-
Posts
54 -
Joined
-
Last visited
Everything posted by Satur9
-
FEEDBACK Wrye Bash/Smash/Flash Patcher updates
Satur9 replied to Sharlikran's question in Wrye Bash Support
Thanks for updating us, Sharlikran. [SSE, FO4] Disable Merge Plugins was the bullet point that caught my eye. What prompted the change?- 41 replies
-
- wyre bash
- wrye flash
-
(and 1 more)
Tagged with:
-
FO4 - Texture Optimization Mods?
Satur9 replied to GamerPoets's question in General Fallout 4 Support
I'm new to Fallout 4 myself, but the majority of referrals for modding and texture optimization are for BiRaitBec's guide: https://www.nexusmods.com/fallout4/mods/23556 He uses a batch file to repack the texture archives with higher quality and better performing textures than the default textures. I've given it a try and the results are well worth the extra time and effort. Fallout 4's engine performs far better with the archive format than with loose files. PhyOp - Overhauled Optimized Textures, https://www.nexusmods.com/fallout4/mods/27038 are a performance option listed in the guide as an option, but I was satisfied with the texture compilation that is included in the guide. -
https://www.nexusmods.com/newvegas/mods/39981?tab=posts RoyBatterian updated the first sticky: "I have decided I no longer have interest in updating CaliberX. Sorry to those that I kept in suspense. I will re-upload 5.04 as an optional file but won't fix any of the bugs in it." Given all that Roy has contributed to the Fallout community it would be churlish to complain, but this does leave Fallout New Vegas in general and the Fear and Loathing guide in particular in some disarray. I was holding off my next playthrough until the CaliberX situation was resolved, but now I'm wondering if anyone will succeed Roy in maintaining the mod.
-
[WIP] Mator Smash
Satur9 replied to Mator's question in Mator's Utilities Support (archived, read-only)
Just a quick follow up on the two TES Edit errors I reported earlier with the Smashed Patch: I've been doing an experimental Skyrim Special Edition installation with as much of the STEP/SRLE content as the lack of SKSE allows. I did not get any errors when loading my mods up in xEdit until I put ELFX in tonight, when the same two warnings: "[01:25] Background Loader: <Warning: File [3E] Smashed Patch.esp with Group GRUP Cell Children of SolitudeJail01 "Castle Dour Dungeon" [CELL:00056E88] is missing an overriden record for SolitudeJail01 "Castle Dour Dungeon" [CELL:00056E88] [01:25] Background Loader: <Warning: File [3E] Smashed Patch.esp with Group GRUP Cell Children of ThalmorEmbassy01 "Thalmor Embassy" [CELL:0007C98B] is missing an overriden record for ThalmorEmbassy01 "Thalmor Embassy" [CELL:0007C98B], returned. I'm only using the basic ELFX plugin, without any of the optional enhancers or exterior options. Let me know if any further information would be useful. -
[WIP] Mator Smash
Satur9 replied to Mator's question in Mator's Utilities Support (archived, read-only)
I have similar errors as Twizz0r reported, but with Skyrim Classic, Oldrim or whatever we're calling it these days: [02:09] Background Loader: <Warning: File [46] Smash.esp with Group GRUP Cell Children of SolitudeJail01 "Castle Dour Dungeon" [CELL:00056E88] is missing an overriden record for SolitudeJail01 "Castle Dour Dungeon" [CELL:00056E88] [02:09] Background Loader: <Warning: File [46] Smash.esp with Group GRUP Cell Children of ThalmorEmbassy01 "Thalmor Embassy" [CELL:0007C98B] is missing an overriden record for ThalmorEmbassy01 "Thalmor Embassy" [CELL:0007C98B] Copying the CELL records from USLEEP to the smashed patch seems to have fixed the errors. I'm not quite sure which logs to upload, but if you let me know which ones you need, I'd be happy to upload them. -
I'm interested as to whether there is any consensus as to whether there is any advantage to letting patches, in this case the Even Better Quest Objectives patches, merge into the Bashed patch, as opposed to using Merge Plugins as the SRLE guide directs. The SRLE guide was last updated before the more capable Wrye Bash 307 beta 1 was released which allows far more plug-ins to be merged into the Bashed patch, but will doing so work better or as well as the merging instructions in the guide?
