Gernash Posted March 17, 2017 Author Share Posted March 17, 2017 (edited) The Gunner patches were just a quick fix they will be modular bUseCombinedObjects=0 is only for concordbUseCombinedObjects=1 is for the commonwealth This is because of a booboo on my behalf. Edited March 17, 2017 by Gernash Link to comment Share on other sites More sharing options...
Gernash Posted March 17, 2017 Author Share Posted March 17, 2017 (edited) Modwiki Ver2.2.2 is Under Construction Due to the changes in Worldspace-Patch and the inherent issues with Mods altering cells that are adjacent or co-existing with other mods. I'll Just add a basic load-out and a more advanced one for those that like to take a walk on the wild side. I'll also update the Settler clothing further and update to the latest patches on the nexus as of today 17/03/2017 Gunner overhaul will be included as well with additional clothing/uniforms. Ongoing update LOG (if your not aware) https://wiki.step-project.com/User:Gernash/ChangeLog#17.2F3.2F2017 Edited March 17, 2017 by Gernash Link to comment Share on other sites More sharing options...
dreadflopp Posted March 17, 2017 Share Posted March 17, 2017 TAKE 3 MODWiki-WorldspaceV4.5-Patch Uploaded ATTENTION: As dreadflopp pointed out I'm a miserable excuse for a tester I compiled the patches without bUseCombinedObjects=0 an it the reason people were getting the odd "Occlusion" with BTI ARRRGGGGG!!!I've add UVD data so that should resolve the problem. Thanks, the patch works fine. The best thing about making guides and patches official is that others can do the testing for you What's happeningThanks for making my weekend all about patchingSooo sleep will be an optional component apparently. You're welcome :)I know how you feel. It feels nice to play some games and let others do the patching for awhile. I'll be back to patching Skyrim as soon as the script extender is released I guess. You are making a tremendous job with these patches. Are you using scripts or are you patching everything manually (not thinking about the worldspace patches). Link to comment Share on other sites More sharing options...
Gernash Posted March 17, 2017 Author Share Posted March 17, 2017 I make the patches manually then make a MASS override patch as a Check all then got through it line by line. Currently the Main patches cover almost every aspect of current mods on the nexus so any new mods are just basic override patches. Currently the "NEW" trend is to use scripts for injection it's becoming a pain in the ars, as I'm not allowed to alter those mods. SO in the future I'll be excluding those types of mods Link to comment Share on other sites More sharing options...
c0c0c0 Posted March 17, 2017 Share Posted March 17, 2017 (edited) Last night, I was running through Cambridge on the 4.4 Worldspace patch, and I noticed a house just down the street from Kendall Hospital with the occlusion/flickering issue. Dunno if that's already addressed in the 4.5 patch (I'm downloading that now), but I haven't seen much mention of the Cambridge area so I thought I'd bring it up, anyway. Out of curiosity, what does "Gunrunners" do that needs to be patched? A final thought - your Nexus page is titled "Preset Dividers for ModOrganiser". That has got to be the *least* important thing on that page. [EDIT] Even more final- Where's the "Scrap" patch you mentioned? Edited March 17, 2017 by c0c0c0 Link to comment Share on other sites More sharing options...
Gernash Posted March 17, 2017 Author Share Posted March 17, 2017 (edited) I'm hiding as this is a WIP and I'm trying to modify wwaaaayyy to much so Until I feel confident with it it's in an oddball location. I can just make a new Nexus page and host it but I don't really want too much attention. With the current "problems" you could imaging 20+ people QQing... Also the Cambridge and other zones will have to go on the back burner I'll re-attend the WORLDSPACE patch after CORE 2.2.2 As I have a functional Path of progress for that I'll get the main bits released then Generate the UVD data for the Navmeshed zones and add the 10 or so that are missing.maybe this guy can help me out ;) https://www.nexusmods.com/fallout4/mods/22732/? (Intended as a joke - my comment that is) Edited March 17, 2017 by Gernash Link to comment Share on other sites More sharing options...
