DarkladyLexy Posted October 1, 2017 Posted October 1, 2017 Still trying figure good inn prices here is what I am currently thinking: Whiterun - Bannered Mare = 200 or even 250 as this is a main trading hub.Solitude - Winker seekver = 250 capitol of Skyrim at all.Dragonbridge could possible quite high due to imperial taxes to help fund the war?Windhelm - Candleharth Hall = 250 cos Surely Stormcloaks would be taxing there citizens heavily to fund the war.Braidwood inn - not sure on price but might be quite too for the same reason of above?Riften - 180, 200 or even 250 due corruption in the city.Marketh - 250 since own by the silver bloods the greedy. then just at the very least double the rest. Answers on a postcard (or just post your thoughts below ). Might even now be worth looking a tax mod such as Taxes of the Nine Holds or something similar.
berndaroy Posted October 1, 2017 Posted October 1, 2017 Might even now be worth looking a tax mod such as Taxes of the Nine Holds or something similar.Ha! This is a game not real life Sheriff of Nottingham LOL
Greg Posted October 1, 2017 Posted October 1, 2017 Going with your logic, room rental in Riften should be 250 because I'm sure Maven is getting a cut.
Minoke Posted October 1, 2017 Posted October 1, 2017 ... so why is everyone discussing increasing tolls for using public transportation? Is something wrong with the normal prices?
DarkladyLexy Posted October 1, 2017 Posted October 1, 2017 ... so why is everyone discussing increasing tolls for using public transportation? Is something wrong with the normal prices?It because the True Medieval Economy radically changes the whole ecomomy of the game by increasing price for goods and in turn increasing the amount of gold you have on hand. So you have tons of cash and don't know what to do with it plus BFT and RRR weren't actually balanced for True Medieval Economy it geared towards a vanilla game cos of there MCM's so i am trying to do it. the main argument is we like the True Medieval Economy mod but we don't like all this excess Gold lying around arughh I can never Win lol.
cstarkey42 Posted October 1, 2017 Posted October 1, 2017 (edited) I have the carriages at 250, 500, 1000, 2000. I'm like your idea with the boats (I wish I could take credit but I think you misunderstood my post) so I'm setting my boats to 500, 1000, 2000, 4000. My rooms are triple the default, so the values are 150, 180, 240, and most at 250 (I wish it could go higher). For Trade and Barter I'm using custom values with fBarterMax = 7.5 and fBarterMin = 4. I'm still playing with these numbers but they seem quite good so far, even with the independent adjustments still set to 0% (I'm probably going to go +20% and -20% on those as well). I'm also using scarcity 10x loot rarity and 6x merchant item rarity (I'd keep scarcity since it doesn't affect coin but rather the rate you find items in the world and at merchants, making finding an amazing item that much more satisfying). To give you an idea, at level 13 (Speech 25 (-10) (bc apparantly I'm a filthy person)) Warmaidens is asking 13,000 for a dwarven battleaxe and 5100 for a steel longsword and offering 222 for a flawless forsworn bow and 992 for a flawless nord mail hauberk. Farengar is asking 4211 for flames and 8100 for firebolt. Oakflesh is 3700 and stoneflesh is 8000. A horse in Whiterun cost me an even 10,000. Mods like taxes are good, but seem to make the economy more complex than necessary. Dreadflops guides went the route of adding a few mods to try and balance the economy but it still never seemed to work right since you still quickly ended up with way more money than you could even spend. I find it funny that while everyone has been trying to fix the economy with mods that make money scarce it seems the real solution is to run the printing presses 24/7. Not only does this seem more consistent with a nation in a civil war but suddenly the "huge" difference between a quest that pays 200 and one that pays 1500 is largely insignificant. I was looking for a mod to adjust training prices, the real game breaker, but was reminded in my search of how expensive training becomes as you level up, so it basically fixes itself (and takes care of another problem with the economy if you try and restrict the amount of money instead of flooding the economy with coin.) I'm sure eventually i'll have more money than needed but I'm trying to account for this by only looting gear that is worth carrying (another benefit is that it's not even worth picking up most light gear since the resale is so low. So far it's been keeping my economy in check.) edit: I was at 20000 and thinking it was getting away from me already but a horse and a handfull of soul gems quickly pushed me back to 5000, enough to survive but not enough to really upgrade anything. I was skeptical but have been pleasently surprised at how well Medieval economy mod keeps the game in check. Edited October 1, 2017 by cstarkey42
DarkladyLexy Posted October 1, 2017 Posted October 1, 2017 For Trade and Barter I'm using custom values with fBarterMax = 7.5 and fBarterMin = 4. I'm still playing with these numbers but they seem quite good so far, even with the independent adjustments still set to 0% (I'm probably going to go +20% and -20% on those as well). I'm also using scarcity 10x loot rarity and 6x merchant item rarity (I'd keep scarcity since it doesn't affect coin but rather the rate you find items in the world and at merchants, making finding an amazing item that much more satisfying).ahh yes Trader and barter didn't think about tweaking that as well and yes i was thinking about possibly upping scarcity Loot rarity and merchant item rarity cos of True Medieval Economy. I'll have a play tomorrow no work today as it Sunday
NordPride_WorldWide Posted October 1, 2017 Posted October 1, 2017 Oh looks like it has something to do with my bashed patchwhat exactly did you fix in the bash patch? my equipment hud is also missing...
