Jump to content

Neovalen

Mod Author
  • Posts

    5,589
  • Joined

  • Last visited

  • Days Won

    75

Everything posted by Neovalen

  1. Never seen this problem before, really no clue other than to double and triple check your load order.
  2. Did you disable boss with the -NOBOSS argument for the DSR patcher? I suspect BOSS is being run and changing your load order.
  3. Flickering lights are caused by having too many lights in the general area.
  4. Perks - There really isn't any overhauls for that currently, though that will change in time. Combat System / Difficulty / Balance - We have HLE, SiC, OBIS, Immersive Patrols for new more challenging NPCs. Deadly Dragons for dragon combat. Uncapper but set to default settings... so it wont get overpowered. As for Enchanting/Smithing/Alchemy, those will get done with Perks later on. This is still a work in progress but for now its basically a balanced, more challenging vanilla.
  5. I have not experienced this... that is... odd. I had it previously with another mod "Stealth Skills Rebalanced" but not TGR.
  6. Not really... I don't use the esp.
  7. Replaced "Roadsigns Redone" with "Weathered Road Signs". It doesn't have mesh edits while still being awesome so add on mods such as Falskaar and Wyrmstooth do not have scrambled signs anymore. Thanks to GamerPoets YouTube channel for pointing me to it. :D
  8. Thank you Lauren, fixed! :D
  9. The conflict in the cell is ELFX + AS:LAL... I didn't figure it was that big of an issue so I didn't bother looking into it. As for the darkness, I find it appropriate for the space (though yours seems more dark then mine, did you change your in game brightness?) but you can use the brighter interior option in the Vividian installer.
  10. That is technically correct, but it doesn't make sense to use it unless you also have Septim HD so they match. :D
  11. New optional for Septim HD users. Adapted the texture to the Dragonborn DLC coin piles.
  12. You missed a step... well I suppose technically you haven't gotten far enough. :) TES5Edit Multiple Mod Merge Required: (Merging Guide) Files to merge: RSChildren_CompleteUSKP.esp (RS Children Overhaul)RSChildren_PatchBooksofSkyrim.esp (RS Children Overhaul)Patch - Falskaar - RS kids.esp (RS Children Patches)Patch - Wyrm - RS kids.esp (RS Children Patches)Output file: SRLE_RSChildrenMerge.espSpecial Instructions: Post merge rename output file to RSChildren_CompleteUSKP.esp to maintain compatibility with patches and BOSS ordering.
  13. Glad to hear it! :D We've all been there.
  14. No eyes with ENB is generally that your AA is screwed up... (which is what I'm guessing from your other post).
  15. Disable AA in your SkyrimPrefs.ini (through MO!).
  16. I want to create a keyboard map image where I can easily place all the control layout for SR:LE. Is there a tool for this?
  17. Minor bugfix update:
  18. You got it right, guide updated. :) Thanks!
  19. Console is a travesty for Dragon Age games. There are tons of mods (similar to Skyrim). DA:O had mod tools and DA2 had tons of mods even though there was no CK. DA3 won't currently have any mod tools but they haven't ruled it out 100% yet.
  20. Yes it intentional... I want to use the sounds from AOS2 instead. :) As for the color, as long as you load the CR esp just before the bash patch it should be fine.... But post an example if you want me to look closer.
  21. Disable renumbering if said esp has potential to be a master of another non merged esp.
  22. DA:I is this November but point taken. :D Already got my pre-orders in for DA and Witcher.
  23. Just announced: Co-op Multiplayer!
  24. Vividian ENB.esp is the result of the mod merge listed in the guide.
×
×
  • Create New...

Important Information

By using this site, you agree to our Guidelines, Privacy Policy, and Terms of Use.