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Neovalen

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Everything posted by Neovalen

  1. It should be after ELE but before SR CR. I forwarded a bunch of records in the CR patch. I will double check changes for the latest version tonight.
  2. Thanks Mator for confirming... I knew I wasn't crazy! This is exactly what I am seeing as well. There is no cause for concern and I only got that single error which is not a real error. Result Log Pics:
  3. Install the hot fix on the DSR page.
  4. Simple way to test if it's optimized textures is to simply uncheck them. I used the STEP batch files to create the ones I'm currently using. Regarding head/body color mismatches that can occur from bad enb settings as well so see if shift-f12 to disable enb reduces the issues. Re: Vividian... try installing the vanilla instead of Vivid option. All my game / mod files are on D:/ (a single ssd) but my MO downloads folder is on E:/ (a standard hd). Will post mine when I get home. At work atm. :)
  5. If you just installed mature skin today it appears the new version had an installer problem which didn't install the face texture... Looks fixed now so try a redownload/reinstall. On a side note, yikes a lot of update activity today.
  6. I've tried to do it myself several times but I get only the first error not the last 2... I also confirmed the first error was not an issue in my patch. Really odd. Will try a full redownload tonight and see if I can replicate.
  7. I don't mind these, but then again I had all intents of using Win10 regardless.
  8. 1. I use the mod organizer internal installer not nmm so I don't get this message but it's safe to ignore. As for the mismatch mine is perfectly smooth without edits... any differences? 2. I always install separate using rename.
  9. Looked at your log again... your merge script is not 1.9.5? Might be the difference.
  10. Guards won't do greetings unless you activate them with this mod installed. So it isn't incompatible or anything like that, just relegated to actual activating of guards not simply walking past them. The question then becomes, how often do you hit E on a guard? If not very much, if at all, then GDO might not be worth the hassle.
  11. That is good. They are only bold if they had to renumber form IDs as part of the process of merging.
  12. I don't recall getting any error messages myself. I will check this out. Thanks for the report. Edit: Interestingly, I did get an error but only the first one... Failed to copy RiverwoodBardAudienceMarker5 [REFR:000600A8] (places FarmTableBench01 "Bench" [FURN:000A4ABB] in GRUP Cell Temporary Children of RiverwoodSleepingGiantInn "Sleeping Giant Inn" [CELL:000133C6]); Duplicate FormID [000600A8] in file [0E] Immersive Citizens - AI Overhaul Merged.esp I will see what I can do when I get home... on the plus side it should only affect one item. Edit2: Looking at the final merge plugin, everything seems fine.... the record is there from the RRR patch.
  13. Yeah, it sucks a little for REGS users at least in the short term. It appears fully compatible (with the few patches) with all of SR:LE itself. In my opinion, the life it adds to the game vastly outweighs almost any other considerations in my mind. In addition to that, it removes a bunch of scripting which is always a plus. (Run For Your Lives, When Vampires Attack, and W&Cs Go Home function) I suspect other mods will need to adapt to the new reality where the game AI needs to be taken into consideration. I also suspect that the ETAC author and the AI Overhaul author are talking in the background but I could be wrong. :)
  14. I believe there are some exploits like killing a merchant then reloading will reset inventory. Basically, reloading leaves old data causing "minor" issues.
  15. This new one is supposedly built on procedural level building... i.e. no two maps will be the same for replayability. Will see how they pull it off.
  16. Apparently this new version is PC exclusive with a focus on the mod community / steam workshop.
  17. Another new release coming out this year I'm really looking forward to. The storyline is based upon a FAILED XCOM: Enemy Unknown play through. That is, the aliens have taken over the world and XCOM is now a resistance force. Reveal Trailer: E3 Gameplay: Put in many hours playing XCOM: Enemy Unknown and Enemy Within... can't wait to play this one.
  18. I had a similar issue to @paradoxhound where Camilla and her brother were both trying to use the counter when I first arrived in the shop. Problem was he ended up a few inches back from the counter and not actually leaning on it, this also prevented Camilla from reaching the door to go outside. She did appear there after I left though.
  19. How very cynical of you... There are lots of good reasons for the timing. As for quality of the release, we will find out won't we? I certainly hope Microsoft wouldn't be dumb enough to release another flop after 8/8.1.
  20. Yeah, I am aware. However I'd rather wait to update the guide when it's fixed then retype the workaround in guide.
  21. As you guys might imagine, ASIS not yet being updated has thrown a kink into guide updates of late. I hope a new version will be uploaded soon so things can get back on track.
  22. Well, as you listed... try increaseing the VideoMemorySizeMb and see if the problem goes away... definitely memory related if black textures. Use this as a guide for that setting.
  23. Or, you could simply use the hot fix on the DSR page.
  24. This looks damned impressive based on the videos on that guys channel... almost feels like an instant add as long as things go correctly.
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