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remlnx

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Everything posted by remlnx

  1. I never ever crashed with skyrim Se (using MO2 since old betas with about 300 mods). Be sure to install the "portable" option when prompted and you avoid the majority of the issues people are reporting. The only issue I found so far is that if you start LOOT or FNIS inside MO then MO2 crashes as soo you try to start skyrim se or another program inside MO2. Just restart MO2 and everything work as intended. Let's say 80% of the reported issues are because users unable to use it correctly, not because of MO2 Sent from my Huawei Mate 9 using Tapatalk
  2. @sparrow there is some full setup you can find with torrent. Try search for FCOM Superpack (it's available on a Google Drive link) it covers about everything you can think and more, and it work like a charm Inviato dal mio MHA-L09 utilizzando Tapatalk
  3. Wont cause any issue as I am aware IF Wrye Bash for SE was launched inside MO2 executable list. Just be sure it's loaded bottom of the load order. Or you can create a new folder inside MO2 mods folder and cut/paste the bashed patch there so you have all inside MO2 as supposed to be. Inviato dal mio MHA-L09 utilizzando Tapatalk
  4. I usually create a new folder on desktop and point Bodyslide to that folder (bodyslide settings) . Then create body+feet+hands with bodyslide. You open the new folder on desktop and check body meshes are there then create a zip "My body slide body" or any other name. Just import the zip as normal mod on MO and put it under bodyslide on the left pane of MO. That way it have to work 100% unless you overwrite it with any other mod (some armors / skin mods also have custom body inside). Or to avoid it to be overwritten put your created body at the very bottom in the left pane of MO Sent from my Huawei Mate 9
  5. I second Grant answer. FNIS work with no issues on Mon for me. Sent from my Huawei Mate 9
  6. If you are using Crash fixes enable the memory block option and totally avoid/remove the skse.ini part for the memory patch. The crash fixes memory block option makes skse.ini memory patch obsolete and useless This mean you also don't need the SSME patch and need to avoid it Sent from my Huawei Mate 9
  7. That's how the game show you have a "cloak" spell on you. Perfectly normal nothing weird happening. If you are a spellcaster you have to live with that. I'm not aware of any addon that hide it. Sent from my Huawei Mate 9
  8. Totally agree with Grant. Norton is more harm than help and well known to be paranoid and spam with fake positives. Just remove it and install Avira (free) that is even better than paid AV. Sent from my SM-G925F using Tapatalk
  9. To use skse with MO you can do 2 ways: 1. Install skse executable + the 2 skse dll's manually in your skyrim directory, then load skse.zip in MO like a normal mod and select the "data" directory only. 2. Install whole skse in your skyrim directory as you are used to do with NMM (executable + dll's + data folder) As final step you have on both methods to add your skse executable to MO applications and launch skse from inside MO. By starting skse through MO app list you have full skse functionality as well as mcm working, assuming you are using SkyUI Sent from my SM-G925F using Tapatalk
  10. Sounds like corrupted downloads for the error issue. Wrye Bash you just need to start WB inside MO and create as usual, then on overwrite folder you right click it and select "create mod" and call it "Bashed Patch", confirm and on left tab of MO the Bashed patch appears and you can activate it. Same goes for FNIS and DSR Sent from my SM-G925F using Tapatalk
  11. Win10 pro using the "portable" option of MO2 I have not a single issue you mentioned above, LooT sorting is working and .ini settings are saved . I suppose those issues you have comes when you use the appdata method and not the portable one. Sent from my SM-G925F using Tapatalk
  12. The new enb manage quite good the auto detection so set it to true. Or just set 4064 manually Sent from my SM-G925F using Tapatalk
  13. I agree. MO2 should focus only on 64 bit games. The 32 bit ones are already well covered by mo1/others managers. Better focus on 64 bit and give a full stable experience than focus on both and give less updates/finished work. Sent from my SM-G925F using Tapatalk
  14. No hurry . It work mostly without issues, the majority of reported issues on nexus page comes from errors made by the users inexperience using MO not from MO itself. It is great that you guys picked up Tannin work to make modding again a great safe experience. Sent from my SM-G925F using Tapatalk
  15. Fnis can load above or behind, Step says to install it after, some other guides (like SRLE) to load it before. It doesnt really matter much, personally i always load it before DSR (yes even on my step setup) and never had issues.
  16. Are you sure you have all the master plugins enabled and in the proper load order? Skyrim Update Dawnguard Hearthfires Dragon born Your mods Fnis Dual Sheath If so..and you have the 32 bit java: Open DATA Tab of MO and scroll down until you find "skyprocpatchers" open it. Right click on dualsheathredux.jar and select "execute". If all the above are correct it must work with no issues Sent from my SM-G925F using Tapatalk
  17. Looks like causing issues for a lot of players (not me, work flawlessly on my side). I'm sure it will be working for everyone on the next updates. Sent from my SM-G925F using Tapatalk
  18. I dont think SKSE64 is far away, the dev team is working on it for over 1 month and i've read on another post here that they getting close to a first version. Still if im not wrong, the new SKSE will be more like F04 one, more limited than the Oldrim 32 version right? About Wrye Bash, i used it back few years to mod my Oblivion but on Skyrim i only used it for the Bashed Patch. I admit it's not bad as mod manager aswell, but it really is unfriendly and definitely not for everyone.
  19. MO2 (I'm using it aswell right now) is still very bugged and not anymore updated, so sooner or later we all have to stop using it. The only alternative will be the new NMM. Also i'm quite sure Neo will not suggest/use a bugged / unmantained mod manager when he will start the SRSE guide here: wiki.step-project.com/User:Neovalen/Skyrim_Revisited_-_Special_Edition Sent from my SM-T900 using Tapatalk
  20. Don't remind me about MO , I'm still in mourning[emoji27] , I seriously hate NMM it's so..limited. Let's hope Tannin will shape the new NMM as close as possible as MO was good Sent from my SM-G925F using Tapatalk
  21. @Kattmandu - I am using "Oblivion Modding Guide 2.0 by demwaifu" (you can google it) mainly because it uses lot more stuff than this one and I like to mod as much as I can. But this one is very good too if you want a more lightweight setup (I played about 3 hours with this one). This one also give less headaches for compatibilities. Sent from my SM-G925F using Tapatalk
  22. Just bought on steam sales the goty deluxe. Is this guide still working? I recall I've read somewhere it's not working as intended anymore? Sent from my SM-G925F using Tapatalk
  23. You may want to add Rudy ENB for SE on your list. It's very popular right now and exponentially augmenting the playerbase using it Sent from my SM-G925F using Tapatalk
  24. Also, set EnableVsync=true in enblocal.ini (near the bottom) to avoid screen tearing
  25. Snowfall ENB with real snow covering. It's based on NLVA + vivid weathers. Very small fps impact and it is amazingly nice Sent from my SM-G925F using Tapatalk
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