Jump to content

SRLE: Legacy of The Dragonborn Reqtified


Recommended Posts

Posted

Relinker should find the last MO path you have had opened. And needs to be ran with MO closed.

 

if not then just copy paste the path to your MO folder. Example: E:\Mod Organizer and for second path E:\Mod Organizer\mods

 

Thank you! That format i didnt tried. It Worked!

Posted (edited)

About Robocopy is the program windows 7 use to copy stuffs, but i manage to do the merge after 10 or more try, now im about to do the merge of ++++LECM from beautification guide, but i found error in Blowing in the Wind.esp Should i ignore the error or try to fix it? Cant fix, but if it shouldnt have error i may reinstall the mod.

Edited by CVkiller2013
Posted (edited)

Relighting Skyrim was updated, need new patch? All respect to mod authors, but I wish the would keep a couple of old versions on Nexus...

 

Hopefully Ill be all setup in an hour or two :) 

Edited by theApe
Posted

Little installation guide correction : 

Installing WLSO and in Merging Guide is Vivid Weathers - Minty Lightning patch.esp as on of merged ones. But in Vivid Weathers fomod instructions is Minty Lightning Patch not checked.

We do not use the VW Minty Lighting patch... the changes are already contained elsewhere.  Guess I missed the fomod when I updated that earlier in the week.

 

There's no harm having the patch there... don't bother remerging to remove it..

Relighting Skyrim was updated, need new patch? All respect to mod authors, but I wish the would keep a couple of old versions on Nexus...

 

Hopefully Ill be all setup in an hour or two :) 

No change in 1.1.5 and 1.1.6 it was just moving 1.1.5 into the main files section... just download it and overwrite as the guide requests.  You should be good to go.

About Robocopy is the program windows 7 use to copy stuffs, but i manage to do the merge after 10 or more try, now im about to do the merge of ++++LECM from beautification guide, but i found error in Blowing in the Wind.esp Should i ignore the error or try to fix it? Cant fix, but if it shouldnt have error i may reinstall the mod.

Blowing in the Wind has no errors... try redownloading the current version of the mod.

Posted (edited)

We do not use the VW Minty Lighting patch... the changes are already contained elsewhere.  Guess I missed the fomod when I updated that earlier in the week.

 

There's no harm having the patch there... don't bother remerging to remove it..

No change in 1.1.5 and 1.1.6 it was just moving 1.1.5 into the main files section... just download it and overwrite as the guide requests.  You should be good to go.

Blowing in the Wind has no errors... try redownloading the current version of the mod.

Thank you, should i do the stuff on wrye bash again to release Blowing in the Wind - CLARALUX Patch.esp from have blowing in the wind.esp as master? I have already done the merge of Blowing in the Wind - CLARALUX Patch.esp.

Edited by CVkiller2013
Posted

ok

that is likely a missing mesh/wrong path for some boots model. If you can find the formid for those boots i can fix.

Well it seems that disabling KFR-Kryptopyr'sFixesReqtified.esp restores the meshes. I redid the installation and the Finish Line guide and still has the problem for the heavy armors of stormcloaks(gauntlets and boots).

Posted (edited)

Well it seems that disabling KFR-Kryptopyr'sFixesReqtified.esp restores the meshes. I redid the installation and the Finish Line guide and still has the problem for the heavy armors of stormcloaks(gauntlets and boots).

yes there were other gloves and boots with those invisible meshes in KFR. I fixed those. I need the name of those boots you have invisible to be able to fix. or a formid.

Edited by paul666root
Posted (edited)

yes there were other gloves and boots with those invisible meshes in KFR. I fixed those. I need the name of those boots you have invisible to be able to fix. or a formid.

the fur boots. When I dropped it and tried to target it when in console mode, it doesn't show the ID. 

 

Edit: I am going to test all the fur items if they are all invisible.

Edit 2: 000ad67f is the form id

Edited by Jakolanten
Posted

In SMC guide on removing conflict files:

EotW The Dawnguard Textures
-------------------------------------
textures/dlc01/architecture
textures/dlc01/armor/dawnguard/dgshield_d.dds
textures/dlc01/armor/dawnguard/dgshield_m.dds
textures/dlc01/armor/dawnguard/dgshield_n.dds
textures/dlc01/armor/dawnguard/dgshield_d.dds
textures/dlc01/armor/dawnguard/dgshieldalt_m.dds
textures/dlc01/armor/dawnguard/dgshieldalt_n.dds

 

The red one shouldnt be dgshieldalt_d.dds? Do you think is better to just delete them or hide with MO, if for some reason someone want to go back to use just main guide?

Posted

In SMC guide on removing conflict files:

EotW The Dawnguard Textures

-------------------------------------

textures/dlc01/architecture

textures/dlc01/armor/dawnguard/dgshield_d.dds

textures/dlc01/armor/dawnguard/dgshield_m.dds

textures/dlc01/armor/dawnguard/dgshield_n.dds

textures/dlc01/armor/dawnguard/dgshield_d.dds

textures/dlc01/armor/dawnguard/dgshieldalt_m.dds

textures/dlc01/armor/dawnguard/dgshieldalt_n.dds

 

The red one shouldnt be dgshieldalt_d.dds? Do you think is better to just delete them or hide with MO, if for some reason someone want to go back to use just main guide?

hide them. If you dont like the SMC addition for some reason or want to go back to main guide state you can unhide them.

and yes that is a mistake.

Posted (edited)

I reinstalled KFR, this time installing also the bsa. This time no more missing meshes!!! For those who have the same problem as me, follow the KFR installation as in the guide, then reinstall the mod this time manually then under ASSETS, install the bsa. I wonder if I just did the installation wrong the first time but it works. Finally I can the game without breaking immersion.

Edited by Jakolanten
Posted (edited)

the fur boots. When I dropped it and tried to target it when in console mode, it doesn't show the ID. 

 

Edit: I am going to test all the fur items if they are all invisible.

Edit 2: 000ad67f is the form id

that formid is not for boots. I think you clicked something else

 

edit: do you use the latest requiem patches ? 

Edited by paul666root
Posted

I reinstalled KFR, this time installing also the bsa. This time no more missing meshes!!! For those who have the same problem as me, follow the KFR installation as in the guide, then reinstall the mod this time manually then under ASSETS, install the bsa. I wonder if I just did the installation wrong the first time but it works. Finally I can the game without breaking immersion.

you can install KFR basic seems that only like this it installs those meshes. 

Guest
This topic is now closed to further replies.
×
×
  • Create New...

Important Information

By using this site, you agree to our Guidelines, Privacy Policy, and Terms of Use.