Gyro Posted May 20, 2017 Posted May 20, 2017 That's weird-just noticed my full mod load didn't post. Here it is again. Fallout4.esmDLCRobot.esmDLCworkshop01.esmDLCCoast.esmDLCworkshop02.esmDLCworkshop03.esmDLCNukaWorld.esmDLCUltraHighResolution.esmUnofficial Fallout 4 Patch.espArmorKeywords.esmHUDFramework.esmLoads.esmNewCalibers.espZW's F4 Overhaul Master.esmArbitration - Resources.esmHomemaker.esmConcealedArmor.esmNAC.esmSettlement Resources Rebalanced.espOCDecorator.espOCDecoratorDLC.espOCDispenser.espAutoDoors.espAES_Renovated Furniture.espEvan_Modular Kitchen.espCWSS Redux.espAkaWaterWorld.espSMH.espSettleObjExpandPack.espFunctionalDisplays.espFunctionalDisplays-Collectibles.espDogBed.espCleanSettlement Greenhouse.espdinoshelf.espdinoshelf_extra_ammo.espdinoshelf_retex.espCREAtiveClutter.espOctaviusSentibar_Labels.espOWR.espOWR_CraftableDecor.espOWR_CraftableDecor_CW.espArmorsmith Extended.espArmorsmith All DLCs Patch.espLooksMenu.espLooksMenu Customization Compendium.espCBBE.espGlowing Animals Emit Light.espRaiderOverhaul.espSuperMutantOverhaul.espSynth Overhaul.espD.E.C.A.Y.espTracers - Light em up.espCrafting Workbench.espCrafting Workbenches - Ammo.espCrafting Workbenches - Automatron DLC.espCrafting Workbenches - Faction and Quest Requirements.espLegendaryModification.espLegendaryModification2LM.espLegendaryModificationCSA.espLegendaryModificationGroknak.espLegendaryModificationMisc.espLegendaryModification - DLC Far Harbor.espLegendaryModification - DLC Far Harbor (2LM).espLegendaryModification - DLC Far Harbor (2LM Concealed).espConcealedArmor.espCraftable Armor Size - Fix Material Requirements.espCraftable Armor Size.esp3dscopes-framework.esp3dscopes.esp3dscopes-FarHarbor.esp3dscopes-NukaWorld.esp3dscopes Add+DLC+BMD Sollus91 Custom.esp3dscopes-AddToSpawnList.espCutWeaponModsRestored.espCutWeaponModsRestored-Automatron.espCutWeaponModsRestored-FarHarbor.espCutWeaponModsRestored-NukaWorld.espExtended weapon mods.espBetter Explosives - Normal.espBetter Explosives - Far Harbor.espBetter Explosives - Enhanced Grenades.espBetter Explosives - Grenade Frequency 30.espBetter Explosives - Perks redone - No Trajectory.espRealistic Guns and Bullets Overhaul.espWeaponsmith Extended 2.espVaultTecAcceleratedFocusSystem.espVaultTecAcceleratedFocusSystem - FarHarbor.espVaultTecAcceleratedFocusSystem - NukaWorld.espLive Dismemberment - RegularNoHeadshots.espFO4Hotkeys.espTakeCover.espQuickEnterFromStand.espQuickExitToStand.espShellRain.espRealistic Death Physics - ALL DLC.espSalvageBeacons.espAtomicRadio.espEveryonesBestFriend.espImmersiveVendors.espThe Eyes Of Beauty.espAzarPonytailHairstyles.espEli_Armour_Compendium.espBetterSettlers.espBetterSettlersCCAPack2.0.espGrunts.espGuards.espRandomized DC Guard Outfits.espLaurent's Robot Skins.espAnS Wearable Backpacks and Pouches.espAnS Wearable Backpacks and Pouches - Ballistic Weave.espAnS Wearable Backpacks and Pouches - Power Armor Carry Capacity.espDogmeat's Backpack.espK9TacticalHarness.espBinoculars.espScavver's Toolbox.espImmersive HUD.espArbitration - Button Lowered Weapons.espQuickTrade.espSkjAlert_All_DLC.espdD-Enhanced Blood Basic.espCompanion Fall Damage Immunity.espNewRecipesFH-VIS.espEphla's Unique Chems.espMojaveImports.espGenerator Fusebox - More realistic version.espSettler Sandbox Overhaul.espHomemaker - Streetlights Use Passive Power.espRaider Overhaul - AE Patch-Restored Content.espSuperMutantOverHaul-Armorsmith.espConsistent Power Armor Overhaul.espAnchorage Power Armor.espPowerArmorT49.espFALLOUT4WT.espZW's F4 Overhaul - Power Armor.espArbitration - Recommended Core.espArbitration - Automatron AI.espLoads of Ammo - Leveled Lists.espSynth Overhaul - No level requirements Patch.espBetterCompanions.espNoSharedDogmeatTemplate.espReverb and Ambiance Overhaul.espWET.espNAC-FarHarbor.espNAC-NukaWorld.espEnhancedLightsandFX.espNAI.espPip-Boy Flashlight.espBetterModDescriptions.espValdacilsItemSorting-00-ValsPicks-DLCVersion-VanillaWeight.espWeaponsmith - VIS Icon Patch.espWorkshopRearranged.esp3DNPC_FO4.esp3DNPC_FO4_DLC.espplenty 'o' exploration.espStumbleUponInteriors.espsubwayrunnnerdynamiclighting.espBTInteriors_Project.espAnS Wearable Backpacks and Pouches - AWKCR Power Armor.espAnS Wearable Backpacks and Pouches - AWKCR.espCWMR-Patch-Extended weapon mods.espFAR.esphdreworkedprojectrevised.espOctaviusSentibar_Labels_NotWithoutAPen.espVivid Waters.espVivid Weathers - FO4.espVivid Weathers - FO4 - Far Harbor.espVivid Weathers - FO4 - Summer.espVivid Weathers - Nuka World.espWeaponsmith - Super Mutant Redux Patch.espCovenant Unrestricted.espSkipHSH1_6.espScrap Everything - Core.espScrap Everything - Far Harbor.espScrap Everything - Nuka World.espScrapUpdate - Core.espScrapUpdate - FH.espNegativeAffinityIsPositiveAffinity.espNoAffinityCooldown.espSettlementAttacksBeyond.espSettlementAttacksBeyondFH.espSettlementAttacksBeyondNW.espellen.espAA FusionCityRising.espAA FusionCityRising - HotC.espOutcastsAndRemnants.espAmerica Rising - A Tale of the Enclave.espMODWiki - CORE - Patch.espMODWiki-CraftingRedirect-Patch.espMODWiki-ModernWeapons-Patch.espMODWiki-Power Armor-Patch.espMODWiki-BettersettlersClothing-Patch.espMODWiki-Doors-Patch.espMODWiki-WorkshopRearranged-Patch.espMODWiki-Worldspace-Patch.espMODWiki-AI-Hotfix.espMODWiki-NAC-Patch.esp
rayhne Posted May 21, 2017 Posted May 21, 2017 So you are planning on adding Quest Tags? Will you be adding the no radiant quests outside the Commonwealth as well? And is Unique NPCs being added? 1
Gernash Posted May 21, 2017 Author Posted May 21, 2017 Anyone Know if there is a repository for PersistantSubgraphInfoAndOffsetData.txt? I'm starting to notice gun animations getting more complicated and there is a change in offsetpoints but cannot locate the repository file(Latest version). Or is this not important in terms of animation files and just a residue file? (This is a question to the ether not anyone in particular)
Gernash Posted May 21, 2017 Author Posted May 21, 2017 So you are planning on adding Quest Tags? Will you be adding the no radiant quests outside the Commonwealth as well? And is Unique NPCs being added?It's coming, just finished fixing the gunner spawns for PA and testing the Modern weapons stuff. what is no radiant quests outside the Commonwealth? 1
rayhne Posted May 21, 2017 Posted May 21, 2017 It's coming, just finished fixing the gunner spawns for PA and testing the Modern weapons stuff. what is no radiant quests outside the Commonwealth?It's one of the options for Quest Tags ... it keeps radiant quests within the commonweath (and not going to far harbor or nuka world) until you've actually been to those places.