c0c0c0 Posted March 17, 2017 Share Posted March 17, 2017 (edited) I'm hiding as this is a WIP and I'm trying to modify wwaaaayyy to much so Until I feel confident with it it's in an oddball location.... With the current "problems" you could imaging 20+ people QQing... Bad news, dude - this thing is "live" as hell. There are literally NO other solid build guilds, and certainly nothing using MO2. Every time I see someone on Reddit asking for a way to get started with a truly modded FO4, I send them your way. I get that you aren't comfortable with its current level of imperfection, but build guides are *always* going to be a moving target. Every time you finish your patch set, someone goes and updates their core mod. Take solace in the fact that, at it's worse, your build guide will never be as buggy as the original game was. ;-) I appreciate the obscene amounts of work you are putting into this and have absolutely no expectation of a "flawless" gaming experience. Just a better one. Edited March 17, 2017 by c0c0c0 Link to comment Share on other sites More sharing options...
Gernash Posted March 17, 2017 Author Share Posted March 17, 2017 (edited) Thanks for that, I appreciate it. I just like to finish what I start but there are so many things to do and as I do stuff more adventures appear. e.g.In the gunners overhaul section (will be up shortly) there is a resource for a Full metal combat helmet retexture and headlamp soooo I wanty light on helmet so I have to add PA helm light and stuff... it goes on and on and on With the worldspace that is just me wanting better FPS and have WS mods I purchased the 1070 I'm using and was only getting 20FPS in some areas zzzzz (EDIT): I'm adding teh PA Light to anything with a light so you get the Pip-Boy Flashlight (Pipboy - Power Armor - Lamp Overhaul) functioning with it. Edited March 17, 2017 by Gernash Link to comment Share on other sites More sharing options...
Gernash Posted March 17, 2017 Author Share Posted March 17, 2017 OK that's all you get this mod update (I was going to do more internal stuff but soo much focus on world space zomg) https://wiki.step-project.com/User:Gernash/ChangeLog#17.2F3.2F2017 Just have to wait for the patch now- Going through and doing a tidy for release. Link to comment Share on other sites More sharing options...
Gernash Posted March 17, 2017 Author Share Posted March 17, 2017 (edited) There is always 1 more.....The Oily Pidgin!! (FlaconOil ) Edit1Arrg soo many new textures hurts my brain!!! Sigh- I'm not going to Update this mod Till next week I have to go through all the textures again..... Edit 2OH One more thing I noticed some of the foot paths using different textures.zzzzzI'll go through the texture mods and resolve this as it's Bugging me. Edit 3Third thought I shouldn't have mentioned it as not you will not be able to un-see it..... Nothing to see here carry on Edited March 17, 2017 by Gernash Link to comment Share on other sites More sharing options...