-
Is there a complete/modern Morrowind Mod Guide?
Satur9 replied to GamerPoets's question in General Morrowind Support
Tes3cmd is a utility that cleans plugins, makes leveled lists and does some rudimentary conflict resolution among many other things. It has a wealth of accessory features for modders and mod users, but it's command line only interface has kept it from gaining widespread adoption. https://wiki.theassimilationlab.com/mmw/TES3cmd https://code.google.com/archive/p/mlox/downloads tes3cmd-0.37v-2013.10.06 at the second link is the newest mature version, but if you want to try the newest developer version look at john.moonsugar's Github page: https://github.com/john-moonsugar/tes3cmd A good practical example of what else can be done with tes3cmd is a utility by abot which gets around the buffer limitations of TES Tool's merged objects function, MMOG (Morrowind Merged Objects Generator) can be found here: https://abitoftaste.altervista.org/morrowind/index.php?option=downloads&task=info&id=53&Itemid=50&-MMOG-Morrowind-Merged-Objects-Generator -
Is there a complete/modern Morrowind Mod Guide?
Satur9 replied to GamerPoets's question in General Morrowind Support
I've always modded Morrowind manually, but Wrye Mash does have a small following as a mod manager. Adding the installer functionality to Wrye Mash was one of the last things Wrye did before his retirement level reached critical. Some modders have made Morrowind mods that are NMM compatible, but there are relatively few of those. Mlox is still getting masterlist updates, courtesy of Dragon32. john.moonsugar, who created mlox, tes3cmd and many other indispensable utilities, was active fairly recently working on an update to tes3cmd. Possible new features included merged objects functionality, which is vital for Morrowind modding, but which is difficult to accomplish with large load orders using TES Tool. -
Skyrim Revisited: Legendary Edition News
Satur9 replied to Neovalen's topic in Skyrim Revisited (retired)
Dynamic Follower Dialogue, AKA DFD's successor, Relationship Dialogue Overhaul has entered a semi-public beta test. All the details are in a post by cloudedtruth at r/skyrim mods: https://www.reddit.com/r/skyrimmods/comments/4tjbl3/relationship_dialogue_overhaul_rdo_now_available/ -
Willow will not be a full companion until you have completed her first quest, "Beauty and the Toys". She should be added to JIP C&C after you complete that task.
-
Skyrim Revisited: Legendary Edition News
Satur9 replied to Neovalen's topic in Skyrim Revisited (retired)
Small correction for the SR Conflict Resolution: DialogTopic 0002BDDD > 000EA261 "DialogueWhiterunGuardGateStop" is no longer referenced in Live Another Life. It has been replaced by "ARTHLALWhiterunGuardConfrontationQuest "LAL replacement for the guard dialogue outside the main gate." [QUST:BB29847F]" . -
Skyrim Revisited Pre-Release Feedback
Satur9 replied to Neovalen's topic in Skyrim Revisited (retired)
The spinning wine bottles are from Realistic HD Food. I think some further variations on the defective bottle mesh may be included in CACO, but I'm not certain. If anyone knows of a fix it would be welcome. -
GUIDE Fear and Loathing in New Vegas - Feedback
Satur9 replied to EssArrBee's topic in Fear & Loathing in New Vegas
Some quick feedback on EssArrBee's replacement plugin for the crossbow mod: it works great! I've only had time to do a quick jog around Goodsprings, but there were no conspicuous framerate issues anywhere I've gone. I'm going to add it to the additional weapons merge and hopefully do a bit more testing tonight, but you seem to have solved the issue. Thanks again, Ess: you're a true hero of the wasteland! -
I dragged them to the Simply Knock Mod folder and let them merge with the existing files. That seems to stop them from returning to the overwrite folder. I've done the same with all SKSE plugins that do this and it usually solves the issue, at least until you start a new game.