DarkladyLexy Posted October 1, 2017 Posted October 1, 2017 so what exactly is the issue with equipment Hud? I have no issues my end it work perfect the only thing i had to do was use the MCM to unbind hotkeys 1-8 and change the add and remove to cyclers to the + and - key on Numpad of my main keyboard which I will mention in the next update.
rayhne Posted October 1, 2017 Posted October 1, 2017 The Ebony Weapons 2017 replacer has been updated.
godescalcus Posted October 1, 2017 Posted October 1, 2017 It because the True Medieval Economy radically changes the whole ecomomy of the game by increasing price for goods and in turn increasing the amount of gold you have on hand. So you have tons of cash and don't know what to do with it plus BFT and RRR weren't actually balanced for True Medieval Economy it geared towards a vanilla game cos of there MCM's so i am trying to do it. the main argument is we like the True Medieval Economy mod but we don't like all this excess Gold lying around arughh I can never Win lol.So if I get it right, TME hits it where balancing prices between goods is concerned, but at the same time it boosts the amount of nominal cash you have in hand. Would there be a way to adjust the patcher so as to divide all prices by 5 or 10 after it does the balancing thing? So if a shirt costs 250 and an apple costs 10, make it so the shirt costs 25 and the apple, 1 - and all the other prices likewise. I know, it still gives a boon to looting and selling, but the actual values are lower. I for one am not that fond of weak coin, nor do I think it is medieval in the true sense. If you want pure realism, you need a brass coin that's virtually worthless and can be traded by whatever value the people's confidence put in it. Some say medieval coins were weighted and bitten to assess their true value but, still, gold was gold. Are septims gold coins? Nowhere in the world would a night at the inn cost 250 gold coins... Maybe 250 brass coins... Maybe. But skyrim doesn't have a two coin system like in the middle ages. According to this site, one gold Solidus from Byzantium in 357 was worth 4,600,000 denarii... I'm taking their word for it but sounds believable. Gold was gold. There's a mod that makes a septim weigh like 0,005. That makes 100k septims weigh 500, which is more than an average character can carry. If you want to carry anything else at all, at that weight it wouldn't be adviseable to carry more than 20k septims at weighing 100. Think about a battleaxe being worth almost the amount of gold you can carry. But if septims were worth 10x more, then the same dwarven battleaxe someone mentioned was going for 13k would be worth 1300 septims, still sounds like a lot but it would weigh (with that mod) 6,5. Actually, dwarven weapons are a fantasy item that's difficult to value logically ;) Consider the steel longsword at 510 septims (1 tenth of the above mentioned price), it's a steel weapon worth a bit more than 1/10th its weight in gold. If all steel weapons could be considered prime works of smithy, maybe you'd have struck some realism.
memnochs Posted October 1, 2017 Posted October 1, 2017 I like godescalcus' idea, because it limit the unbalance of quest reward. If renting a room for the night cost 250, why i will accept to risk my life to destroy a bandit camp for 150 or 200 ?
cstarkey42 Posted October 1, 2017 Posted October 1, 2017 I like godescalcus' idea, because it limit the unbalance of quest reward.If renting a room for the night cost 250, why i will accept to risk my life to destroy a bandit camp for 150 or 200 ?First, because an inn is a luxury. Any common sell-sword is expected to take care of themselves by camping or sleeping in a pile of hay somewhere. Second, because it's not just the reward you earn but also the gear that you are expected to take as well, which more than compensates you for your trouble. It's an ugly, dreary world in the midst of a civil war. Do you really think anyone gives a damn about how comfortable you are?
godescalcus Posted October 2, 2017 Posted October 2, 2017 Actually, all I suggested was to cut the value of everything by, say, 10 - if that were possible. That means rewards would go down by 10 as well, unless they're not affected by the medieval economy (sorry not tested it yet). Even with the unchanged economy I'm still playing (TME dumped an error when I tried to run it in my build), it would be great to just see one zero go. But the greatest imbalance is just a part of the game and it's the ease with which you carry at least 10 corpses' worth of loot, plus your follower mules, and sell it just as easily. The ease with which you make 10 corpses to loot, to begin with. But take that away and it's a boring game. I don't mind starting slow but at level 30 I want to be torching, sniping out or charging through tons of enemies, because it's fun.
DarkladyLexy Posted October 2, 2017 Posted October 2, 2017 if you really want to adjust the TME price it can be done by manually adjusting the script by the use of notepad: Q: How does this mod work?A: One septim now is equal to half of the English medieval farthing (1/8 of a penny).You can also think of the smallest Roman coin ("as") during the decay of the Empire.I took medieval prices from my sources and compared them to the vanilla Skyrim prices.This allowed me to calculate some multipliers, and my script will create a patch for all your items with changed prices.Q: I want more detailsA: Food x0.5 if you don't use CACO/x0.25 if you do use CACO, alchemy and ingredients x2.5.Backpacks/bandoliers/knapsack x10, tools x5, ingots/ore x5, clutter x5 and pelts x5.(Campfire, Bandoliers and Wet and Cold with addons supported)Clothing x20, gems/silverware/jewelry x15.Clothing and Clutter Fixes will also make stuff above more balanced and expensive!Armor x15, melee weapons x10, bows/crossbows x5, arrows and bolts x2.Books x20, scrolls x10, spell tomes and recipes x10.Note: all modifiers can be simply changed inside the script! No programming knowledge required, only notepad.Horse is 10 000, mercenary is 10 000, room rental is 4, all houses are more expensive..1 hour of woodcutting will earn you 1.5 septims, of mining - 2 (with RP Chopping and mining).If your spouse has a store he/she will earn your from 25 to 50 septims a day.Bosses are much more richer than usual enemies.Wergeld (bounty for murder) now is 15 000 septims, other bounties also higher. Also the TME does actually change Septims to a bronze coin i didn't install the textures it cos i didn't like it that much. So maybe we should just adjust the script prices my half? it looks fairly simple to do.
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