Jump to content

Neovalen

Mod Author
  • Posts

    5,589
  • Joined

  • Last visited

  • Days Won

    75

Everything posted by Neovalen

  1. I've looked at it... the Sovngarde edition pressure plates are brutal. The tripwire changes are decent but half of the options were way too transparent... in the end I think I may go with the RLO version as the middle ground. Hard to see but not impossible, wtb trap detection skill! Edit: Added! Makes dungeon crawling a bit more of an adventure when you need to look out harder for traps.
  2. I'm still trying to decide on the Batman games myself. I got Arkham City GOTY but have yet to play it... but 15$ will net me Arkham Asylum GOTY and Arkham Origins+Season Pass to round out the series. They look damn good just short on time.
  3. Looks ok to me right now.
  4. Well that's inconvenient. Hopefully that gets fixed soonish.
  5. You can probably add the DLL to an exclusion list somehow but you got a workaround anyway.
  6. Security software, DRM or otherwise, causing undue hardships... Who'd a thunk it. lol
  7. Perhaps submit a bug report to Tannin on his bug tracker.
  8. Yeah. What he said, default is to renumber and the merge script description page highly recommends it. If you want people to do otherwise write a note. :)
  9. The Chewbacca Defense ^ this is the best defense, ever.
  10. Yes, but as you say I'm not sure there is an alternative. :D
  11. Just as an FYI since you mentioned it, SR:LE has already been updated for MO 1.2.5 =D
  12. You could always do as I do... ELFX + Relighting Minus Conflicts With ELFX + ELE but that requires work editing the Relighting ESP and does not get rid of your mesh issues but it covers most of the world.
  13. Picked up Star Wars Battlefront 2 today just to get a taste of what the Star Wars Battlefront reboot might bring to the table eventually.
  14. In regard to extracting BSAs: It is true we don't have to do so for every mod anymore however there is no real harm in doing so for a modern system provided you are ordering properly. That being said, for reduced tedium I just let them all extract otherwise you'd be flipping the plugin on and off repeatedly for little benefit other than disk space. Having them extracted is also convenient for modding work as well. :)
  15. That is correct.
  16. Echoing what DC said, while the messages should be looked at and heeded they are not always correct. Rest assured that SR:LE has been fully checked for load ordering issues.
  17. Thanks for the link, interesting looking mod.
  18. Its only 4 records easily patched, if I hadn't already deleted mine after merging it I'd have given you my test plugin. Notes for it are in the SR conflict resolution guide (Explosion section) if you are fairly proficient in TES5Edit.
  19. I've been trying it and haven't noticed any issues. I think the majority of the "issues" with the alpha are with LOD though so if you do not run higher uGrids it may look odd.
  20. Guide instructions for the new MO version are now live. Major changes: 1. BSA extraction is now a plugin that needs to be enabled. 2. Unofficial Patches need to be interleaved with the new "Non-MO" mods that represent Bethesda assets and the optimized textures. Falskaar and Wyrmstooth have been moved to the top of the "World of Skyrim" section to accommodate this. 3. Several references on how to enable certain MO functions has been updated to the new layout of the MO window. Also corrected a few typos and made clarification notes. If you have any issues with the new instructions please let me know. Moving on to other mods that have been updated now.
  21. I've picked up the Amnesia Collection and Tomb Raider GOTY Edition thus far in the sale. Haven't seen much else I'm interested in.
  22. Very nice and looks like the functionality from the beta is now live. will update tonight also.
  23. I'll look at these tonight and update as needed.
  24. I really like the performance enhancements in the latest versions. Makes for a much smoother playing experience without losing large amounts of visuals. :)
×
×
  • Create New...

Important Information

By using this site, you agree to our Guidelines, Privacy Policy, and Terms of Use.