Tirencia Posted June 6, 2017 Posted June 6, 2017 or if i stay away from arthmoors mods how about the RS Children patches and just place the new merged patch after the last one there is atleast 6 of them
DarkladyLexy Posted June 6, 2017 Posted June 6, 2017 at 256 after merging all them so just overhave you ran the bash patch yet cos about 20 esps or so megre into that.
Tirencia Posted June 6, 2017 Posted June 6, 2017 On Running xEdit Scripts part just before bash patch if I can do that before adding the Khajiit Show Ears then I will be fine
DarkladyLexy Posted June 6, 2017 Posted June 6, 2017 On Running xEdit Scripts part just before bash patch if I can do that before adding the Khajiit Show Ears then I will be fineI say run wrye bash once just so you know what mods get deactive first the you can run xEdit script. then reran the bash poatch for second time so Khajiit Show Ears get merged in te bash patch.
DarkladyLexy Posted June 6, 2017 Posted June 6, 2017 Ok guys Toccata as Elisif is no more we are now use Cynthia as Elisif which means Toccota no longer has a twin she doesn't recognize. This also means an update to both the Merge and CR for NPC Retexture option 2 anything funky let me know.
berndaroy Posted June 6, 2017 Posted June 6, 2017 (edited) Darth, Nozzer and Lexy hi! So out of curiosity, do you know if our illustrious leader Neovalen is working on build guide for SSE? Apart from the awaiting of SKSE 64 bit, has he produced one or is it still in the wings? Berndaroy Edited June 6, 2017 by berndaroy
DarkladyLexy Posted June 6, 2017 Posted June 6, 2017 (edited) Darth, Nozzer and Lexy hi! So out of curiosity, do you know if our illustrious leader Neovalen is working on build guide for SSE? Apart from the awaiting of SKSE 64 bit, has he produced one or is it still in the wings? BerndaroyAs far as I know our illustrious leader and Grandmaster is MIA he started working on an SSE guide but abandoned it until SKSE64 was out (if it ever comes out) and the SSE mod scene had matured. Edited June 6, 2017 by DarkladyLexy
paul666root Posted June 6, 2017 Posted June 6, 2017 SSE is already moddable. https://forum.step-project.com/topic/12152-skyrim-special-edition-enhanced/
berndaroy Posted June 6, 2017 Posted June 6, 2017 Thank you that is good to know.....Any way, to much to do like play all the way through with this set-up...if only i could pull myself away from updating, tinkering, adjusting etc LOL Berndaroy
Tirencia Posted June 6, 2017 Posted June 6, 2017 So searching the internet step I can't find the answer to this error in FNIS PCEA2 ERROR(55): Could not find a part of the path '..\..\meshes\actors\character\animations\FNIS_PCEA2\1Bergzore_ImmersiveAnimations\1hm_attackpowerforwardsprint.hkx'. I have the folder and file, its set for administrator and not under programs so not sure what to do now. Sorry for all the questions today.
Tirencia Posted June 6, 2017 Posted June 6, 2017 So searching the internet step I can't find the answer to this error in FNIS PCEA2 ERROR(55): Could not find a part of the path '..\..\meshes\actors\character\animations\FNIS_PCEA2\1Bergzore_ImmersiveAnimations\1hm_attackpowerforwardsprint.hkx'. I have the folder and file, its set for administrator and not under programs so not sure what to do now. Sorry for all the questions today.OK stupid stupid me it was a file path length issue for some reason FNIS PCEA2 - Player Exclusive Animations (dynamic) folder was actually FNIS PCEA2 - Player Exclusive Animations (dynamic)FNIS PCEA2 - Player Exclusive Animations (dynamic) not sure how that happened. So for anyone else getting the issue where your getting error 55 and can't read the path that is most likely the reason. Now the file reads perfectly and FNIS PCEA2 runs without error
DarkladyLexy Posted June 6, 2017 Posted June 6, 2017 OK stupid stupid me it was a file path length issue for some reason FNIS PCEA2 - Player Exclusive Animations (dynamic) folder was actually FNIS PCEA2 - Player Exclusive Animations (dynamic)FNIS PCEA2 - Player Exclusive Animations (dynamic) not sure how that happened. So for anyone else getting the issue where your getting error 55 and can't read the path that is most likely the reason. Now the file reads perfectly and FNIS PCEA2 runs without errorglad you got it fixed iwas going to suggest recheck PCEA 2. On another note to everyone else I have finally been able to sit and play a bit today since the twins are at nursery today (yeah for them going to nursery now) anyway I have start just started VIGILANT this is on the cards to be added (In fact it has been for a while but you all know how slow I can be). NO SPOILERS please.
Tirencia Posted June 6, 2017 Posted June 6, 2017 Lol glad you get to play now, Im lucky my boys are 14 and 10 so they let daddy play and as long as i get my wife crafting stuff she doesn't bother me (plus it doesn't hurt being a disable vet hehe i play that card too)
jdsmith2816 Posted June 6, 2017 Posted June 6, 2017 I was using it outside MO and it was still crashing evry few minutes so I give up. Normally I would just add a deleted flag in Xedit tothe conflciting records and move on but in this case i can't do that easily so unless someone else is willing to make a patch it wont be added and I am moving on to other things I just don't have the patience for it.It should be launched via MO and in a separate profile that only has the mods you are working on activated.
Tirencia Posted June 7, 2017 Posted June 7, 2017 Is there a place I can go to see how to set up ASIS and Dual Sheath Redux, I installed the files I just need to figure out how to set up the executable, its been to so long since I ran those through MO
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