Mangaclub Posted March 22, 2016 Author Posted March 22, 2016 actually i never tryd to use it without enb :D give it a shot how it behaves.
sm0kem Posted March 22, 2016 Posted March 22, 2016 (edited) Maybe someone will find these tweaks useful, for me with these changes, VW ENB looks as good (crisp) as VV Performance: effect.txt.ini: ------ FXAA ------------------=true FXAA Depth - Day=500.0 FXAA Depth - Night=50.0 FXAA Depth - Interior=30.0 ------ Luma Sharpen -------=true LumaSharpen Strength - Exterior=1.2 LumaSharpen Strength - Interior=1.2 LumaSharpen Clamp - Exterior=0.033 LumaSharpen Clamp - Interior=0.033 ------ Sharpen --------------=true Sharpening Range=1.0 Sharpening Amount - Day=1.03 Sharpening Amount - Night=0.5 Sharpening Amount - Interior=1.02 Use Sharpening by Color=true enbeffect.fx.ini: SaturationDayRed=0.80 Brightness Interior=1.1 Edited March 22, 2016 by sm0kem
hishutup Posted March 22, 2016 Posted March 22, 2016 If you're going to touch light values make a an extra plugin because compatibility and cell records are affected by other mods
Mandalay Posted March 22, 2016 Posted March 22, 2016 someone made a patch for SoS and AoS here. published a few minutes ago https://www.nexusmods.com/skyrim/mods/74407/?tab=2&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fskyrim%2Fajax%2Fmodfiles%2F%3Fid%3D74407&pUp=1
soupdragon Posted March 23, 2016 Posted March 23, 2016 Very nice. I'm liking this very much. Some of the sunsets are a bit... orange for my liking and seem to flood the landscape wish I could adjust those, and I can't seem to get the ENB to perform properly its overbright and bleached out but that could be the old binary I still have, I only use barebones ENB's anyway (DoF, Shadows and God Rays) so no loss there, but still, its strange. Anyway other than that very nice work!
zilav Posted March 23, 2016 Posted March 23, 2016 Distant lod brightnes is nothing i could possibly controll. The only thing i can controll is the ambient colors wich affect a bit also some distant lods. @smokem the lumasharpen und sharpening values in the effect.txt shader ;) Tree LOD brightess is tied to the grass brightness and is mostly affected by Ambient color (not directional ambient colors) and Sunlight color of a weather. Directional ambient colors affect them too, but to a much less degree from my experience. 1
Kesta Posted March 23, 2016 Posted March 23, 2016 Tree LOD brightess is tied to the grass brightness and is mostly affected by Ambient color (not directional ambient colors) and Sunlight color of a weather. Directional ambient colors affect them too, but to a much less degree from my experience.Thanks for the heads-up. Btw as far as I can tell sunlight color = directional colors (no actual directional colors in weathers). Look like the per-tree brightness adjustment I "suggested without knowing it was a suggestion" could be of some use here (with VW, snow pines lods are too dark while aspen lods are too bright).
zilav Posted March 23, 2016 Posted March 23, 2016 Thanks for the heads-up. Btw as far as I can tell sunlight color = directional colors (no actual directional colors in weathers). Look like the per-tree brightness adjustment I "suggested without knowing it was a suggestion" could be of some use here (with VW, snow pines lods are too dark while aspen lods are too bright).Sunlight color affects unshaded places only (and tree lod is not shadowed at all in this engine unfortunately, Beth should learn from Witcher). Directional colors affect everything everywhere.
TechAngel85 Posted March 24, 2016 Posted March 24, 2016 A nice addition would be a more transparent heavy rain texture. I personally don't find the white streaks very immersive.
Mandalay Posted March 24, 2016 Posted March 24, 2016 personnaly heavy rain means for me when it's so heavy that you just can see 10 meters clearly in front of you. I'm often trailing or climbing in a place where this kind of rain happens often. i like vw but i think, rain is not enough important. not enough immersive.
TechAngel85 Posted March 24, 2016 Posted March 24, 2016 That looks great manga, is that current video or upcoming? What I was seeing was so strong it looked like a heavy lens effect.
TechAngel85 Posted March 24, 2016 Posted March 24, 2016 Btw, the only performance hit I get with this is during some foggy weathers when you can tell you're passing through a "volumetric" and drop down 15FPS. Other than that, I've stayed at a solid 60FPS.
sm0kem Posted March 24, 2016 Posted March 24, 2016 (edited) Manga, latest VV has overly bright ground cover (grasses, flowers, etc) to the point where they are almost glowing in contrast with terrain textures. Ive tries messing around with vegetation settings but wasnt able to make any differenceP.S. i am using VW, SFO, and Verdant Edited March 24, 2016 by sm0kem
TechAngel85 Posted March 24, 2016 Posted March 24, 2016 Some authors include tweaked vegetation with lower saturation for this reason. I know Skylight by Aiyen does so you could check that out, sm0kem. It would be nice for this to be offered as an optional download file.
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