Gernash Posted March 17, 2017 Author Share Posted March 17, 2017 (edited) [spoiler=Pre Patch Plugins.txt]# This file was automatically generated by Mod Organizer.*Fallout4.esm*DLCRobot.esm*DLCworkshop01.esm*DLCCoast.esm*DLCworkshop02.esm*DLCworkshop03.esm*DLCNukaWorld.esm*Unofficial Fallout 4 Patch.esp*ArmorKeywords.esm*HUDFramework.esm*NewCalibers.esp*Loads.esm*ConcealedArmor.esm*ZW's F4 Overhaul Master.esm*Arbitration - Resources.esm*Homemaker.esm*Snap'n Build.esm*Settlement Resources Rebalanced.esp*Homemaker - Greenhouse and Bunker Disabler.esp*Homemaker - Streetlights Use Passive Power.esp*OCDecorator.esp*OCDecoratorDLC.esp*OCDispenser.esp*OCDecorator - No Experience.esp*AutoDoors.esp*AD_DLC.esp*SettleObjExpandPack.esp*SettleObjExpandPack-AutoDoorsPatch.esp*CleanSettlement Greenhouse.esp*AES_Renovated Furniture.esp*AkaWaterWorld.esp*Evan_Modular Kitchen.esp*CWSS Redux.esp*SMH.esp*DogBed.esp*OctaviusSentibar_Labels.esp*CREAtiveClutter.esp*dinoshelf.esp*dinoshelf_extra_ammo.esp*dinoshelf_retex.esp*OWR.esp*OWR_CraftableDecor.esp*OWR_CraftableDecor_CW.esp*hdreworkedprojectrevised.esp*D.E.C.A.Y.esp*RaiderOverhaul.esp*Glowing Animals Emit Light.esp*SuperMutantOverhaul.esp*Synth Overhaul.esp*GunnersOverhaul.esp*ImmersiveVendors.esp*Armorsmith Extended.esp*Armorsith All DLCs Patch.esp*Armorsmith All DLCs Patch.esp*Crafting Workbench.esp*Crafting Workbenches - Ammo.esp*Crafting Workbenches - Faction and Quest Requirements.esp*Craftable Armor Size.esp*Craftable Armor Size - Fix Material Requirements.esp*Crafting Workbenches - Removed Crafting Experience.esp*ConcealedArmor.esp*Realistic Guns and Bullets Overhaul.esp*TakeCover.esp*3dscopes-framework.esp*3dscopes.esp*3dscopes-FarHarbor.esp*3dscopes-NukaWorld.esp*3dscopes Add+DLC+BMD Sollus91 Custom.esp*Better Explosives - Normal.esp*Better Explosives - Enhanced Grenades.esp*Better Explosives - Far Harbor.esp*Better Explosives - Grenade Frequency 30.esp*Extended weapon mods.esp*CutWeaponModsRestored.esp*CutWeaponModsRestored-Automatron.esp*CutWeaponModsRestored-FarHarbor.esp*CutWeaponModsRestored-NukaWorld.esp*CWMR-Patch-AWKCR.esp*CWMR-Patch-Extended weapon mods.esp*Compatibility patch - AWKCR - RGBO.esp*LegendaryModification.esp*LegendaryModification2LM.esp*LegendaryModificationCSA.esp*LegendaryModificationGroknak.esp*LegendaryModificationMisc.esp*LegendaryModification - DLC Far Harbor.esp*LegendaryModification - DLC Far Harbor (2LM).esp*LegendaryModification - DLC Far Harbor (2LM Concealed).esp*LegendaryModification Combined - 2LM and DLC's.esp*NewCalibers_extendedWeaponMods.esp*Weaponsmith Extended 2.esp*Tracers - Light em up.esp*VaultTecAcceleratedFocusSystem.esp*VaultTecAcceleratedFocusSystem - FarHarbor.esp*VaultTecAcceleratedFocusSystem - NukaWorld.esp*MojaveImports.esp*ValdacilsItemSorting-00-ValsPicks-DLCVersion-VanillaWeight.esp*FunctionalDisplays.esp*FunctionalDisplays-Collectibles.esp*FunctionalDisplays-AID-VIS-WI.esp*FunctionalDisplays-MISC-VIS.esp*FunctionalDisplays-Patch-DLC-ALL-VIS.esp*EasyHacking.esp*CarryWeight1000.esp*CarryWeight200Strength.esp*No Fusion Core Drain.esp*QuickEnterFromStand.esp*QuickExitToStand.esp*ShellRain.esp*Live Dismemberment - BrutalNoHeadshots.esp*QuickTrade.esp*LooksMenu.esp*LooksMenu Customization Compendium.esp*CBBE.esp*Realistic Death Physics - ALL DLC.esp*The Eyes Of Beauty.esp*TrueReporter.esp*3DNPC_FO4.esp*EveryonesBestFriend.esp*dD-Enhanced