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Neovalen

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Everything posted by Neovalen

  1. All Fixed... thanks! It looks like for the last one Vividian removed the cloud speed changes... not sure why as we still use the Windyclouds optional. I've seen it, looked pretty good but it kept getting updated so waited for it to calm down. :D Will take a look again. I really liked EBQO, but since WI isn't updating it right now I'm wary if I want to add it back. Will look again when I get a chance though.
  2. Fixed in documentation. Fixed in documentation.
  3. You could try getting the author to upload your cleaned version.
  4. Regarding the BOYD conflicts: Majhad, Marandrujo, Khayla, and Atahba. When I said items, I meant items as in the entire items block. So all changes from BOYD as far as inventory should be overridden by CCOR. I have clarified the text. Eirid is not affected. Regarding EncBandit04TemplateMelee: Doh, OBIS must have changed it in the last update. Fixed in the downloadable version. Been working on a new DSR mesh pack BAIN/FOMOD installer... taking some time... but worth it in the end I think,
  5. DSR mesh pack for this mod has been updated.
  6. No pain, the guide being as accurate as possible is best. First 2: Yep, copy/paste overlook. Last one: Yep, removed. Thanks for checking it over, always helps to have a 2nd pair of eyes.
  7. Its always something... Lol. I'm sure there will be an update before long.
  8. Must have, because BSW definitely must be after DSR in the left pane so its meshes overwrite the vanilla game left hand meshes installed with DSR.
  9. I run it daily for SR:LE.... No issues for me.
  10. Glad you worked it out. I'll check out that book edit and update accordingly. *EDIT*: Fixed. You won't see the conflict unless you also load up Unofficial Skyrim Patch.esp (not required to make the edit but if you want to check it out).
  11. ELE Interior Lighting 0.0.4 only.
  12. Afraid I do not, you'd have to ask Expired.
  13. You can use it any way you like but things will keep getting added that modify gameplay, etc. It is already complete enough to be used as is but things can be added on top if so desired. You can check vs my downloadable patch or I can check when I get home. The intent is to bring forward the WI property iirc as that script is from uskp and is not included with DD.
  14. If your going to be editing Dialog you may want to check out Serana Dialog Edit mod for compatibility. It looks nice on the tin and restores some stuff also.
  15. USKP releases are so big these days I wouldn't be surprised.
  16. Yep... Noticed that. I have it on my PC as I run ugrids 9 myself but hard to recommend for everyone until LODs are done... I did note a few issues also however... Bandit by the tower outside bleak falls barrow inside a tree (he was "leaning" on the vanilla tree).
  17. I didn't run into that problem but I would delete the one in the data folder, make sure it disappears from MO, then rebuild.
  18. SKSE 1.7.1 is out but do not update it right away. NPC Knockout Overhaul needs to be updated to support the new script, found out the hard way. :D Should only be a day or so.
  19. An incorrectly configured bash patch can cause problems like this, I suspect you guys may have missing tags, etc.
  20. The only "downside" I've got with this mod is it only affects tempering... Weapons cannot degrade below vanilla values.
  21. As you stated the mesh controls the parallax so no need in the end. Just more work to explicitly remove em. :) These look really nice tho blood spatters oddly on them.
  22. 100 edits might be a small exaggeration... But not by much... USKP patch day *shudder*.
  23. Mine looks like your 60 offset at 55 in 1600p. Will make a screencap when at home.
  24. Creation Kit is included as in the past there have been times it needed to be used. Also, it never hurts to be pre set up to create mods of your own in the future.
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