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Bashed Patch Purple plugins


mcshame

Question

Instead of the following plugins being purple in Wryre Flash:

 

Project Beauty - Point Lookout.esp and, if MMM is used, Mart's Mutant Mod - Project Beauty.esp

 

I had the following:

 

schematics2.esp

project Beauty-Point Lookout.esp

project Beaty-Broken Steel.esp

 

I re selected them prior to exiting Wryre Flash.  Is this still good? 

 

Also, after running Wryre Flash, does it cause many ESPs to be showing to be optional?  I was looking in Mart's Mutant Mod for example and I believe I saw many more plugins in the optional tab that I couldn't explain otherwise.  I believe this is what Wryre Flash does when it merges, but just wanted to make sure.

 

Only FO3LODGen next and then a lot of prayer prior to running Fallout 3...

Edited by mcshame
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Purple plugins should be marked with the nomerge tag, meaning they should be activated again after making a Bashed Patch. WF shouldn't have anything to do with optional plugins in MO.

Understood, however to clarify. In the creation of the bashed patch, esp were deactivated (deselected) because they are now in a bashed patch? And as a consequence, I have unticked plugins in the right panel of MOD organizer? Correct?  

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