Blood Basic.esp*Move (Get Out the Way).esp*FO4Hotkeys.esp*AtomicRadio.esp*Companion Fall Damage Immunity.esp*Arbitration - Button Lowered Weapons.esp*BetterSettlers.esp*BetterSettlersCleanFacePack.esp*BetterSettlersMortalPack.esp*BetterSettlersFarHarborPatchMortal.esp*BetterSettlersNoLollygagging.esp*AzarPonytailHairstyles.esp*Hoodless Scribe Hat.esp*Armorsmith Deserter X.esp*Eli_ArmourCollection.esp*Armorsmith Elianora.esp*PoliceGlassesStandalone.esp*Evil Detective Outfit.esp*Survivalist.esp*WastelandFashion.esp*WastelandFashionAccessories.esp*Wasteland Fashion Armorsmith Patch.esp*RaiderFaceVariety_2.0.esp*TrapperFaceVariety.esp*AA Lots More Settlers and Enemies.esp*AA LMSE_BetterSettlers11c_Patch_Mortal.esp*AA LMSE_FarHarbor.esp*AA LMSE_FarHarbor_BetterSettlers_Patch_Mortal.esp*AA LMSE_VariedRaiders_Patch.esp*Clothing Of The Commonwealth.esp*Crimsomrider's 1950s Feminine Outfits.esp*Settler Sandbox Overhaul.esp*Grunts.esp*Guards.esp*Randomized DC Guard Outfits.esp*SettlersRename.esp*AnS Wearable Backpacks and Pouches.esp*AnS Wearable Backpacks and Pouches - Ballistic Weave.esp*AnS Wearable Backpacks and Pouches - Power Armor Carry Capacity.esp*AnS Wearable Backpacks and Pouches - AWKCR.esp*SalvageBeacons.esp*Dogmeat's Backpack.esp*Generator Fusebox - More realistic version.esp*K9TacticalHarness.esp*Reverb and Ambiance Overhaul.esp*Immersive HUD.esp*No more monochrome - Color setting for the Pipboy!.esp*Scavver's Toolbox.esp*Binoculars.esp*NewRecipesFH-VIS.esp*Arbitration - Recommended Core.esp*Arbitration - Automatron AI.esp*Ephla's Unique Chems.esp*Laurent's Robot Skins.esp*Anchorage Power Armor.esp*Consistent Power Armor Overhaul.esp*FALLOUT4WT.esp*ZW's F4 Overhaul - Power Armor.esp*ZWPAO - MegaPatch.esp*ZWPAO - Nuka World Patch.esp*ValdacilsItemSorting - Synth Overhaul TAGS.esp*Raider Overhaul - AE Patch-Restored Content-VIS.esp*Raider Overhaul - AE Patch-Restored Content.esp*Raider Overhaul - AE Patch.esp*Weaponsmith - Armorsmith - Synth Overhaul Patch.esp*Weaponsmith - VIS Icon Patch.esp*SuperMutantOverHaul-Armorsmith.esp*WeaponSmith Extended 2 - Survival Ammo Weight Patch.esp*Loads of Ammo - Leveled Lists.esp*3dscopes-AddToSpawnList.esp*Waterworld - Puddle Fix.esp*FAR.esp*NAC-PRC.esp*NAC-PRC-FarHarbor.esp*NAC-PRC-NukaWorld.esp*UltraInteriorLighting.esp*UltraInteriorLighting_Automatron.esp*EnhancedLightsandFX.esp*Pip-Boy Flashlight.esp*Charles River Cell Correction.esp*WET.esp*WorkshopRearranged.esp*WorkshopRearranged_AtomicRadio_Patch.esp*WorkshopRearranged_MojaveImports_Patch.esp*WorkshopRearranged_RenovatedFurniture_Patch.esp*WorkshopRearranged_SnB_Patch.esp*BetterModDescriptions.esp*Plenty 'O' Exploration.esp*StumbleUponInteriors.esp*subwayrunnnerdynamiclighting.esp*BTInteriors_Project.esp*WorkshopRearranged_BTInteriors_Patch.esp*MODWiki-MW-PA-Gunner-Patch.esp*MODWiki-CORE Gunner-Patch.esp*MODWiki - CORE - Patch.esp*MODWiki -Power Armor-Patch.esp*MODWiki-ModernWeapons-Patch.esp*Gernash_PERSONAL.esp*MODWiki-BettersettlersClothing-Patch.esp*MODWiki-CraftingRedirect-Patch.esp*MODWiki-WorldspaceV4-Patch.esp Edited March 17, 2017 by Gernash Link to comment Share on other sites More sharing options...
