Gernash Posted April 7, 2017 Author Posted April 7, 2017 @Rayhne Worldspace V6 is up loaded if you save the game in sanc or north of Concord you should be able to load your save game with this version. Disable the V5 patch. This one only does CONCORD down to Superdupermart for now. I'll be plugging away at it so I'll upload with more zones later.
Gernash Posted April 7, 2017 Author Posted April 7, 2017 (edited) Extracting BA2 Files https://ck.uesp.net/wiki/fallout4/index.php?title=Main_Page I install the creation kit then use the \SteamGames\steamapps\common\Fallout 4\Tools\Archive2\Archive2.exe to extract BA2 files there is an extractor on the Nexus as an alternativehttps://www.nexusmods.com/fallout4/mods/17061/? Edited April 7, 2017 by Gernash
Gernash Posted April 7, 2017 Author Posted April 7, 2017 Uploaded MODWiki-Worldspace_Starlight-Hotfixfor https://www.nexusmods.com/fallout4/mods/21630/? as a test need to hidevis/Fallout4.esm/0000DE1E.uvdvis/Fallout4.esm/0000DE81.uvdNeither of these patches have been cleaned as yet they contain dirty edits (will not affect your game) DO NOT CLEAN. I'll clean the Patches once they go final.
Gernash Posted April 8, 2017 Author Posted April 8, 2017 Hangmans ally looks very interestinghttps://www.nexusmods.com/fallout4/mods/23333/?
dstansberry Posted April 8, 2017 Posted April 8, 2017 Slightly off topic, but I was wondering... is there a way to reduce the size of the PipBoy display when wearing power armor?
Gernash Posted April 8, 2017 Author Posted April 8, 2017 if it's zoomed in then you right click on it.if you can't see the Pipboy in PA properly exit PA scroll out 3rd person enter PA the see if resolved
dstansberry Posted April 8, 2017 Posted April 8, 2017 I can see it okay (It's a little hard to miss!) Right-clicking doesn't seem to do anything while I'm inside the power armor. Here's it's normal size, outside of the PA. I get that it's supposed to be projecting onto the visor (or whatever), but it just seems...huge. Also, one other problem is that when I'm at the PA workbench, nearly all of the colors in the paint options display in the workbench as purple-pink (which I assume means I'm missing some textures?), but it's practically ALL of them, regardless of what category (solid color, camouflage, faction, etc) I pick. Since it's all paints, I thought perhaps you might know what I should be looking at?
dstansberry Posted April 8, 2017 Posted April 8, 2017 (edited) Here's what it looks like in the Workbench menu (doesn't matter what color or group)And here's what it looks like painted on the PA (Black, in this case) ZW is Zephyr Warrior's F4 Power Armor Overhaul? If so, then yes. [Edit]Posted wrong picture in second link. Sorry! [Edit Again]Actually, I think I screwed up the installation. My ZW folder doesn't have any textures at all. I see they're separate downloads, which I apparently somehow missed during the installation. I'll review the wiki page and see which ones (if any) I was supposed to install. Unless you doubt that's my problem, I'll just say, "Thank's for pointing me in the right direction!" Edited April 8, 2017 by dstansberry
Gernash Posted April 8, 2017 Author Posted April 8, 2017 (edited) Hmmm do you have [Archive]sResourceDataDirsFinal= bInvalidateOlderFiles=1 it's like you arn't loading mods yea you need the texture packslooks like I wrote the Installation:install the main plugin into "ZW's F4 Power Armor Overhaul" merge the other 3 files over the top. Choose a texture pack either low, standard or high and extract/merger into a new folder "ZW's F4 Power Armor Overhaul-Textures" this folder is lower on the mod list and gets overwritten by "ZW's F4 Power Armor Overhaul" while half alseep you need me to rewrite it? Edited April 8, 2017 by Gernash
dstansberry Posted April 8, 2017 Posted April 8, 2017 Oh, no - I think it's perfectly fine the way you wrote it. It's more like I was half asleep when I read it! I somehow missed the whole "texture" part. My fault entirely! Having never played Fallout 4 (or any other Fallout game, actually) prior to finding your guide, I just dove right in, sometimes without even understanding what the mods you were suggesting did, or how they worked, or why they were selected. For example, I had no idea what all the Settlement mods were for, because I had no idea there were even settlements in the game! I just figured it would be best to follow in the footsteps of someone who clearly knew what they were doing, rather than struggling in the deep end for months on end. So, when ALL the PA textures were purple, I was pretty sure there was a common link, and when you mentioned ZW, I peeked into the folder, saw no textures and everything fell into place. Thanks for always being so willing to help out when I botch things I don't quite understand yet. :o)
Gernash Posted April 8, 2017 Author Posted April 8, 2017 (edited) All good Only 1 way to learn... Until we can install a "chip" Edited April 8, 2017 by Gernash
Gernash Posted April 8, 2017 Author Posted April 8, 2017 I'm about 70% done on V6 of the worldspace patch estimate 500Mb when complete so I feel this has worked out quite well.
Gernash Posted April 8, 2017 Author Posted April 8, 2017 (edited) Uploaded Worldspace v6 about +80% doneAlso MODWiki-Worldspace-HAIA_DNV-Hotfix v6.0.0 to suit V6And MODWiki-Worldspace_Starlight-Hotfix v6.0.0 to suit V6https://www.nexusmods.com/fallout4/mods/21630/? If you use starlight bright again you need to hide these 2 files. Edited April 8, 2017 by Gernash
rayhne Posted April 8, 2017 Posted April 8, 2017 On 4/7/2017 at 11:03 PM, Gernash said: @Rayhne Worldspace V6 is up loaded if you save the game in sanc or north of Concord you should be able to load your save game with this version. Disable the V5 patch. This one only does CONCORD down to Superdupermart for now. I'll be plugging away at it so I'll upload with more zones later.I can use the Scrap Everything worldspace esp with it?
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