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z929669

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Everything posted by z929669

  1. This has promise in concept, but the tradeoff is better puddle textures with hard, jagged edges in many cases in place of tacky decals with more realistic soft edges. If there is a way to better blend the edges of the puddles, it has promise. Still, I personally think that vanilla is preferable at this stage (just based on the screens I have seen ... I have NOT seen them in game).
  2. I can second this one in concept. As long as there are no conflicts and the models use the vanilla textures (or texture replacers), this one is a no-brainer. ... as long as someone that has been using this mod creates the mod page in full on the wiki.
  3. That would be great if you wouldn't mind handling the plugins. If your guys can work off of the converted complex BAIN package to create the fomod using the same defaults, that would be fantastic, but there must be someone around here that can do that ... ?  M3rvin created the intitial fomod for that one.
  4. Utopolyst has given us authorization to update his plugins for v1.9, and it would be great if someone familiar with NMM could create the fomod based on the reconfigured folder structure that the Wrye Bash wizard uses. Neovalen / Kelmych / WilliamImm / MontyMM ... would any of you be willing to update the plugins in current CK? Anyone else willing to create a fomod based on that folder structure (hint, run the BCF to get the proper folder structure... beware, it is a beast!) @eriahers Follow the instructions in the mod description ;)
  5. I don't even remember making the edit. We should not be referencing versions of mods anyway OK, I see why. Changed to v4.x Just repack and be certain that the /textures folders are no more than two directories below root (see Complex BAIN in Wrye Bash Guide). We could write a BCF to handle that, but it is sooo simple ;)
  6. The guide mentions that file filtering is the best practice for selectively processing textures in multiple passes. Any result can be achieved this way without having to manually copy anything. Some details about using this feature are described under Extracting Textures.
  7. If you click on the plugin in the mods tab, it will list its dependencies on the right side. Just be certain that it follows any of those dependencies in the load order and set up a new rule in BUM. then BOSS will use your rule each time. When BOSS gets updated to recognize the mod, you will be notified of the redundant rule from the BUM interface, and then you can delete your custom version.Is that already on the wiki? E.g. the FAQ or the troubleshooting guide?Not to my knowledge.
  8. Both SIR BCFs have been updated to reflect the fomod installers exactly. Auto-wizards also work now (FYI, they did not work previously for two reasons: 1) the defaults were not preselected for all options, and 2) the introduction message needed to contain blank arguments to make the Python code happy.)
  9. Apologies for "getting on your nerves". That sounds rather tiresome indeed. Nevertheless, thanks for all of your contributions in this regard. I just want to make the "standard" stick in case you create more BAIN wizards (which I and all hope you do )
  10. Not any pressing need, but an obvious benefit exists. It is a good installer that you wrote, but it nevertheless causes a different situation for WB versus non-WB users. It should match the fomod, period.
  11. It is in my interest to "worry about it", so kindly adjust the attitude that such a statement conveys. Furthermore, as I said, I have a private and ongoing conversation with TKo007 (for many moons now), as I created the first WB wizard for that mod. The admin of this site should be included in any "private" conversation with the author, as there is an existing relationship and understanding. Lastly, the admin of this site have agreed that we will be constructing all BAIN wizards offered to this community based on any existing fomod installers provided under the auspices of the original mod author. That includes Closer Quivers, the wizard to which will be rewritten and re-offered by this site once we get around to doing it. It would be great if you cooperated with this standard, but alas, this is a free internet and you may do as you wish ... just as we may host what we wish ;) I think the author did that because he was waiting for z92 (or simliar) to update the wizard for 6.0.0. No real reason why it needs to be there, however, as, well, it's a blank file.Yes, he probably was waiting for the update. I had asked him to repack the folder structure to be BAIN compatible (he previously used /folder/Data/textures rather than /folder/textures). It looks like he has graciously done that (and rewritten his fomod to accomodate). That is why I want to keep our word and mimic his installer, which I told him would be available from this site for him to download and incorporate into his mod if he wishes. You have (re)constructed it (although I had started it myself and stopped when I realized that it was already done ...), so he can grab it now (but I would like to reorder the options to match the fomod first ... can you do that or shall I?). The reason that it is important to mimic fomod as closely as possible is because it will be simpler for him to support users and their questions if the installation procedure is consistent between the two. I will reach out to him and provide some status.
  12. Yes, I think so. I have found in the past that the shortcut via the context menu adopts the last settings that the user inputs into the manual interface; however, lately I have found that my settings are only guaranteed if I do everything via manual mode. There must be a setting that controls this linkage or maybe you need to open the program itself as admin and compact something using your custom settings. Then maybe it will stick using the shortcut ...
  13. If you click on the plugin in the mods tab, it will list its dependencies on the right side. Just be certain that it follows any of those dependencies in the load order and set up a new rule in BUM. then BOSS will use your rule each time. When BOSS gets updated to recognize the mod, you will be notified of the redundant rule from the BUM interface, and then you can delete your custom version.
  14. Everything is still in the correct order so I doubt it'll cause any real problems, but is weird that without changing anything two different saves think they're in different orders. I thought the plugin order was supposed to be continuous, how did it manage to skip from 00 to 03 in the first place? Sounds like a bug to report to the WB guys. Yes, I would submit it with as much detail as you can provide (or link to)
  15. It could, but the Baseline column indicates the recommended version, and notes indicate detail beyond that.
  16. I had subscribed to lack of underwear idea, but kryptopyre's reasoning rings true to me... Anyone ever seen a western? A scene with somebody using the latrine? Most people wore what is the equivalent of long underwear with a pee-hole in front (for the lads) and a large buttoned flap on the backside ... earlier times likely saw something similar. Most outer garments cannot really be washed without ruining or degrading them in some way, so in the old days people wore their "long underwear" at all times and likely had one or two spares. These they washed periodically (and wore them always to avoid ruining their outer garments with stench).STEP will not include mods that are NSFW ... blood and guts and violence are accepted in our bass-ackwards American culture, but nudity begets scorn and shame, shame, shame.
  17. z929669

    Help Wanted

    Cap was set at 50 and this was a global MW setting, no?
  18. WB also has profiles, but it is a more manual process to configure I think. WB has more functionality overall, and it is still under active dev, but it is more complicated, and there are more minor bugs and functionality 'placeholders' that don't work yet.
  19. z929669

    Help Wanted

    Thanks Gyro! We really appreciate the help. I'll take a look at the link you mention to see if it can't be spruced up a bit ;) EDIT: Actually, that link is a built in result of MediaWiki I think. Not something easily configured (at least in terms of appearance)
  20. z929669

    Help Wanted

  21. z929669

    Help Wanted

    Anyone willing to help: Navigate to the wiki Main PageClick on a STEP mod section on the right in the lower paneClick on the first mod in the listIf the mod page has any yellow triangles on itelect [ Page Tools > Edit with Form ]Save (this will remove the yellow triangles ... don't ask us why or how)Rinse & repeat for all mods in that list (hint: use the links on the mod page to navigate to and fro)While out there, it would be fantastic if people could complete any mods that are incomplete (most are incomplete). Please only complete the information that you know is accurate - you may already know, or you may need to visit the Nexus page to see about some of the information. This is a lengthy process for out team to manage at the moment, but if we get 20 or 30 people just doing this for a few mods each, it can be tackled rather quickly. Post with your questions ... Thanks!
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