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Posted

Sooo... LODBias is a really awesome setting. However, it make my waterlod somehow "noisy" with negative values. I'm wondering if anyone knew of a potential fix for this issue ?

 

Here are the screens with 

LODBias = 1.0

O3Vr5rH.png

 

LODBias = -2.0

5vtsnVi.png

 

There is no enb active in those picture just enboost and LODBias/Anisotropy/Fixes, so it's definitely not an enb setting.

 

 

I also asked boris directly about it on enbdev. If anyone is interested in his answer when he'll give one :

https://enbseries.enbdev.com/forum/viewtopic.php?f=28&t=4892

 

4 answers to this question

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Posted

ENB authors sometimes recommend a value for this, but I'm not positive on the reason. I've always just thought it was for sharpening.

It sharpen lod textures, yes, but it actually do much more. The two screenshots have been taking with the exact same setup, the only difference is the LODBias value.

 

Look between the two snow mountains, near the middle of the image. In this area, you can see the the LODs are much more detailed and fleshed with LODBias = -2.0. You can even see the orange trees from the rift afoot the very-near mountain. With LODBias=1.0, there is nothing there, only the terrain.

 

Boris just answered, and there is nothing he can do about it (except making LODBias ignoring water textures, but he won't. i'm not 100% I understand his reason, but I guess that's just Boris ^^). I tinkered with every water/lod ini setting, whether they're supposed to be recognized by the game or not, and I can confirm there is nothing to do about it, except bUsePerWorldSpaceWaterNoise = 0, which fix this issue but make any regular water texture look awful. I guess we're missing some bDisableLODWaterNoise parameter ^^

 

 

I guess I'll just go with less drastic values.

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