Gernash Posted May 21, 2017 Author Posted May 21, 2017 yep I had a Squiz. Test Quest Patch (XML included include Quests Tags - EN TAGS and some new ones.)https://www.dropbox.com/s/o8jmiidhwca09kl/Quest.7z?dl=0 Unique NPCs.esp - updated not releasedRaiderOverhaul.esp - updated not released3DNPC_FO4.esp3DNPC_FO4_DLC.espNoVanillaRadiantDLCLocations.espQuestsTags_00_NotAllDLC.espQuestsTags_DLC01_Automatron.espQuestsTags_DLC03_FarHarbor.espQuestsTags_DLC04_NukaWorld.espQuestsTags_DLC06_VaultTec.espStartMeUp.espSMU_Quest_Patch.esp (Dogmeat fix inc) 1
baronaatista Posted May 21, 2017 Posted May 21, 2017 So I believe I've figured out the problem - SMU adds an option to skip all the opening quest stuff with Codsworth - 'I think you've mistaken me for someone else'. If you choose that option he is available to be your companion immediately, which breaks the changes by EBF. Thought maybe I could look at the changes being made to Codsworth pickup scene in EBF and make similar changes in SMU's entry... it's Chinese to me though. No comprende.
Gernash Posted May 21, 2017 Author Posted May 21, 2017 Ah No I keep all the initial quest stuff because it bugs if you don't do the kill the flies n stuff with codsworth as Preston will glitch out when he does the rad roach thing in sanc later. the patch is vanilla start with Codsworth. You can remove them but you have to delete the Flies and stuff and only have the Preston associated roaches left.(Ask he runs in and kills the wrong stuff and borks his quest activation. I assume that is what you are looking/Asking about?
baronaatista Posted May 21, 2017 Posted May 21, 2017 Yeah I was wrong anyway. I guess on certain starts, the only available dialogue options are to recruit Codsworth immediately? Skipping past the bug killing in Sanctuary and such. Either that or I've boinked something in my LO. Start Me Up overwrites everything it conflicts with for me though if I remember correctly. I rolled a 'survivalist' starting at the Red Rocket... explored the area a little, started raiding sanctuary, talked to Codsworth and every option he gives me leads to recruiting him, no jaunt around town killing bloatflies, no getting me sugar bombs or any other such thing. I'm not really following you on 'I keep all the initial quest stuff' ... are you saying the only viable way to play is to do the Vanilla Start?
Gernash Posted May 21, 2017 Author Posted May 21, 2017 I'll have to play it and see. The next part when you complete the museum and Preston got to Sanc is where the issue is that I've seen.Now I'm a little confused, I thought you said you couldn't recruit Codsworth as a companion if you had dogmeat? It should only allow the Vanilla quests if your looking for Shaun I believe/ (I've not played through it all nor read all the forum posts.) the Overwrites I've provided in the Test Quest Patch should allow it to play should as intended. There have been Double deletes added as some of them did not take.. this may be the inconsistency you are referring to without the patch.because I'm iconifing more of the pipboy it useshttps://www.nexusmods.com/fallout4/mods/21847/?https://www.nexusmods.com/fallout4/mods/19967/?
rayhne Posted May 21, 2017 Posted May 21, 2017 So is there a list of what we should be removing yet? And what is included in the patches?
rayhne Posted May 21, 2017 Posted May 21, 2017 (edited) yep I had a Squiz. Test Quest Patch (XML included include Quests Tags - EN TAGS and some new ones.)https://www.dropbox.com/s/o8jmiidhwca09kl/Quest.7z?dl=0 Unique NPCs.esp - updated not releasedRaiderOverhaul.esp - updated not released3DNPC_FO4.esp3DNPC_FO4_DLC.espNoVanillaRadiantDLCLocations.espQuestsTags_00_NotAllDLC.espQuestsTags_DLC01_Automatron.espQuestsTags_DLC03_FarHarbor.espQuestsTags_DLC04_NukaWorld.espQuestsTags_DLC06_VaultTec.espStartMeUp.espSMU_Quest_Patch.esp (Dogmeat fix inc) So those are the required esps? What changes are made for StartMeUp? (So I can remove them more easily if need be) Edited May 21, 2017 by rayhne
baronaatista Posted May 21, 2017 Posted May 21, 2017 So everything - as far as I can tell - works fine with Start Me Up. I've tested the whole beginning part multiple times from different angles and behavior is as expected. I'm fairly certain if on an alternate start, the opening scene with Codsworth is changed so that he doesn't give any of the regular dialogue from that scene, and is instead available to be your companion immediately. Which is not just fine but cool if you ask me. However, recruiting him at that moment seems to break EBF. I cannot recruit Codsworth and Dogmeat together. Unless I'm just daft and that is intended?
