baronaatista Posted November 21, 2017 Share Posted November 21, 2017 @ Lexy - I only use Vigor actually... used to use them together before they became so similar, but I think they have diverged a bit since then. That does sound right though, especially if you’re using the movement tweaks file I’d suggest letting Vigor handle stamina. I really like Vigor’s poise system for stagger as well, can’t quite remember how it’s handled in WC... Link to comment
berndaroy Posted November 21, 2017 Share Posted November 21, 2017 Well if we are looking at a more realistic view to playing, combat with wounds etc, then safe to say, we then need diseases mod/s that are more effective/aggressive, after all we are running around in tombs, fighting decayed corpse etc, as well as Memnochs time mods i.e world still revolves even in menu/itinerary view etc. I too have looked at skytweaks but not sure how it will play with this set-up and thus always on back burner....just my two pence worth Baronaatista hi! I have always understood that with Helgen Reborn, not to read the book until slightly later: On receiving the museum curators notes on start locations and completing his museum tour, i traveled to Helgen to receive the promised goods, and that sets the main quest off to go to Riverrun or investigate the ruins. Once inside (if investigating) the collapse takes place.....forward to the Whiterun gate guard stopping you. These stages need to be done prior to read and activating the Helgen Reborn quest to find Patsy. These instructions may have changed, but were the steps advised i.e visit Helgen, collapse, talk to guard needed to be done first, before starting HR quest on the HR web page...but admit it was awhile ago that i read this...and never completed the full quest to observe if a clean up takes place..hope it might help and not confuse Link to comment
DarkladyLexy Posted November 21, 2017 Share Posted November 21, 2017 Well i have been overridden on combat mods After speaking with his Lordship he has used he power of veto he said if users want to add more mods to improve combat let them just stick with Wildcat. Link to comment
baronaatista Posted November 21, 2017 Share Posted November 21, 2017 Yeah, I think I was just misunderstanding. You want that collapse to happen, just before you start the HR quest rather than after, yes? For some reason I thought it wasn't supposed to happen at all. And there's the dangerous diseases plugin from INeed (which I use)... as for realtime menu mods, I love the sound of them but feel like that might notch the difficulty up to nightmare. That really is a redesign of a fundamental game system in Skyrim... Link to comment
berndaroy Posted November 21, 2017 Share Posted November 21, 2017 Ah Ok, don't use ineeds..so already in game (disease), good to know...and yes i hear you..last thing you want whilst reach for that last healing potion in your inventory, whilst hearing you heart thumping, is getting another whack from some beefing Orc out with a grudge, just because you looked at his wife/s with a second look LOL......and yes collapse/talk to Whiterun guards BEFORE HR book quest start Link to comment
ATMPlays Posted November 22, 2017 Share Posted November 22, 2017 Quick question, in the Relinker section, it says to place it after DynDoLOD TexGen Output, but that has not been run yet. Where should I place it? Link to comment
ATMPlays Posted November 22, 2017 Share Posted November 22, 2017 Nevermind, I am an idiot. Sorry for the double post but I can't edit my last one Link to comment
reddvilzz Posted November 22, 2017 Share Posted November 22, 2017 I'm sure they do all work together fine, I just generally prefer to try to keep things simple, as my mod list is already massive enough. There is also something to be said for the consistent vision of one author, IMO; Vigor + movement tweaks achieves most of what that combo does, and most of the stuff I'm missing I don't *think* makes a big difference (or, like DC's spell reflect on timed ward 'block' I feel would fit better as a perk in Ordinator).I got around 15 mods merged into my combat merged. That's including the movement speed tweaks from Realistic Movement Tweaks and others. I mean you can merge the combat mods all together. Just I haven't test with the newest addition of wounds, vigor and DC. Sent from my Nexus 5 using Tapatalk Link to comment
DarkladyLexy Posted November 22, 2017 Share Posted November 22, 2017 Mod Author Underthesky is at it again working his wizardry with Which quest's item - Show quest item owner (SKSE) - https://www.nexusmods.com/skyrim/mods/88000/? this could be quite useful. Link to comment
Nebulous112 Posted November 22, 2017 Share Posted November 22, 2017 Mod Author Underthesky is at it again working his wizardry with Which quest's item - Show quest item owner (SKSE) - https://www.nexusmods.com/skyrim/mods/88000/? this could be quite useful.For sure, that looks like a neat little mod. Good find! Link to comment
DarkladyLexy Posted November 22, 2017 Share Posted November 22, 2017 For sure, that looks like a neat little mod. Good find!what would make it perfect is if displayed the quest in the SKYUI Menu so no need to drop or store the item but still mighty useful and has gone in. I was just wondering is there a limit in the amount of SKSE plugins we can have? Link to comment
Aegon18 Posted November 22, 2017 Share Posted November 22, 2017 Is there any issue with generating the Wrye Bash Bashed Tag AFTER running DynDOLOD? I get the problem where DLOD stops half way through the process and gives the error message to check plugins in xEdit, etc. Works fine after de-activating Bashed .esp in MO, re-activating relevant LOD esps and re-running DLOD.exe. Others on the forum have this documented problem and wondering if placing the Wry Bash step after DynDOLOD in the LOTD guide would make sense? Link to comment
DarkladyLexy Posted November 22, 2017 Share Posted November 22, 2017 Is there any issue with generating the Wrye Bash Bashed Tag AFTER running DynDOLOD? I get the problem where DLOD stops half way through the process and gives the error message to check plugins in xEdit, etc. Works fine after de-activating Bashed .esp in MO, re-activating relevant LOD esps and re-running DLOD.exe. Others on the forum have this documented problem and wondering if placing the Wry Bash step after DynDOLOD in the LOTD guide would make sense?There have been reported issues although I have never experienced them myself But I do believe Sheson does suggest generating the Bash Patch post dyndolod. So It probably would make sense to do that would save hassle and aggro. Link to comment
DarkladyLexy Posted November 22, 2017 Share Posted November 22, 2017 ok guys i have done a mini overhaul to everything past the installing the CR nothing has change so no need to update just rearranged a few things and prettied up some other things. Link to comment
Aegon18 Posted November 22, 2017 Share Posted November 22, 2017 Thanks Lexy, that is what I do now. Link to comment
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