Pretendeavor Posted November 24, 2016 Author Posted November 24, 2016 So for the SSE modders here, what do you think about the current state of ENBs/ReShade? CFL ENB, Rudy ENB and SkyrimSE Re-Engaged are all really solid presets already, but they really hurt my performance.. With JK's Riverwood installed for example, standing on the bridge looking towards Riverwood dropped me from 60 to ~40 fps with Rudy ENB with Lens and DoF disabled... In many other areas you can maintain 60 fps, but such strange and heavy drops make it unusable for me in its current state. ReShade presets caused similar drops, especially when DoF, Gaussian Blur and MXAO were involved. I do have a fairly heavily modded game already and insist on using a grass overhaul (UG/Verdant). I'm not using SFO though. I decided that for now I'm actually content with not using fancy presets at all. You can already make your game look really good with the current selection of weather/lighting mods out there. Btw for those that dislike TAA, try adding just a lumasharpen module via the newest ReShade! Costs like 1-2 fps and does wonders
paul666root Posted November 24, 2016 Posted November 24, 2016 thanks for all this info. It's nice to know some are actualy enjoying the new skyrim but i'm still waiting on skse...
darkside Posted December 15, 2016 Posted December 15, 2016 MO 2.0.8b was released! https://www.nexusmods.com/skyrimspecialedition/mods/6194/?
remlnx Posted December 15, 2016 Posted December 15, 2016 MO 2.0.8b was released! https://www.nexusmods.com/skyrimspecialedition/mods/6194/?Looks like causing issues for a lot of players (not me, work flawlessly on my side). I'm sure it will be working for everyone on the next updates. Sent from my SM-G925F using Tapatalk
reddvilzz Posted December 17, 2016 Posted December 17, 2016 MO 2.0.8b was released! https://www.nexusmods.com/skyrimspecialedition/mods/6194/?I don't quite get this. Does this one is being maintained by other authors? Because the uploader is not Tannin.
darkside Posted December 17, 2016 Posted December 17, 2016 (edited) I don't quite get this. Does this one is being maintained by other authors? Because the uploader is not Tannin.MO is open source. LePresidente forked it off and developed it further. It is functioning well with SkyrimSE with my limited testing. No more NMM for me at this time. I think LePresidente got Tannin's blessing to release & maintain it. I am still enjoy playing original Skyrim. My current setup is very stable with smooth game play. Edited December 17, 2016 by darkside
reddvilzz Posted December 17, 2016 Posted December 17, 2016 MO is open source. LePresidente forked it off and developed it further. It is functioning well with SkyrimSE with my limited testing. No more NMM for me at this time. I think LePresidente got Tannin's blessing to release & maintain it. I am still enjoy playing original Skyrim. My current setup is very stable with smooth game play.Okay thank for the clarification. Couldn't agree more, I even still adding more mods into my load order.
thorgal Posted January 5, 2017 Posted January 5, 2017 i have a question : could i just take an ENB made for OG Skyrim and use it on SE Version ? really would like to try out tetrachromatic ENB .
Nozzer66 Posted January 5, 2017 Posted January 5, 2017 Probably not. I don't believe the ENB binaries play nice.
thorgal Posted January 15, 2017 Posted January 15, 2017 (edited) i got two questions (that probably have the same answer ) . If i am still using NMM for modding The SE edition of skyrim and i wanted to use SSELODGEN to make new LODS do i need to do anything specific after the program is done or are the generated files moved to the right location automatically ? Same for making a bashed patch with WRYE bash , do i need to move files somewhere afterwards ? Edited January 15, 2017 by thorgal
zilav Posted January 16, 2017 Posted January 16, 2017 Nope. That's the convinience of not using virtual folder, symlinks or other sorts of implications. You just run a tool and it works out of the box as is.
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