Miko19 Posted May 22, 2017 Posted May 22, 2017 (edited) Hey Gernash, first off - a huge thank you for compiling that mod list of yours, it already took me 2 months to complete my Fallout 4 reinstallation after a year long hiatus from playing it and without your guide I'd probably be still doing it well off until autumn, lol. Saying that, I haven't used the full list for my setup, instead opting for a more Horizon-friendly install with most of the mods popped in there beforehand for the visual and QoL improvements, that kind of thing. Sadly, I've encountered a problem that pretty much makes it impossible to enjoy the game: whenever I exit the Vault and save the game there, loading that save will cause my game to crash, no matter how many times I retry. Saves from inside of the Vault work just fine and I'm pretty baffled as to what may be causing it. Anyhow, if anybody's willing to help me figure it out (I already spent half the day solving other issues and trying to discover the culprit for my save-load-crashing and I'm beat at this point lol), here's my mod list and load order: Mod List: # This file was automatically generated by Mod Organizer.+SURVIVAL QUICK SAVE - No Sleep Till Bedtime+Start Me Up - Alternate Start and Dialogue Overhaul+Full Dialogue Interface+MODWiki - CORE+Protectron HD - 2K and 4K+Settler Sandbox Expansion+Unofficial Eli's Armour Compendium-Horizon Patch+Eli's Armour Compendium - CBBE and BodySlide 1.5+Tales from the Commonwealth+Unofficial Horizon v1 Sorting Items Mod+Unique NPC's - Horizon Patch+Official Horizon Weapon Merge Pack+Horizon+Crossbows of the Commonwealth+Ponytail Hairstyles by Azar v2.5a+Commonwealth Cuts - KS Hairdos - ApachiiSkyHair+Heather Casdin - A Unique Companion Experience by llamaRCA+Unique NPCs - An Overhaul of the Commonwealth+Manufacturing Extended Addon -- Combo-Butcher+Manufacturing Extended expanded+Manufacturing Extended+Everyone's Best Friend (Dogmeat and Companion At Same Time - No Console - No Hack)+Eye Normal Map Fix Fallout 4 Edition+Better Companions - No Conflicts+Wasteland Venturers Sim Settlements AddOn Pack+Industrial City Sim Settlements Add-On+Slum Lord - Sim Settlements Addon Pack+Sim Settlements - Bad Neighbors DLC Edition+Sim Settlements - Ruined Homes and Gardens Add-on+Altairp's Animal Farm - Add-On for Sim Settlements+SimSettlements AddOn Pack - JtBryant's Utilities+Trailer Park Dreams - Sim Settlements+Sim Settlements-Wedges of the Commonwealth Addon+Sim Settlements-PCDugAddons+Sim Settlements+OLD WORLD RADIO - BOSTON v6.0+Undertale Jazz Radio - Standalone Radio Station+P.A.M.S - Power Armor Movement Sounds+Reverb and Ambiance Overhaul+Fallout Suite - Soundtrack Extension for Fallout 4+Musical Lore - Wasteland Edition (Soundtrack Mod By Nir Shor)+Intense Realistic Gun Sounds Overhaul (IRGSO) - Energy Weapons Update+White and carbon power armor frame+Fallout Texture Overhaul Power Armors UHD 4K+Metal Armor Black Re-color+Robot Armor Retextured (4K and 2K)+Fallout Texture Overhaul Moons+Wetness Shader Fix+Eyewear and mask retexture+Laurent's