Gernash Posted April 1, 2017 Author Posted April 1, 2017 From your linked pictures I can understand your issue. It should not be that dark/saturated. from the get go 1
glarabel Posted April 1, 2017 Posted April 1, 2017 Just FYI. Had problems creating the symbolic link junction to AppData directory. I copied and pasted the commands from the guide. Only the guide is incorrect.The guide shows: "mklink /J C:\Users\%Username%\AppData\Local\ModOrganizer C:\ModOrganizer2Data" I had to change it to: mklink /J "C:\Users\%Username%\AppData\Local\ModOrganizer" "C:\ModOrganizer2Data" simple command, took me almost 2 hours to realize the quotes were in the wrong spots XD
dstansberry Posted April 1, 2017 Posted April 1, 2017 Thanks. I gave it a shot (hope I did everything correctly). I removed the ingestibles that referenced Take Cover, but wasn't able to locate any holotape that seemed to belong. Lastly, I right-clicked and chose "Clean masters" (which didn't appear to do anything - or at least, didn't bother to announce that it had). We'll see how it goes! On 3/31/2017 at 8:43 AM, Gernash said: Yes as long as you remove the ingestable and holotape overwrite. then "clean masters"
Gernash Posted April 1, 2017 Author Posted April 1, 2017 On 4/1/2017 at 5:07 AM, glarabel said: Just FYI. Had problems creating the symbolic link junction to AppData directory. I copied and pasted the commands from the guide. Only the guide is incorrect.The guide shows: "mklink /J C:\Users\%Username%\AppData\Local\ModOrganizer C:\ModOrganizer2Data" I had to change it to: mklink /J "C:\Users\%Username%\AppData\Local\ModOrganizer" "C:\ModOrganizer2Data" simple command, took me almost 2 hours to realize the quotes were in the wrong spots XDThanks for the catch will update On 4/1/2017 at 5:08 AM, dstansberry said: Thanks. I gave it a shot (hope I did everything correctly). I removed the ingestibles that referenced Take Cover, but wasn't able to locate any holotape that seemed to belong. Lastly, I right-clicked and chose "Clean masters" (which didn't appear to do anything - or at least, didn't bother to announce that it had). We'll see how it gos!when you clean masters to see the change you collapse the esp the expand it again and you should see the file header is black and in there the unnecessary master is gone. I usually save at this point than reopen FO4Edit then check for errors. (the reason for the close and reopen is you can get false positives and break the ESP)
Gernash Posted April 1, 2017 Author Posted April 1, 2017 (edited) Ahhhhh, I think I know what's borking your games.I'm using a modified version of hdreworkedprojectrevised.esp IF you are having issues with odd stuff in the worldspace with the patch delete the cell and worldspace out of the esp for a test. (OOPS) Edited April 1, 2017 by Gernash
c0c0c0 Posted April 1, 2017 Posted April 1, 2017 Does anyone know where the red awning is hiding in the build menu? Not the Bunker Hill Caravan center, but just the awning. I know I've used it before but I wasted a half hour looking for it last night.
rayhne Posted April 1, 2017 Posted April 1, 2017 (edited) On 4/1/2017 at 4:01 AM, Gernash said: From your linked pictures I can understand your issue. It should not be that dark/saturated. from the get goLovely. I'll look at it and do some adjustments. May have borked something. Edited April 1, 2017 by rayhne
c0c0c0 Posted April 1, 2017 Posted April 1, 2017 (edited) On 3/30/2017 at 10:59 PM, Gernash said: are you using the below settings? I've Added the NO PreVis tag to all the settlement areas to avoid "occlusion" perhaps this is your issue Spring Cleaning I'll wait on more reports before doing anything furtherbUseCombinedObjects=1bUsePreCulledObjects=0Necro of a two-day old post. Yes, I was. I changed it back when I removed the patch, which was messing up my favorite settlement. That fixed the return of several deleted objects, but I'm still getting a lot of occlusion issues with unedited cells, like the tower at Overland Pass and that collapsed raider spawn point mentioned earlier. All of it seems to be in that stretch from Oberland to Hangman's. So many things have changed so it's hard to pin down the cause of the issue - certainly not the Spring Cleaning patch since it is no longer loaded, but it's more data for your research. I should add that toggling occlusion always fixes missing buildings. Edited April 1, 2017 by c0c0c0
Gernash Posted April 1, 2017 Author Posted April 1, 2017 Yes I'm aware the issue you mentioned it's a occlusion thingy when I get more ram I'll re-render my fix was the bUsePreCulledObjects till I can do it. ( a week or so) without the bUsePreCulledObjects you will get a lot of occlusion issues where ever there was a vanilla occlusion box placed. You may have to just use the navmesh file and be happy.
rayhne Posted April 1, 2017 Posted April 1, 2017 Should I havebUseCombinedObjects=1bUsePreCulledObjects=0in my ini? When I did I wasn't able to scrap and things came back. Part of the problem with that image I posted is the freaky weather from PRC-NAC. I'll try and take another image.
rayhne Posted April 1, 2017 Posted April 1, 2017 So I changed the weather and took these. This one is before I reset NAC.
rayhne Posted April 1, 2017 Posted April 1, 2017 Going through Concord ... good FPS all the way. Crashed as I exited the Drug Den.
rayhne Posted April 1, 2017 Posted April 1, 2017 (edited) Crashed again leaving Dreary Rest Stop. (I assume you want these reports?) I can load back up and then have no problem exiting. Edited April 1, 2017 by rayhne
rayhne Posted April 1, 2017 Posted April 1, 2017 Went into abandoned house and out the door on the third floor. Had a random crash. Later exited Drifters rest and crashed on exit.
rayhne Posted April 1, 2017 Posted April 1, 2017 Okay, in short, I am crashing every time I leave a building installed by BTI or PoE in Concord.
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