Gernash Posted March 17, 2017 Author Share Posted March 17, 2017 Starting Power Armor I've inspected the Patches and I'm unsure as to why they are depreciated/removed. As they are just adding keywords to DLC PA and without it you will not be able to modify the armor with ZW mod. I do not know if there is a new version coming out. I can't see that there would be any conflict of interest if I re-patch the DLC and for consistency leave the Operation Anchorage Power Armor paint transformation included. IF THERE ARE ANY PROBLEMS WITH THIS HAPPENING PLEASE TELL ME AND I'LL REMOVE THE INTEGRATION Link to comment Share on other sites More sharing options...
Gernash Posted March 17, 2017 Author Share Posted March 17, 2017 UploadedMODWiki -Power Armor-Patch v2.2.1-17371-2-2.1 that 1, 1 patch AH! AH! AH! AH! AH! Link to comment Share on other sites More sharing options...
rayhne Posted March 17, 2017 Share Posted March 17, 2017 (edited) Ugh. Eyeballed those ini edits above and I don't have most of those but not sure I need them. Current load order # This file was automatically generated by Mod Organizer.Fallout4.esmDLCRobot.esmDLCworkshop01.esmDLCCoast.esmDLCworkshop02.esmDLCworkshop03.esmDLCNukaWorld.esmUnofficial Fallout 4 Patch.espDLCUltraHighResolution.esmArmorKeywords.esmHUDFramework.esmConcealedArmor.esmZW's F4 Overhaul Master.esmArbitration - Resources.esmHomemaker.esmSnap'n Build.esmElys - SettlementBuildMaxSize.espuncappedsettlementsurplus.espBrighterSettlementLights.espReverb and Ambiance Overhaul.espQuieterSettlementsMerged.espDecal Stain Remover REDUX - All DLC.espHomemaker - Greenhouse and Bunker Disabler.espHomemaker - Streetlights Use Passive Power.espOCDecorator.espOCDecoratorDLC.espOCDispenser.espOCDecorator - No Experience.espAutoDoors.espSettleObjExpandPack.espAES_Renovated Furniture.espEvan_Modular Kitchen.espValdacilsItemSorting-00-ValsPicks-DLCVersion.espWorkshopRearranged.espGround_Vanilla.espCWSS Redux.espdD-Enhanced Blood.espLaundryDay.espDishWashing.espDogBed.espOctaviusSentibar_Labels.espOctaviusSentibar_Labels_NotWithoutAPen.espCREAtiveClutter.espMasterworkArchitectureProject.espEli_Crafting Shiz 9000.espdinoshelf.espdinoshelf_extra_ammo.espdinoshelf_retex.espOWR_CraftableDecor.espOWR_CraftableDecor_CW.espGlowing Animals Emit Light.espGunnersOverhaul.espArmorsmith Extended.espArmorsmith All DLCs Patch.espCrafting Workbench.espCrafting Workbenches - Ammo.espCrafting Workbenches - Faction and Quest Requirements.espCraftable Armor Size - Fix Material Requirements.espCraftable Armor Size.espConcealedArmor.espSynth Overhaul.espFunctionalDisplays.espFunctionalDisplays-Collectibles.espFunctionalDisplays-MISC-VIS.espQuickEnterFromStand.espQuickExitToStand.espShellRain.espQuickTrade.espRealistic Death Physics - ALL DLC.espDrunkenGnomes_Gnomepocolypse.espBTInteriors_Project.esp3DNPC_FO4.espSettlements - Lights Out.espBetterModDescriptions.espZW's F4 Overhaul - Power Armor.espsubwayrunnnerdynamiclighting.espMojaveImports.espCleanSettlement Greenhouse.espThe Collector's Guides AIO.espEli_Armour_Compendium.espImmersiveGenericDialogues.espFallComplete.espplenty 'o' exploration.espGoodfellow's Diamond City Defences.espDiverse