Robot Skins+Realistic Death Physics - No Animations+Shell Rain+Grab the Damn Mag+Craftable Armor Size+Armorsmith Extended+Kirs freckles+Appealing Moles+Valkyr Face Texture+Immersive Mouth and Teeth - 4.2+The Eyes Of Beauty Fallout Edition+BodySlide and Outfit Studio+Caliente's Beautiful Bodies Enhancer -CBBE-+LooksMenu+QuickTrade+Enhanced Blood Textures+ETSGS - Easy To See Glowing Stuff+Fallout Texture Overhaul PipBoy (Pip-Boy) UHD 4K+Clean Black Pip-Boy Screen+Button Lowered Weapons - First and Third Person-Valdacil's Item Sorting+Zoom-out Extended Unoficial 1.7.9 Large Icons-Installer+Immersive maps 2K - 4K+Power Armor HUD - paHUD+Immersive HUD - iHUD+HUDFramework+Updated ICONLIBS2 for DEF_UI v5.5.2+Gold Kit for Color Pipboy -anti-Black and White Screen-+DEF_UI+Enhanced Lights and FX+Pip-Boy Flashlight-Vivid Weathers+Natural and Atmospheric Commonwealth - A Complete Realistic Weathers Storms Sounds Lighting and Visual overhaul+WET+Retextured First Aid Kits - Ephla's Unique First Aid+Retextured Chems - Ephla's Unique Chems v.1 - All-In-One+4K 2K Ice Machine by Wolf7808 ver.1.1+Ojo Bueno Texture Pack for Fallout 4 - High+Jesters Better Rusty Old Generators+Jesters Better Destroyed Vehicles+Metal Box 2K Retexture+Park Benches Retextured+Electrical Tower 8K 4K 2K+Street Signs Retexture+Comics Got Back-CGB 2.0+Industrial Objects Retexture+Fallout 4 HD Reworked Project Revised+4K Trash Bin by Wolf7808 ver.1.1+HD Retexture Pack - Miscellaneous Props+FlaconOil's HD ReTexture Project - Performance Pack+High Resolution Texture Pack - Valius - 2k and 4k+Langleys HD Textures Workshop+Delightful Ivy - HD Vine Retexture - a natural and realistic green and brown plant overhaul+A Little Bit of Green (Realistic Touch of Green Edit)+Better Quarry Sites+Haul'd Out 4K+Vivid Fallout - Roads and Bridges+Vivid Fallout - Trees+Vivid Fallout - Rocks - Textures in HD - ORIGINAL SIZE - LOWER RESOLUTION+Vivid Fallout - Landscapes - Textures in HD - ORIGINAL SIZE - LOWER RESOLUTION+Tookie's Textures-Grass and Plants+FAR - Faraway Area Reform+Workshop Rearranged+Auto Doors+Where Did I Put That+CREAtive Clutter+Do It Yourshelf - clutter for shelves and bookcases+Renovated Furniture+Clean Settlement Greenhouses+Dog Bed for Dogmeat+Functional Displays v0.2.9.2 BETA+Place Everywhere+Settlement Objects Expansion Pack+Modular Housing (Carpentry)+Build Your Own Pool+CWSS Redux v2 - Craftable Working Showers Sinks Baths Toilets Urinals Kitchens etc+Modular Kitchen+OCDecorator+Homemaker - Expanded Settlements+NSO - New Snap Order - snap points for furniture and decor+Longer Power Lines+Optimized Vanilla Textures+Achievements+Settlement Keywords Expanded v1.55+Armor and Weapons Keyword Community Resource (AWKCR)+Unofficial Fallout 4 Patch*Unmanaged: DLCNukaWorld*Unmanaged: Far Harbor*Unmanaged: DLCworkshop03*Unmanaged: DLCworkshop02*Unmanaged: Automatron*Unmanaged: Wasteland Workshop Load Order:# This file was automatically generated by Mod Organizer.