sm0kem Posted March 22, 2016 Posted March 22, 2016 Hey Manga, which value(s) is modified by Sharpen option?
Kesta Posted March 22, 2016 Posted March 22, 2016 @Tech : Please give weatherID. There is 580 of them to check to find which one cause issue :P I also noticed some Tree LODs off recently after switching back to the actual tree load system (used dyndolod's ultra trees during beta testing), and I remember someone else reported this issue here on STEP recently using VW. I'm not sure 100%, but I think zilav might maybe consider include a per-billboard brightness settings in futures updates of LODGen. Though he's going to be busy in the next months with FO4 DLCs and CK releases.
TechAngel85 Posted March 22, 2016 Posted March 22, 2016 I thought about the weatherIDs after the fact. I'll have to go back to a previous save to grab them. I also noticed during the opening sequence while running through Helgen that the sky was completely cloudy and grey, but the sun was still lighting up everything as if it was a clear day, so the lighting is off there as well. I think the same weather plays for that scene every time so should be easy to check.
Aiyen Posted March 22, 2016 Posted March 22, 2016 The intro sequence has a set number of weathers for a default amount of time (specific foggy one as you ride down, turning into a sunny one, up until alduin lands, then it is helgen attack weather, and if you wait long enough it goes back to the sunny one.). They are always the same, and will always be vanilla weathers.. unless the mod edit the intro sequence ofc. For most intents and purposes any weather mod wont start to work until you are out of the intro cave and have walked a bit.. however weather transitions are almost always certain quite quickly after you leave the cave.
TechAngel85 Posted March 22, 2016 Posted March 22, 2016 Any of you know what needs to be enabled to get the ENB GUI up? I assumed it worked regardless, but I'm only running ENBoost and the GUI will not open for me to be able to grab the weatherIDs. My enblocal.ini for reference: [PROXY]EnableProxyLibrary=trueInitProxyFunctions=trueProxyLibrary=d3d9_smaa.dll [GLOBAL]UsePatchSpeedhackWithoutGraphics=trueUseDefferedRendering=falseIgnoreCreationKit=true [PERFORMANCE]SpeedHack=trueEnableOcclusionCulling=true [MULTIHEAD]ForceVideoAdapterIndex=falseVideoAdapterIndex=0 [MEMORY]ExpandSystemMemoryX64=falseReduceSystemMemoryUsage=trueDisableDriverMemoryManager=falseDisablePreloadToVRAM=falseEnableUnsafeMemoryHacks=falseReservedMemorySizeMb=256VideoMemorySizeMb=7808EnableCompression=trueAutodetectVideoMemorySize=false [WINDOW]ForceBorderless=trueForceBorderlessFullscreen=true [ENGINE]ForceAnisotropicFiltering=falseMaxAnisotropy=16ForceLodBias=falseLodBias=-0.33AddDisplaySuperSamplingResolutions=falseEnableVSync=trueVSyncSkipNumFrames=0 [LIMITER]WaitBusyRenderer=falseEnableFPSLimit=falseFPSLimit=60.0 [iNPUT]//backKeyReadConfig=8//shiftKeyCombination=16//f12KeyUseEffect=123//homeKeyFPSLimit=36//num / 106KeyShowFPS=106//insertKeyScreenshot=45//enterKeyEditor=13//KeyFreeVRAM=122KeyBruteForce=66 [ADAPTIVEQUALITY]Enable=falseQuality=0DesiredFPS=20.0 [ANTIALIASING]EnableEdgeAA=trueEnableTemporalAA=falseEnableSubPixelAA=falseEnableTransparencyAA=false [FIX]FixGameBugs=trueFixParallaxBugs=trueFixParallaxTerrain=falseFixAliasedTextures=falseIgnoreInventory=trueFixSsaoWaterTransparency=trueFixTintGamma=trueRemoveBlur=falseFixSubSurfaceScattering=trueFixSkyReflection=trueFixCursorVisibility=trueFixLag=false[THREADS]DataSyncMode=0PriorityMode=0EnableUnsafeFixes=false[LONGEXPOSURE]EnableLongExposureMode=falseTime=1.0BlendMax=0.0
TechAngel85 Posted March 22, 2016 Posted March 22, 2016 You need to enable graphics in enblocal.iniSeriously!? ...that's dumb. Haha! :: Okay, time for feature request to Boris.
Mangaclub Posted March 22, 2016 Author Posted March 22, 2016 Distant lod brightnes is nothing i could possibly controll. The only thing i can controll is the ambient colors wich affect a bit also some distant lods. @smokem the lumasharpen und sharpening values in the effect.txt shader ;)
TechAngel85 Posted March 22, 2016 Posted March 22, 2016 Something seems amiss. ENB is returning 0x00000000 for the current weatherID.
Mangaclub Posted March 22, 2016 Author Posted March 22, 2016 oh intresting. then something is really wrong. Sure you installed vivid weathers enb or viviidan enb correctly? :)
TechAngel85 Posted March 22, 2016 Posted March 22, 2016 No, I'm running without the ENB. But I just installed it to simply grab the correct weatherIDs. I'll copy over my previous post with weatherIDs attached in a moment.
Mangaclub Posted March 22, 2016 Author Posted March 22, 2016 well without the enbhelper.dll in the enbseries folder enb wont know of anything whats going on with the weathers
TechAngel85 Posted March 22, 2016 Posted March 22, 2016 Copied from previous post (now with weatherIDs).I few observations where improvements could be made. I'm running the default settings and INIs are set properly. Installed is Relighting Skyrim and ELE - Interiors.Distant LOD color is off from the fully rendered colors for the trees (using DynDOLOD for distant LODs) (weatherID 0x00012F89)(Skyrim_Cloudy_Pine_Forest.ini):The glow of the fires is far too orange and is reaching into the "fantasy" realm. I'm not sure if ELE -Exterior would help to correct this or not. Have yet to try it. (weatherID 0x0000081A)(Skyrim_Clear_Pine_Forest.ini)
Mangaclub Posted March 22, 2016 Author Posted March 22, 2016 thanks, ohyes that orange glow, its amazing what bestheda had todo to the lightsources to compensate the enormous ammount of desaturating tint they put in the imagespaces.vividian though runs without tint and mostly with a saturation about 1.0. i should ponder if i simply should do a overaul for those fire light settings directly inside vivid weathers
TechAngel85 Posted March 22, 2016 Posted March 22, 2016 thanks, ohyes that orange glow, its amazing what bestheda had todo to the lightsources to compensate the enormous ammount of desaturating tint they put in the imagespaces.vividian though runs without tint and mostly with a saturation about 1.0. i should ponder if i simply should do a overaul for those fire light settings directly inside vivid weathersDo you recommend running full ELE-Lite for users not running the ENB? I'm curious because I've never run the exterior module for ELE in a plain vanilla setup because it washes out the colors too much without an ENB to compensate.
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