash!!
JUNKdeLUXE Posted October 12, 2016 Posted October 12, 2016 1: Settlement Resources RebalancedCORE Settlement Resources Rebalanced - 2.0 - by CrushBoss Files to download : MAIN FILES - Settlement Resources Rebalanced ADDITIONAL - No Crafting and Settlement Building Experience - Disable OCDDecorator no crafting experience patch Description : This mod aims to re-balance all of the settlement resources such as power, water, food, defense, named settlers, population, etc. It also provides an unlimited settlement budget and increased vendor money. Red Emphasis mine: Problem: OCD Decorator not installed at this pointSolution: Move this note to the OCD Decorator installing instructions 2: OCDecorator - Static LootCORE OCDecorator - Static Loot - 1.0.8 - by mcface and EbokianKnight Files to download : MAIN FILES - OCDecorator - Ver. 1.0.8 Description : OCDecorator - Static Loot FOMOD InstructionsOCDecorator - Static Loot Step 1 - Choose your OCDecorator Version OCDecorator Version OCDecorator - (Current Update) Optional Files Far Harbor DLC Addon No Crafting Experience Fix Install [EDIT]Problem: No Crafting Experience Fix is "checked" even though an earlier step tell us to disable it after installation.Solution: Don't install it and remove earlier instructions. 3: Workshop RearrangedCORE Workshop Rearranged - 0.5.1 - by d81 Files to download : MAIN FILES - Workshop Rearranged ADDITIONAL - Workshop Rearranged - Renovated Furniture Patch OPTIONAL FILES - Workshop Rearranged - Atomic Radio Patch (If you install it) Description : This Mod is not just a "MENU" replacer it has resource adjustments and a very in-depth snap system for most vanilla objects in game(d81 is still actively developing this mod). It will be the main Settlement 'Controller" from this point on. Additional Instructions(Optional) : Extrace the BA2 files and then hide them or some of the meshes will be overwritten. Red emphasis mine Problem: Spelling error on Extrace (believe it's supposed to be Extract?). Secondly, how does one extract a BA2 file? it's not mentioned in the guide.Solution: Fix spelling error and find a way to educate the reader on how to extact BA2 files. 4: DEF_UI Problem: Newest version is 1.4 and install instructions doesn't fit for newest update.Solution: Update to newest DEF_UI and change install instructions. 5: Caliente's Beautiful Bodies Enhancer -CBBE- Problem: Newest version is 2.2Solution: Update to 2.2 More will come later.. just hit my head on the Weaponsmith Extended - which seems to be Core so I need to install it.. does seem like a hassle though :) I'll keep you posted! [EDI [EDIT]
LordKee Posted October 12, 2016 Posted October 12, 2016 Settlement Objects Expansion Pack has a patch included for Auto Doors. I assume it would be OK to install it as we have the Auto Doors mod in the list?
JUNKdeLUXE Posted October 12, 2016 Posted October 12, 2016 after getting through the entire install - which went fine (although Weaponsmith Extended was a boring experience. 1 hr movie to explain something that could have taken 5 mins) - I've finally reached the patching... The fomod worked perfectly it seems (locked me out of choices I shouldn't take, and recommended the ones I should). BUT.... after installing it I have 4 files (from MODWIKI v2) that are missing masters. The files (and missing masters) are as follows: MODWiki - Armor - Patch.esp- missing SupermutantOverhaul-Armorsmith.esp MODWiki - INNR - Patch.esp- missing Raider Overhaul - AE Patch.esp MODWiki - Overhaul - Patch.esp- missing AkaWaterWorld.esp MODWiki - Worldspace - Patch.esp- missing Armorsmoth Elianora.esp- missing AzarPonytailHairstyles.esp I didn't install the Addon: GENERAL CLOTHES ADDON (Better_Settlers) because quite frankly I don't get that worked up about settlers having 923423 different items to wear. Rest of the guide been followed - to my best knowledge - to the letter.
Gernash Posted October 12, 2016 Author Posted October 12, 2016 Yawn, I've come back to life!!!! OK will look at issues.. Loading please wait......
Gernash Posted October 13, 2016 Author Posted October 13, 2016 (edited) FOMOD Updated to V2.0.1added FO4 War TagsAdded Newer INNR for F4 power armorremoved following dependencies AkaWaterWorld.esp - changed xml sort functionArmorsmoth Elianora.esp - changed load order - to be updatedAzarPonytailHairstyles.esp - changed load order - to be updated MODWiki - INNR - Patch.esp- missing Raider Overhaul - AE Patch.esp added https://wiki.step-project.com/User:Gernash/Plugin_Weapons#Raider_Overhaul_Restored_Content_I_Super_Mutant_Redux_patch Edited October 13, 2016 by Gernash
JUNKdeLUXE Posted October 13, 2016 Posted October 13, 2016 Tested new updates (pr. FOMOD v2.0.1). So far everything seems to be working - no play testing yet. Thanks for putting in the work :)
Gernash Posted October 13, 2016 Author Posted October 13, 2016 (edited) UpdatedDEF_UI - Fomod updatedCBBEBodyslideV.A.F.SWeaponsmith - Need to check over patches as there has been some naming changes.Issue 1,2,4,5 resolvedIssue 3 with extracting BA2 with Creation Kit: there is no legal download of Archiver2 without the creation kit. I'll add a basic How to later: On the list..... Edited October 13, 2016 by Gernash
Gilgamesh2k5 Posted October 13, 2016 Posted October 13, 2016 good catches guys, also you just have to download the bethesda.net launcher to obtain the creation kitluckily once the patches are ironed out dude, the chore is just keeping the guide up to date and the eventual bug stomp. I love how you have done the Modwiki fomod dude...makes sense as you can easily alter individual patches
Gernash Posted October 13, 2016 Author Posted October 13, 2016 ya, "but" a guide has to be accessible to users at all levels so I'm being made to write instructions 100 times on a blackboard..... I must stop failingI must stop failingI must stop failingI must stop failingI must stop failingI must stop failingI must stop failing.....
BoSoxBry Posted October 13, 2016 Posted October 13, 2016 If you are using Vivid Weathers, the owner states you should NOT use Enhanced Color Correction as both use their own color LUTs. Just wanted to give people a heads up if they wanted to use ECC, then they should probably go the True Storms route. Vivid Westhers users shouldn't use ECC.
Gernash Posted October 13, 2016 Author Posted October 13, 2016 I'll have a stare at it later Thanks for the info
LordKee Posted October 13, 2016 Posted October 13, 2016 Started to do a proper re-installation and following the guide as closely I could, took notes but those are at home. There were a couple of small issues but nothing major. Keep up the good work!
Gernash Posted October 13, 2016 Author Posted October 13, 2016 Thanks!I'm just re-balancing all the vanilla weapons in the modern weapons section and changing some of the weapon mods to be more "exciting" when compared to the new weapons that have been introduced e.g the std mini cannon uses a .50cal but the tribarrel uses a .38 at 30% less damage.... so tripple .50cal at 130% ROF TICK
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