-
GUIDE Fear and Loathing in New Vegas - Feedback
Satur9 replied to EssArrBee's topic in Fear & Loathing in New Vegas
Another vote for the fertile version. To me it simply looks more like the Mojave, which is much more lively than the typical concept of a desert. There are several sets of comparative photos of the actual real life locations and the games versions: https://www.amusingplanet.com/2011/05/real-life-locations-in-fallout-new.html Grand Tour of the Mojave at FNV Nexus: https://www.nexusmods.com/newvegas/mods/58439/? https://www.nexusmods.com/newvegas/mods/59525/? Bonus wallpaper of Hoover Dam from an aerial perspective: https://interfacelift.com/wallpaper/details/3884/hoover_dam_aerial.html Re: RWLE - Someguy's Mods Patch Collection: The only patch included that applies to one of the current mods is the New Vegas Bounties II one, but it seems to be for TTW. Can this be used with regular FNV? -
ACCEPTED The Choice is Yours (by kryptopyr)
Satur9 replied to stoppingby4now's topic in Skyrim LE Mods
These are the times that try EssArrBee's soul. Or at least grievously infringe on his free time! -
ACCEPTED The Choice is Yours (by kryptopyr)
Satur9 replied to stoppingby4now's topic in Skyrim LE Mods
Heads up for version 1.6. USLEEP updates and changes to Dawnguard' s "Lost to the Ages" quest start. -
GUIDE Fear and Loathing in New Vegas - Feedback
Satur9 replied to EssArrBee's topic in Fear & Loathing in New Vegas
My search-fu must have failed me. Thanks for pointing out the exchange to me. I'm getting the same values: 87, 79, 57 RGB in the merged file, but I guess that's OK now, and presumably the C.Light tag? Regarding fINIp NV; I put it in so early that I really did very little in the way of comparative performance testing, but everything is running smoothly with no discernible lag or hitching. I doubt it matters when you apply it, provided you copy the files to the appropriate MO profile folder and then add the INI tweaks in the guide through MO's INI editing utilities. Glad to hear that we will have the option to download a pre-made conflict patch or make our own. I've learned so much from these forums about getting the most from the tools and utilities that the community has created and shared with us. Thanks to Ess and everyone here who makes this such a rewarding community. -
GUIDE Fear and Loathing in New Vegas - Feedback
Satur9 replied to EssArrBee's topic in Fear & Loathing in New Vegas
I'm sure most people would just want the pre-made game tweaks file, but I'd still like to have the directions available. It makes it easier to make a customized patch if you depart from the guide in any significant way. I'm just starting to put my FNL install back together and the Generate Bashed Tags script added one additional tag to Cut Content Merged beyond the ones listed: C.Light. Is this a spurious tag, or was it omitted from the guide by accident? Regarding fINIp NV, I used it without any issues yet to report. I have not gotten much further than Doc Mitchell's front porch, but so far it seems just as solid as the Skyrim version. -
Just a quick note regarding the flickering light in the Alternate Start prison cell: I found that saving, after you are finished with the race menu configuration, and then reloading solves the issue. My guess is that the light that Race Menu provides during character generation is simply one too many for the game engine light limit.
-
Hmm. I was getting a server error message, but my drafts were posted regardless of the error message. Edit: Not this time, though.
-
skyrim EotW Dawnguard DLC Textures Remastered (by EcthelionOtW and misslexi)
Satur9 replied to Noobsayer's topic in Skyrim LE Mods
Here: https://www.nexusmods.com/skyrim/mods/69101/? Glad I still have my old copy! -
DROPPED Dragonborn Mages Robes Retexture Pack (by Rafuel)
Satur9 replied to EssArrBee's topic in Skyrim LE Mods
Great find, EssArrBee. Works well with both EotW Mage Robes of Skyrim and MOTO. Closer to vanilla in style, rather like the MOTO robes, but with some nice lore-based embellishments. Nothing else I'm aware of covers these, so unless Gamwich or Cabal decide to retexture the robes this is the obvious choice for STEP. -
Wouldn't simply excluding Skyrim.esm from the Names patch suffice, at least until the issue is clarified? I just rebuilt the Bashed Patch excluding the Skyrim.esm from the names setting and the error is gone. Excluding the Fallout.esm and FalloutNV.esm plugins from their respective Bashed Patch Names patches has been standard practice for so long I don't recall what the reason for doing so was. Perhaps it was due to some similar issue.