Cats.espTrashcanFix.espWET.espImmortal Cats 2.espSanctuary Round Up Bridge and Bricks.espCartographersMapMarkers Commonwealth.espStumbleUponInteriors.espSanctuary Raider & Dog Removed.espCharles River Cell Correction.espAkaWaterWorld.espAtomicRadio.espSH Prewar Expansion.espOWR.espaes_rendeco.espWRPatchesMerged.espAD_DLC.espSettleObjExpandPack-AutoDoorsPatch.espSMH.espfree_downgrades.espWeaponsmith - 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DLC Far Harbor.espLegendaryModificationMisc.espConsistent Power Armor Overhaul.espZWPAO - MegaPatch.espMoreWeaves.espBetterModDescriptionsMW.espSkjAlert_All_DLC.espmso_sms.espCraftable Animal Glue - Adhesive Recipes.espSaveManager.espBetterModDescriptionsCAS.espBetterModDescriptionsLMNormal.espRealTroughs.espBetterModDescriptionsLMMiscNormal.espDX Adventurer Outfit.espVisibleCompanionAffinity.espBetterCompanions.espModdableRobotSettlers.espGuards.espRandomized DC Guard Outfits.espOld World Plaids.espGruffyddsSignsAndPosters.espPowerArmorHUD.espXnjguyFilledMods_AIO.espRequestTimeAIO.espNoMoreRandomTurretMks.espVendorVariety.espPower Conduits and Pylons Overhaul.espWeapon Rack Extended.espSettlementGarageSale.espHermetic_PA.espEvilViking13_MinutemenMorale.espDeadBodyCollision.espPerk Magazine Material Fix.espNo More Fake Puddles - Nuka World 1-0.espNullifyMoleratDisease.espRemove Overweight Cant Run Message.espShelteredBeds.espStandalone.espLootInVaultLockers.espImmortal Cats - Cat Meat to Cat Food.espQuestsTags_DLC01_Automatron.espQuestsTags_DLC03_FarHarbor.espQuestsTags_DLC04_NukaWorld.espQuestsTags_DLC06_VaultTec.espSkipHSH1_6.espBetterModDescriptionsAE.espspacefiddle_Follower-Stealth-Distance-Fixes.espVerticalConduits.espAA LMSE_FarHarbor.espTrapperFaceVariety.espFarm.espSafeTrunkContentsReworked.espRealComics.espComicCollector.espCWMR-Patch-ValdacilsItemSorting-AllDLC.espBetterModDescriptionsCWMR.espMy_Minutemen.espAA Lots More Settlers and Enemies.espRaiderFaceVariety_2.0.espCompRedo.espGround_Farm.espNorthland Diggers New.espMoreColorfulHarvest.espUMD - A.espQuestsTags_00_NotAllDLC.espminutementweak.espCleanSettlementsMerged.espMore Realistic Cats.espSH Expansion Leveled List.espCartographersMapMarkers FarHarbor.espCartographersMapMarkers NukaWorld.espMojaveImports - SafeTrunkRework.espNoVanillaRadiantDLCLocations.espLMSE Patch.espMODWiki - CORE - Edited - Patch.espMODWiki -Power Armor-Edited-Patch.espMODWiki-CraftingRedirect-Edited-Patch.espMODWiki-WorldspaceV4-Patch.espMODWiki-CORE Gunner-Patch.espMerged Patch.espScrap Everything - Core.espScrap Everything - Far Harbor.espScrap Everything - Nuka World.espCleanSettlement Greenhouse Scrap Everything Compatibility.espScrap Override Patch.esp If you see any that can be safely merged, let me know. I'm not far along in the game so I'm debating as to whether I should start again. Edited March 17, 2017 by rayhne Link to comment Share on other sites More sharing options...
c0c0c0 Posted March 17, 2017 Share Posted March 17, 2017 Where is "Scrap Override Patch.esp" coming from? I don't see it on the ModWiki downloads page. Is that part of Scrap Everything? Link to comment Share on other sites More sharing options...
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