*Fallout4.esm*DLCRobot.esm*DLCworkshop01.esm*DLCCoast.esm*DLCworkshop02.esm*DLCworkshop03.esm*DLCNukaWorld.esm*Unofficial Fallout 4 Patch.esp*ArmorKeywords.esm*SettlementKeywords.esm*HUDFramework.esm*Arbitration - Resources.esm*Homemaker.esm*SimSettlements.esm*NAC.esm*PowerArmorHUD.esp*OVT.esp*hdreworkedprojectrevised.esp*OCDecorator.esp*OCDecoratorDLC.esp*OCDispenser.esp*AutoDoors.esp*AES_Renovated Furniture.esp*Evan_Modular Kitchen.esp*CWSS Redux.esp*AkaWaterWorld.esp*SMH.esp*SettleObjExpandPack.esp*FunctionalDisplays.esp*FunctionalDisplays-Collectibles.esp*DogBed.esp*CleanSettlement Greenhouse.esp*dinoshelf.esp*dinoshelf_extra_ammo.esp*dinoshelf_retex.esp*CREAtiveClutter.esp*OctaviusSentibar_Labels.esp*IndustrialCity_Sim_Settlements_Addon.esp*MJC_Sim_Settlements_Addon.esp*MJC_Sim_Settlements_Slum Lord_Addon.esp*PCDugSIMAddon.esp*PCDugWedges.esp*ruined_simsettlement_addonpack.esp*SimSettlements_AddOnPack_Utilities_JtBryant.esp*TrailerParkDreams.esp*WVSimSAddon.esp*OWR.esp*OWR_CraftableDecor.esp*OWR_CraftableDecor_CW.esp*UTJazzRadio.esp*Armorsmith Extended.esp*Armorsmith All DLCs Patch.esp*LooksMenu.esp*CBBE.esp*Craftable Armor Size - Fix Material Requirements.esp*Craftable Armor Size.esp*ShellRain.esp*Realistic Death Physics - ALL DLC.esp*ManufacturingExtended.esp*ManufacturingExtendedFH.esp*DLC items to manufacturing.esp*MEAddonComboButcher.esp*EveryonesBestFriend.esp*Eli_Armour_Compendium.esp*Laurent's Robot Skins.esp*Immersive HUD.esp*Arbitration - Button Lowered Weapons.esp*QuickTrade.esp*dD-Enhanced Blood Basic.esp*Settler Sandbox Overhaul.esp*Reverb and Ambiance Overhaul.esp*WET.esp*NAC-AE Patch.esp*NAC-FarHarbor.esp*NAC-NukaWorld.esp*NAI.esp*Pip-Boy Flashlight.esp*WorkshopRearranged.esp*StartMeUp.esp*3DNPC_FO4.esp*3DNPC_FO4_DLC.esp*AA Better Companions - No Conflicts - Accuracy Beta.esp*llamaCompanionHeather.esp*Altairp's Animal Farm.esp*Crossbow.esp*EAMR.esp*Fallout Suite.esp*FAR.esp*LongerPowerLines3x.esp*NirShor-MusicalLore.esp*AzarPonytailHairstyles.esp*KSHairdos.esp*Unique NPCs.esp*Quick Save.esp*Z_Horizon.esp*Z_Horizon_DLC_All.esp*Z_Horizon_WeaponPack01.esp*Z_Horizon_Patch_ArmorsmithExtended.esp*Z_Horizon_Patch_Crossbow.esp*Z_Horizon_Diff_Wanderer.esp*Z_Horizon_Patch_SimSettlements.esp*EAC-Horizon_Tags-Patch.esp*Unique NPCs - Horizon Patch.esp*Z_Horizon_Tags.esp*Z_Horizon_DEFUI_MenusOnly.esp*Z_Horizon_Timescale.esp*Z_BlurRemoval.esp*Horizon_Sorting_Items.esp*MODWiki-Doors-Patch.esp*MODWiki-AI-Hotfix.esp Edited May 22, 2017 by Miko19
Gernash Posted May 23, 2017 Author Posted May 23, 2017 I'd make a duplicate of the profile then disable everything and see if it load. If not then disable horizons and save patch. Then test if new save works. If not disable all non wiki mods and test on new save.The mods in the core list should not cause this issue the only exception is conceled armor retaining an old version of armor keywords Sent from my SM-G900I using TapatalkThe only time i have had issues with loading saved games is with dodgy navmeshes or corrupt workshop menu. So you could try disabling nonwiki settlement mods Sent from my SM-G900I using Tapatalk
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