Jump to content

Neovalen

Mod Author
  • Posts

    5,589
  • Joined

  • Last visited

  • Days Won

    75

Everything posted by Neovalen

  1. The reason for this is the roads didn't show before, and now with DynDOLOD they do. As Hishtup stated the fix is to generate properly textured LODs which is something I haven't yet done myself.
  2. That's from xpms. Have you updated to the latest? I know previous versions had crash issues but I don't have any with current.
  3. Interesting... If you haven't already check mem blocks log. Also try waiting a few hours in game. Another thing to try is COC to Breezehome or bannered mare. All solutions I've read for similar issues (not just srle, mind you)
  4. Rumor on reddit says Beth is using ID Tech 5 engine for FO4 and TES VI.
  5. Try redownload / reinstall of BOYD. Sounds like a corrupt esp to me.
  6. It's the latest version only and only if you select "Additional Complexions" in the installer. (Which I did not)
  7. My biggest hope for Fallout 4 is a new improved engine that can be used for future titles. They really need to change it out, it's showing the wear and tear.
  8. Some mod updated and doesn't have their magic effect flags set properly. Without disabling one mod at a time it's hard to diagnose.
  9. /Yawn... was never a fan of Fallout, Elder Scrolls much more my style. Happy for you guys who have been waiting awhile though. I know there is a lot of anticipation out there.
  10. Yep. For now anyway, they are in a non English language.
  11. You will have to bear with me if I dont keep up with the stream of messages... my mobile data plan is used up until the 4th so I cannot browse forums during the day for now. :) I'll try and get to some of these tonight, but cant promise as its after 10pm already and I'm just barely getting home.
  12. Personally liked 8/8.1, especially the back end. User interface was kinda meh tho, so if 10 has the backend improvement with improved ui then great. Essential things like 7z not working worries me though.
  13. This. Personally just drag and drop rearrange at bottom of load order when merging.
  14. Actually noted it recently (last few weeks) running just SRLE, I suspect a mod update did it but haven't figured out which one just yet. Mean time use Brawl Bugs Cheat found in the Brawl Bugs Patch comments as a workaround.
  15. I saw some folks in the MO boards complaining about SkyProc not working with the latest version, I'm sure Tannin will fix it.
  16. Also make sure you didn't accidently toggle fps limiter in enb, happens to me occasionally by accident.
  17. This gives new meaning to Atomic Wrangler...
  18. They are included as of the latest few versions, yes.
  19. CPU mostly, very little RAM. Best tools we have are the Convenient Horses script latency tester found in the MCM. Cool, will work that tonight.
  20. 1.3.6 has more FOMOD fixes too. (4 bug reports worth)
  21. If you never need horses or never becoming a vampire you don't need them sure. However, your not cutting anything cause they aren't running anyway. If you want to trim script load you need to cut stuff actually being used.
  22. Hrm at that point you haven't installed a full enb preset yet (i.e. Vividian) so it's likely caused by not having the various shaders for enb. If you want to run set the without graphics line to true. Of course later on you'll need to set it false. Also verify your SKSE.ini is not really SKSE.ini.txt or something like that by enabling file extensions in windows.
  23. Those are controlled by the enbseries.ini file but I would double check everything.
  24. Comes with Project Parallax Remastered IIRC. Really shouldn't need more rules than what I have listed, so that's really odd. I even double ran LOOT just to be sure.
  25. I would assume so, I also assume your using LOOT 0.7 and not an earlier revision?
×
×
  • Create New...

Important Information

By using this site, you agree to our Guidelines, Privacy Policy, and Terms of Use.